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Everything posted by SavageCDN
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Arma 3 best map simulating Uganda (Africa)?
SavageCDN replied to opendome's topic in ARMA 3 - USER MISSIONS
Message received. Attack dogs have been dispatched. Have a nice day. :p -
Yeah different kind of caching... I don't know nearly enough to say either way... would be great to do object generation and customizing force composition using DAC and link it to ALiVE's caching and persistence system. But yeah maybe there aren't enough benefits to justify the amount of work that would be involved.
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THe Tempest aka Kamaz Typhoon aka useless piece of scrapmetal
SavageCDN replied to alinixwissen's topic in ARMA 3 - GENERAL
Voted up based on humour alone ;) -
That would be awesome!!
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ARMA 2 OA Problem - 'expansion\addons\zargabad.pbo'. Expected 244788832 B, got 16647
SavageCDN replied to Troyramsay123's topic in ARMA 2 & OA - TROUBLESHOOTING
Yeah that should work as well... although you might get that error on other files once you replace that one. -
ARMA 2 OA Problem - 'expansion\addons\zargabad.pbo'. Expected 244788832 B, got 16647
SavageCDN replied to Troyramsay123's topic in ARMA 2 & OA - TROUBLESHOOTING
Sounds like a bad CD unfortunately... might be work contacting BIS and seeing what they can do for you. -
Run MP mission w/ Headless client as SP with respawn - possible?
SavageCDN replied to mausAU's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1 - sort of yeah.. .in SP you can respawn into any team AI unit (press T).. so yeah having a farm of waiting 'clones' would work lol... there is probably a respawn script out there that does work in SP (ie: respawns you at the respawn_west marker) 1a - marker would only be needed in SP for a respawn script that supports SP respawn... otherwise you are 'taking over' existing units not actually respawning 2 - you are correct HC is usually only for handling large numbers of AI... the mission has to support this and removing the HC will not screw anything up unless the particular mission requires it. Some advanced missions will have an option to spawn AI on the server/client/HC (like ALiVE) 2a - hard to say that will depend on how the mission is set to work with the HC.. deleting the required unit will prevent the HC from even connecting to the server though (well.. it will connect to a playable slot instead but won't work) 3 - not sure I've never used TADST.. keys (.bikey) go into the keys folder and tell the server which mods are allowed (no key, no access). You also have to have verifySignatures = 2 in your server .cfg file. You can test if this is the problem by setting verifySignatures = 0; and then connect.. server will not do any key checks 3a - check the LAN server's FPS (when connected login as admin and type #monitor 3 in chat (3 is display interval in seconds). There is also the Arma Server Monitor (ASM) search forums to find more info -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
^ but players can still join in those slots.. is that not what you are looking to do? Go to the War Room page, click on Profile @ top right, Group Details, make sure your server shows up bottom right -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In theory if you set the Profile module to Only Profile Synced Units and don't sync your playable units that should do it.. but you are saying you've tried this and it still profiles the non-players? Do you have disabledAI = 1 in your description.ext ? That will do the trick. -
Run MP mission w/ Headless client as SP with respawn - possible?
SavageCDN replied to mausAU's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1 - yes you can 'respawn' in SP either into another group or side member.. or there are respawn scripts out there that will work for SP (I think INS_Revive might be one of them but not sure) 2 - not possible - HC needs a slot to connect to the server which won't work in SP 3 - I don't see why not but it won't make any difference in SP 4 - to be honest that sounds strange that your FPS is halved when playing on LAN... something is not right there. I have not tried HC/LAN with Arma 3 yet but certainly in A2 it would be difficult for me to get anything lower than 45-50FPS as client. edit: you could also try running your server on the same PC as your client then connect to it that way... perhaps a networking issue is causing your FPS drop -
how to use earlier created PVP Missions in a new installation?
SavageCDN replied to grig's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
When you say old missions what do you mean? Stuff you've created in the editor? Missions you've downloaded from somewhere? I think single-player missions are under SP > Scenarios while multi-player missions you would have to go into MP section, create a new MP server, then select the map/mission from there. -
ARMA 2 OA Problem - 'expansion\addons\zargabad.pbo'. Expected 244788832 B, got 16647
SavageCDN replied to Troyramsay123's topic in ARMA 2 & OA - TROUBLESHOOTING
If you can't do it through Steam I think your only recourse is to re-install Arma2OA -
how to use earlier created PVP Missions in a new installation?
SavageCDN replied to grig's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
For sure... if they are .pbo files just copy them to your \Missions or \MPMissions folder in your arma 2 OA install directory. If they are just folders (not .pbo files) then copy them to your MyDocuments\Arma 2 Other Profiles\YOURNAME\Missions or MPMissions -
Yes thank you immensely for updating DAC for Arma 3. It's one of the main reasons I still play mostly Arma 2.
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ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well you can run a local server (even on the same PC as your client) and get a static IP from your provider.... it's not the best solution but it's do-able -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice work boys... congrats -
ARMA 2: OA beta build 112555 (1.63 build release, not backward compatible)
SavageCDN replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Yeah it's too bad.. .well let's hope once A3 updates calm down a bit they put some focus back on A2 -
Fire-Fight Improvement System
SavageCDN replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If the mod adjusts the AI skills in any way I would recommend disabling the ALiVE skill module (this goes for any AI mod that changes skills). -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Request added we'll see what the devs say: https://dev.withsix.com/issues/74258 Currently no however it has been discussed in the past (forcing infantry only) -
ARMA 2: OA beta build 112555 (1.63 build release, not backward compatible)
SavageCDN replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Kind of irrelevant with regards to A3 though... my point was that the 1.63 is done already.... it's not like it will take another 3 months of heavy dev work to get it out there... why not just release it? -
No idea if they are accepting testers but Zeus Community does the work... look for Valery on here or Magoo on their TS server (I think this is accurate please correct me if I'm wrong!!)
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DAC Zones not acting properly (Dynamic AI Creator)
SavageCDN replied to halex1316's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Good luck!! I'd also suggest posting any further questions in the main DAC thread before any mods get angry :p -
ARMA 2: OA beta build 112555 (1.63 build release, not backward compatible)
SavageCDN replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I'd have to agree with Beagle here... holding back the 1.63 patch at this point just seems silly and for the number of issues it fixes there should be no delay in releasing it. -
Arma 2 OA stopped working (when joining a server)
SavageCDN replied to sebel's topic in ARMA 2 & OA - TROUBLESHOOTING
If BE fails to auto-update you can always manually download and install http://www.battleye.com/download.html -
Multi-Session Operations v4.5 released
SavageCDN replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
I'm not sure but I would double check and make sure you've imported the right .sql file (there is a different one for 4.6 MSO on A2OA beta vs the one for 4.55 on 1.62) https://dev.withsix.com/projects/mso/wiki Scroll to bottom