-
Content Count
3307 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by SavageCDN
-
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So far so good.. no major issues although I have not tested persistence yet. If you are having problems since the 1.54 update please make sure you have the latest CBA installed. -
Saint Kapaulio Terrain [ W.IP]
SavageCDN replied to 1para{god-father}'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks great..thanks for releasing it!! edit: if you are still working on it I'll wait to add it to the list of maps to be indexed for ALiVE -
Community Upgrade Project - CUP
SavageCDN replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great news!! Please make sure they follow BIS group standards to ensure they will be compatible with ALiVE http://alivemod.com/wiki/index.php/Unit_Mod_Config_Standardisation -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It generates waypoints in the master zone but doesn't use them.. only the linked zone waypoints get used. -
If I'm not mistaken PWS can have it's own version of the .bikey file which you might need to add to your server's \Keys folder
-
All the players periodically kicked from server
SavageCDN replied to aimgame's topic in ARMA 3 - TROUBLESHOOTING
Not sure what exactly causes those "Object" errors but I do know I've seen them in virtually every RPT file I've looked at. -
Warning Message: You cannot play/edit this mission; it is dependent on ....
SavageCDN replied to das attorney's topic in ARMA 3 - MISSION EDITING & SCRIPTING
For sure it is server-side and that the mods are not loading properly. In your server's RPT you should be able to see the list of loaded mods under this section: 12:48:21 ==== Loaded addons ==== Run the server with just @CBA and @ACE for testing - create a simple mission with one or more ACE modules and the CBA required module and test with that. How do you control your server? Through a control panel like TCAdmin? -
Warning Message: You cannot play/edit this mission; it is dependent on ....
SavageCDN replied to das attorney's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Jackal you are totally right.. I couldn't see the forest for the trees ;) BraveNinja - as Jackal pointed out remove the trailing ";" after the last mod in the mod line, and use "-mod=" instead of "-mods=" -
^ I really doubt Shay_gman does not care about his mod... maybe it's just you he doesn't care about. So you expect him to give you the code to his work because it's "junked with stupid effects"?
-
Adding custom items/user made content directly to a mission
SavageCDN replied to Vectif's topic in ARMA 3 - MISSION EDITING & SCRIPTING
^ that is correct- 9 replies
-
- Custom Items
- Automatic download f/ mission
-
(and 1 more)
Tagged with:
-
Warning Message: You cannot play/edit this mission; it is dependent on ....
SavageCDN replied to das attorney's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I would try deleting @ace and re-downloading to the server, then create a simple mission with some ACE modules and test it only running @CBA and @ACE. If that works we know ACE is loading properly.. then it's down to an issue with the mission file itself. Terox has a great thread on troubleshooting this sort of thing: https://forums.bistudio.com/topic/172834-tutorial-debugging-server-issues-eg-not-loading-correctly/ -
Warning Message: You cannot play/edit this mission; it is dependent on ....
SavageCDN replied to das attorney's topic in ARMA 3 - MISSION EDITING & SCRIPTING
12:48:48 Missing addons detected: 12:48:48 task_force_radio_items 12:48:48 ace_captives 12:48:48 ace_explosives 12:48:48 ace_interaction 12:48:48 ace_sitting 12:48:48 ace_hearing 12:48:48 ace_medical Yep ACE is not loading - verify your folder is called @ace (might be @ace3) Also do not load JSRS on your server (not needed) - just add the .bikey file to the server's \Keys folder -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
^ Dev Heaven http://dev.withsix.com/projects/alive/issues -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In the DAC_Config_Events file you can customize what happens when a DAC group is created (or killed, or reduced, etc) ie: run a script on the unit(s) DAC creates. So in your case you could create a script that starts the choppers in the air already (instead of having to take off). Check the PDF manual for DAC it will explain how to do so. -
lol facepalm indeed.. sorry guys :wacko: In my defence I clicked on the main page - recent posts section
-
Check if initial multiplayer-map has been closed?
SavageCDN replied to roguetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Imma just guessing but something like waitUntil player == player or (!isNull player) ?? -
Warning Message: You cannot play/edit this mission; it is dependent on ....
SavageCDN replied to das attorney's topic in ARMA 3 - MISSION EDITING & SCRIPTING
^ post your server's RPT file if you can it will have some info... sounds like the server is not loading the mods. -
Spawning DAC units with a custom loadout?
SavageCDN replied to Neviothr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Replied to you in the DAC thread -
Server Config trouble with mission cycle
SavageCDN replied to ibaked's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You commented out the first line. class Missions { class MPCTF_01 // name for the mission, can be anything { template = M02CaptureTheFlag.SaraLite; // omit the .pbo suffix cadetMode = 1; // difficulty 0=veteran 1=cadet }; class MPCOOP_01 { template = M01Cooperative.SaraLite; cadetMode = 1; }; class MPCTI_01 { template = M03ConquerTheIsland.SaraLite; cadetMode = 1; }; }; -
edit: PEBKAC
-
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When you reboot the server does A3 start up @ 1.2GB of RAM? If so there is something wrong with your install. If that usage is just over time after running missions that is OK I wouldn't worry about it (unless you don't have a lot of RAM on the machine... if that is the case BUY MORE ;) ) Not sure how much an HC will reduce the RAM usage... I suppose if there are tons of AI it will make a difference.. never really tested it out myself though. -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have not used DAC and choppers since A2 so I'm not too sure myself... the waypoint detections should be looking for enough clear space to spawn the helis as they start on the ground engines off. You might be able to adjust this so they start flying with engines on via script and DAC_Config_Events. In the A2 version there was a method using DAC_Config_Weapons but I don't think it works in the A3 version. To do it via script and _events you would need to add the script on buildup of the group in addition to when it spawns. These are separate sections within DAC_Config_Events... you'll have to look at the PDF manual for more info. -
Saving mission state for server reboot
SavageCDN replied to thedubl's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes that would work for some stuff... I believe script like VAS use this to save your loadouts. Not sure how reliable it is for a mission saving / restoring feature. -
Revive Template with own gear
SavageCDN replied to sariel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hmm... I've never actually tried that before (revive and spectator) so I'm not sure how it's done. Try searching the forums here or perhaps make a new thread describing the problem.