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Everything posted by SavageCDN
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AFAIK you cannot do this in A3 with MCC. In A2 you could use the 'hidden' 3D editor to create an .sqf file which would then go into your init.sqf and create the placed items 'on the fly' at mission start, and I know for A2 that it was not possible with MCC. Perhaps ask in the main MCC thread I'm sure you'll get an accurate answer.
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Cannot Connect to Locally Hosted Dedicated Server "You Were Kicked From the Game"
SavageCDN replied to Scourge012's topic in ARMA 3 - SERVERS & ADMINISTRATION
Do you have Steam ports defined in your server.cfg? Also maybe post up your server.cfg file so I can take a look. -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Added as a feature request: https://dev.withsix.com/issues/74094 -
Need help setting up Altis Life database for my server
SavageCDN replied to Capt.Fitz's topic in ARMA 3 - SERVERS & ADMINISTRATION
Great!! If it's any consolation I knew nothing about mySQL before setting up an MSO server it's really not that hard. The most common mistakes: - not having all the prerequisites installed - not giving the user full DB permissions in mySQL - not having the database.txt file in the correct location or with incorrect info - @Arma2Net not loading properly or not at all - dropping tables is much different than emptying tables :p -
MP AI Enhancement Mods (overview/list)
SavageCDN replied to zach72's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
^ what did you disable from each mod if I might ask? -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Must have been HH and his kinky 69 fetish -
Hmm..perhaps you are right I'm getting old :p
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Question for server admins: what kind of setups are you running?
SavageCDN replied to vohk's topic in ARMA 3 - SERVERS & ADMINISTRATION
hmmm...yeah I get about 90-110ms depending on how much Rogers is over-saturating their network that day. If your group does primarily COOP gameplay ping doesn't matter that much IMO... but I could see how you'd want to avoid that.. good luck and Leafs Suck :p -
Cannot Connect to Locally Hosted Dedicated Server "You Were Kicked From the Game"
SavageCDN replied to Scourge012's topic in ARMA 3 - SERVERS & ADMINISTRATION
Your dedicated server - did you use the A3 dedi server files available through Steam tools or just another copy of your game? -
Question for server admins: what kind of setups are you running?
SavageCDN replied to vohk's topic in ARMA 3 - SERVERS & ADMINISTRATION
I'm in Canada as well (Ontario) but I found that getting something I wanted in NA was far more expensive than an EU provider like Hetzner. Perhaps virtual/slot servers are cheap enough but I wanted a dedicated box with full access for things like mySQL, setting up our own repo, etc. With a dedicated box you can also run multiple servers, teamspeak, etc. which is handy. CPU clock speed is the single most important feature.. so spend your $$$ there. Don't worry about SSD it doesn't do much for a server running Arma. Minimum 2GB of RAM for each game instance plus overhead. 100mbit line minimum. Our server: i7 2600 32GB RAM 2 x 3TB SATA6 drives -
Nail hits head. I believe in Arma 2 and earlier (or maybe it was in A1?) the AI did indeed "drive on rails" but it caused issues like you pointed out and as such they changed that behaviour. Yes in A3 the AI driving skills are dumb. In A2OA they are quite good so I expect eventually this behaviour will be fixed. I can't believe people are still comparing other game AI to Arma's AI. There simply IS no comparison.
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ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
^ haha that was my comment in Skype... must be a scripted convoy or some other witchcraft :p -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Don't see them on the list: http://alivemod.com/wiki/index.php?title=Supported_Factions @redarmy - I'm a bit confused by your question - you've grouped a Russian BTR to an Independent group and want to know if somehow the BTR takes over as group leader will OPCOM still issue orders? Why not just use Russian group instead of AAF? -
MP AI Enhancement Mods (overview/list)
SavageCDN replied to zach72's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
see previous page my post.. with the caveat that this was tried some time ago (before bCombat was in beta release) so things may have changed. What we really need is some tests with the current versions of both (and with a 'standard' mission) More info with regards to TPW mods and bCombat: -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In the future Logistics module will have more 'meat' to it (or so I've been told.. but they promised me unicorns too and I don't see that happening any time soon...:p ) That's a good question re: supplies consumption for profiled units - we'll have to wait for a DEV to respond to that one. see below With regards to ORBAT it does try to generate a standard 'mix' of units (ie: even if you select Infantry as the spawn type you will see attached motorized and occasionally a mech/armored vehicle) edit: OK profiled units do NOT consume resources - at least not yet. Groups that spawn in, consume resources (fuel, ammo), then get profiled again WILL retain their supply levels (ie: so spawning back in does not top them up to full again) -
Global BattleEye banned for no reason?!
SavageCDN replied to epicdude_01's topic in ARMA 2 & OA - TROUBLESHOOTING
http://battleye.com/support.html support email in 2nd section Be advised you probably won't have any luck.. your key was most likely stolen and used to hack. Never install any "booster" crap like that on your computer!!! -
Respawn all players at the same time
SavageCDN replied to ReStrooke's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
https://community.bistudio.com/wiki/Arma_3_Respawn There is a wave respawn mentioned here but I've never tried using it edit: sorry that's for A3.. not sure about doing this for A2 -
it was about 90,000 earlier this morning
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Reign Of Jurassic Mod
SavageCDN replied to malakdecaen's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
+1 great idea -
Large Number of AI and heavy firefight, physic simulation and game engine limitation?
SavageCDN replied to wasserkool's topic in ARMA 3 - GENERAL
http://forums.bistudio.com/showthread.php?147537-Tutorial-How-to-run-ArmA3-on-a-dedicated-server -
Querying A3 Servers?
SavageCDN replied to gossamersolid's topic in ARMA 3 - SERVERS & ADMINISTRATION
Yeah Skype confuses the crap outta me as everyone has 2 different names and it displays one depending on the angle of the sun or some other witchcraft. For your donations you should add a field for 'forum name' or 'teamspeak name' so that it's easier to track. -
New 60 slot server looking for players + feedback
SavageCDN replied to J0K3R 5's topic in ARMA 3 - SERVERS & ADMINISTRATION
Yeah best of luck it's tough to get players!! Be advised Zeus AI is quite outdated (over 2 years since last update) and may cause issues with AI behaviour. I'd recommend using @bCombat instead (it does work in MP) or perhaps @ASR_AI -
Querying A3 Servers?
SavageCDN replied to gossamersolid's topic in ARMA 3 - SERVERS & ADMINISTRATION
LOL :p -
Need help setting up Altis Life database for my server
SavageCDN replied to Capt.Fitz's topic in ARMA 3 - SERVERS & ADMINISTRATION
Check the MSO wiki for database setup instructions I'd bet they are pretty much the same https://dev.withsix.com/projects/mso/wiki -
It will depend on the mission as to how much upload per client is required. Heavy missions like MSO/ALiVE I would suggest 256kpbs/client whereas most 'normal' missions will require only 128kpbs/client* *based on Arma 2 - I've read A3 might be higher in terms of required bandwidth https://community.bistudio.com/wiki/basic.cfg