Jump to content

SavageCDN

Member
  • Content Count

    3307
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by SavageCDN

  1. Also anything you put down in the editor will have it's classname in the top right of the object/unit edit window. You can actually select this text and copy/paste it elsewhere.
  2. SavageCDN

    New to scripting

    ^ didn't even think of that silly me I assumed the BIS function to add respawn tickets would only work on the server :p You could also wrap those ticket lines in an if (isServer) then {code}; in your init.sqf
  3. In Steam I believe it's called Arma 3 Dedicated Server you can download it under the Tools section (going from memory I could be wrong)
  4. SavageCDN

    Anyone Want To Video Collaborate?

    As a subscriber to your channel I'm glad to see you looking at more A3 videos especially more of the serious-but-fun types.
  5. ^ good point didn't think of that... I assume he's using the client install and running it as a server as that is when I ran into this issue (before dedi files were released)
  6. NP.. ran into this myself when A3 was released. The directX package that was already installed in Windows was missing some files and it seems the web installer does the trick!!
  7. SavageCDN

    New to scripting

    what are the totals if you use 50 tickets for each side? perhaps the game auto-adds some tickets by default?
  8. for the factions? CAF_TW (woodland) CAF_AR (desert)
  9. I would re-install directX with the web installer: http://www.microsoft.com/en-ca/download/details.aspx?id=35
  10. The key here is to always run everything arma-related as admin. Steam, the game itself, six-updater/PWS, launchers, etc.
  11. This is most likely due to low server FPS (ie: less than 10). You can check the server FPS by logging in as admin and typing #monitor 2 in the chat. I assume warfare has some kind of cleanup script to get rid of dead bodies, dropped items, etc.. perhaps try lowering the amount of AI in the mission?
  12. o40_Domination.Chernarus is a mission file.. not an addon. All you need to do is place the mission .pbo file here: C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\MPMissions Start up Arma go to multiplayer > New Select Chernarus map and the Domination mission should show up on the right-hand side. Other players will be able to join your server (called a hosted server ie: not dedicated) as long as your internet connection is fast enough
  13. SavageCDN

    military cargo post - where do I find this?

    Install this mod and use it when editing.. it gives you access to all objects in editor: http://forums.bistudio.com/showthread.php?164996-CJTF101-s-EDITOR-v1-1
  14. SavageCDN

    "X-Cam" and "DAC" Project

    Yeah I know and it's probably the best single thing you could add for a new version.. instead of having a spawn zone with minimal waypoints and/or having to move the zone after init. Thanks!!
  15. SavageCDN

    Friendly AI Shooting Me? MP

    I'm guessing the configs for that addon are incorrect and putting you on the wrong side? You could confirm by changing them to default NATO or something. Also check your alive modules make sure in your OPCOM module you don't have the wrong faction in the wrong field or something along those lines.
  16. SavageCDN

    "X-Cam" and "DAC" Project

    Just watched the video... so for zones that spawn units only (with no waypoints) the units will never return to the original spawn zone.. except for choppers that will return to the original zone to land?
  17. I have noticed the same and there are problems with the 1.16 release as far as dedicated server goes. I would recommend joining the Arma 3 Dedicated server channel on Skype as Dwarden is making available 'performance binaries' (ie: new server .exe) which you can get access to from there. You can PM me your Skype name and I can add you to the channel if you like. PS: do you need more help testing? :p
  18. Doing those things in singleplayer is much easier than in MP.. once you have to wrap your head around locality it gets complicated. By no means am I an expert either but a lot of stuff you just pick up over time. So for extra vehicles those would be spawned on the server only. ie: if you had a script that spawns a quadbike, but you ran it on the server and all clients you would get 1 quadbike (server) plus 1 quadbike for every connected client (6 players = 7 quadbikes total). A simple example to get around this would be to use: if (isServer) then {spawn_code_here}; This tells Arma to only spawn the vehicle on the server itself.
  19. SavageCDN

    ogg files not working mp

    CBA can run server side only as long as whatever you are doing doesn't run/use CBA functions on the client. That being said I'm not sure about that particular CBA function if I were you I would ask that question in the CBA thread (post your question and what function you are using and why).
  20. SavageCDN

    Vcom AI V2.0 - AI Overhaul

    Awesome thanks for the response!!
  21. Thanks Cobra yeah Notepad ++ with the Arma syntax installed is your best friend
  22. SavageCDN

    ogg files not working mp

    ^ yep what he said - your server needs to be running CBA if you are using a CBA function. Have you tried it using the default BIS function or does the CBA version provide more options / actually work? :p
  23. Nothing as in you don't get the intro at all? Perhaps try removing the color stuff temporarily and see if it works then. I'm not sure of the syntax for that and I can't check my game PC.
  24. SavageCDN

    New to scripting

    ah yes ooops :p Fixed original post.
×