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SavageCDN

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Everything posted by SavageCDN

  1. SavageCDN

    ArmA II ACE Wasteland

    Hmmm... not sure then. I've never seen these effects 'removed' .. I'm not aware of any ACE variable that disables it either (like "ace_sys_wounds_noai"). Are you also running ACRE? There used to be a bug with ACRE and combat deafness but I'm pretty sure that has been resolved.
  2. https://community.bistudio.com/wiki/Arma2:_Startup_Parameters#cpuCount
  3. Hurtz - have you tried the 1.10 performance binary that is currently being tested? We are with Hetzner as well and do not experience this although we are running 2008 R2.
  4. SavageCDN

    ArmA II ACE Wasteland

    Not sure an AKM will produce hearing damage in ACE.. try an AR or MG on full auto.. or fire an AT4
  5. I would suggest joining the MSO skype channel for help with this. Search for "ALiVE Public Channel (formerly MSO)"
  6. Try placing an invisible helipad at the carrier deck height
  7. SavageCDN

    A storm is coming (Arma 3 Zeus DLC)

    ^ it's cause we always end up thinking it's something much greater than it turns out to be
  8. ^ My guess is that there was not enough room for the chopper to land?
  9. ^ this is a bug with Arma 3 at the moment see here for details: https://dev.withsix.com/issues/73521
  10. Great news thanks for keeping this updated!
  11. I would do this: - rename some of the mod folders to get rid of the (brackets) - i'm not sure but it's possible these are causing issues - remove JSRS, vts_weaponresting, blastcore, sthud - these are client-side mods and not needed on the server (but do make sure the mod's .bikey file is in your servers \Keys folder or else players won't be able to join with these mods). There may be others in that list that are client-side only but not sure One by one add each mod to the startup line, start the server, make sure it's being loaded by checking RPT file. This will take you a while but you'll be able to nail down which mod is causing the issue.
  12. Is this a rented server (I see you are using TCAdmin)? How are you adding the mods - under Commandline Manager? I still think that the mods are not being loaded for whatever reason. If I look at your RPT file I don't see any addons being loaded other than the default ones. Here's one of our server's RPT files note all the additional stuff. I would create a new commandline with just the f18 mod loaded (and it's requirements).. .create a simple mission with an F18 and a playable unit.. upload to server and see if it runs.
  13. Yeah just wait for ACE for A3 :) There are scripts/mods out there that will do what you want (VK markers is the one I've used) but yeah having players change a setting will never happen :p
  14. SavageCDN

    =BTC= Revive

    I think the marker should be named "respawn_guerilla" instead of guer respawn_west; respawn_east; respawn_guerrila; respawn_civilian
  15. SavageCDN

    LEA - Loadout Editor for ArmA 3

    You add it to the description.ext file so players can select a loadout when they respawn: wiki seems to be broken for me at the moment class CfgRespawnInventory { class WEST1 { displayName = "Sniper"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "srifle_EBR_F", "Rangefinder" }; magazines[] = { "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_TacVestCamo_khk", "H_Shemag_olive", "optic_Nightstalker", "acc_pointer_IR", "muzzle_snds_b", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles", }; uniformClass = "U_B_CombatUniform_wdl_vest"; backpack = "B_AssaultPack_mcamo"; }; class WEST2 { displayName = "Rifleman"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "arifle_MXC_F", "Binocular", }; magazines[] = { "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "SmokeShell", }; items[] = { "FirstAidKit", }; linkedItems[] = { "V_Chestrig_khk", "H_Booniehat_mcamo", "optic_Arco", "acc_pointer_IR", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", }; uniformClass = "U_B_CombatUniform_mcam_tshirt"; backpack = "B_AssaultPack_mcamo"; }; class WEST3 { displayName = "Autorifleman"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name // Loadout definition, uses same entries as CfgVehicles classes weapons[] = { "LMG_Mk200_F", "Binocular", }; magazines[] = { "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box", }; items[] = { "FirstAidKit" }; linkedItems[] = { "V_PlateCarrierSpec_rgr", "H_HelmetB_plain_mcamo", "muzzle_snds_H_MG", "optic_Holosight", "acc_pointer_IR", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", }; uniformClass = "U_B_CombatUniform_sgg"; backpack = "B_AssaultPack_mcamo";} }; It would be a neat feature to be able to 'export' loadouts to this format. I have a better example on my home PC if you need more details.
  16. SavageCDN

    Mission Parameters

    These settings are in the .profile file for your server. Use this link to add the difficulty settings: https://community.bistudio.com/wiki/server.armaprofile
  17. Try Savage CDN then I'll add you to MSO channel
  18. SavageCDN

    Hiding my mission file

    FreakJoe is correct you cannot prevent clients from downloading and opening the .pbo file - doing so would prevent them from actually playing the mission. The only thing you can do is create a server-side mod and adjust your mission so that stuff is calculated on the server-side of things (I believe some life missions do this).
  19. Personally the most I've run is about 42 slots but for sure you will need: - fastest processor you can get - don't bother with SSD drives unless you are running multiple servers or other stuff on the same box - spend the extra $$ on a better CPU - server will really only use 2 cores so clock speed is most important - 4GB is a bit low for RAM on a server.. it will work (use maxmem = 2048 in startup) but I'd recommend 8GB.
  20. SavageCDN

    Is AI really that resource intensive?

    If you are new to mission making check this thread: http://www.veterans-gaming.com/vg-plugins/forum/forum_viewtopic.php?15961 Some links, etc will be out of date but most stuff for A2 will apply to A3 as well.
  21. SavageCDN

    Ping Question

    High ping is a killer for Arma servers.. ours is set so BE kicks anyone with 450 or higher. We found a lot of the desync issues were solved by kicking high ping players. I'm suprised it hasn't caused issues for you in A2 as well... although I've read the effects are worse in A3.
  22. Well here's a link do some testing: https://community.bistudio.com/wiki/server.armaprofile It may be that what you want is not possible without say disabling all map markers then using another script to add friendly positions on the map
  23. Install a bandwidth monitor on your PC and have players connect - see what your upload speed is (have them moving around, doing stuff not just standing there or else not much data is sent). Check the forums there is a thread somewhere for setting up dedicated server and playable client on the same PC. It's the only sane way for Arma 3 unless you have a NASA computer ;)
  24. This is almost always caused by the server not running the required mods however without further info we are just making guesses. Please post your server's RPT file as well the command line you are using to launch your server.
  25. SavageCDN

    serverFPS 50, ClientFPS < 25

    It may be due to the problems with the 1.10 stable dedicated binary - I would suggest joining the Arma 3 dedicated server Skype channel and asking Dwarden for access to the performance binary they are working on.
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