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Everything posted by SavageCDN
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converting .sqm to .sqf
SavageCDN replied to wuestenkamm's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Here is the one I've used in the past: http://forums.bistudio.com/showthread.php?97497-Sqf2Sqm-File-Converter-(v0-7) -
Virtual Ammobox System (VAS)
SavageCDN replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice.... way to encourage the author to continue working on this FREE script in his FREE time... FPDR -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've created a public git for config files: https://github.com/SavageCDN/DAC_A3 -
whats the best way to set up headless clent missions?
SavageCDN replied to jandrews's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Here's the thread I was looking for yesterday... has a great PDF doc that explains how to setup DAC with headless client http://forums.bistudio.com/showthread.php?146708-A-comprehensive-guide-to-creating-a-headless-client-compatible-mission -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think I may have found a bug with the camp group. -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for your replies Silola. I don't myself.... I've just seen this in other DAC missions for Arma 2 - camps with 3 or 4 game logics - and wondering why the mission maker would have it setup that way. Just curious :) Thanks I'll check out that demo mission. -
Locking Server via SQF
SavageCDN replied to h0rs's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You can run a dedicated and a client on the same PC however... so that might be an option -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Questions: DAC Camps - multiple game logics: I've noticed this before checking out other DAC missions in Arma 2 - is there any benefit to adding more than one Logic in a DAC Camp? Will respawn groups pick one of the logics at random or do they always respawn at the position of the 1st logic defined under _campBasic? DAC Auto UnitCount: Is there any way to 'reverse' this feature? By reverse I mean instead of spawning more groups per connected player can it be set to spawn less groups per player? For example, using DAC as friendly AI on the same side as the player - the more players connected, the less friendly AI groups will spawn -
Wander Panzer(WAP) MOD for ArmA3
SavageCDN replied to gmwo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
lallalalal i can't hear you i'm stuck at work lalallalala Then they probably won't work with ALiVE either :( -
DR Skill (very simple AI accuracy fix)
SavageCDN replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for this Drongo -
ALiVE - Advanced Light Infantry Virtual Environment
SavageCDN replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check description.ext and see if there is a respawnOnStart option and if so set it to 0.. could also be the respawn module you are using that causes that If you are using bCombat make sure to disable any of the fancy moves / AI animations as apparently they don't work in MP -
Wander Panzer(WAP) MOD for ArmA3
SavageCDN replied to gmwo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
+1 Thanks for release can't wait to try them! -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's like my birthday -
whats the best way to set up headless clent missions?
SavageCDN replied to jandrews's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've done this with DAC in Arma 2 but I assume it's the same for A3 (DAC_A3 released next week!!!!)... sounds like it's the same method - create the ai and waypoints (for DAC it's create the DAC_Spawn triggers) in a blank mission, convert to sqf, and run that code on the HC at mission start. http://forums.unitedoperations.net/index.php/topic/17068-headless-client-tutorial/\ With regards to setVehicleInit I think he's referring to the fact this command does not work for A3 and you'd need to come up with a work-around (although I assume UPSMON for A3 will already have a way around this). -
Locking Server via SQF
SavageCDN replied to h0rs's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
There is no way to do this on a listen server as far as I know.. .login and other admin features only work on dedicated. -
Starting a mission without having a joining player.
SavageCDN replied to kenturrac's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Unfortunately not... the best you can do is have the mission start automatically by adding it to the rotation in your server.cfg file.. but a player has to join before it will load. -
Problem with mods when launching arma 3 server on linux dedicated server
SavageCDN replied to clanrising's topic in ARMA 3 - SERVERS & ADMINISTRATION
@Mike you can combined mods into fewer folders as long as they have the \Addons\*.pbo folder structure. Makes it more difficult to update them but it's the only way to get around 255 char limit -
Core Mission Framework
SavageCDN replied to naught's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Man this looks really great thanks for releasing this to the public!! Do all features work for both A2 and A3? -
^ Did you remember your diapers this time? :p I should have some unit configs done once it's released.... we need a DAC Configs thread for A3 - CAF - CAF Aggressors - customized camp layouts
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need help including weapon in my mission
SavageCDN replied to desai92's topic in ARMA 3 - TROUBLESHOOTING
It won't work... players will need to download the mod in order to play unfortunately -
How to make smoke stay around longer?
SavageCDN replied to darkxess's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What about creating a new smoke grenade every X seconds until your desired time? I'm not aware of any way to extend the time it takes for wrecks to smoke n' burn... except maybe running Blastcore -
A couple of beginner questions concerning mission making.
SavageCDN replied to MiNoxus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Search for Mr Murray's Editing Guide - old but most info is still relevant -
yes... yes I am :p
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So I tried DAC with Zeus GM yesterday and to my surprise it worked with Zeus picking up all the DAC-spawned units and allowing me to control them. I'm sure there were some issues but even adjusting DAC-given waypoints seemed to work - I was also able to delete a DAC group's waypoint and it just assigned it a new one. Is there anything DAC can't do?? :o
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lol Dragon. Perhaps my post can be linked on the 1st page or copy/paste the classnames there in a spoiler?