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SavageCDN

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Everything posted by SavageCDN

  1. SavageCDN

    converting .sqm to .sqf

    Here is the one I've used in the past: http://forums.bistudio.com/showthread.php?97497-Sqf2Sqm-File-Converter-(v0-7)
  2. Nice.... way to encourage the author to continue working on this FREE script in his FREE time... FPDR
  3. I've created a public git for config files: https://github.com/SavageCDN/DAC_A3
  4. Here's the thread I was looking for yesterday... has a great PDF doc that explains how to setup DAC with headless client http://forums.bistudio.com/showthread.php?146708-A-comprehensive-guide-to-creating-a-headless-client-compatible-mission
  5. I think I may have found a bug with the camp group.
  6. Thanks for your replies Silola. I don't myself.... I've just seen this in other DAC missions for Arma 2 - camps with 3 or 4 game logics - and wondering why the mission maker would have it setup that way. Just curious :) Thanks I'll check out that demo mission.
  7. You can run a dedicated and a client on the same PC however... so that might be an option
  8. Questions: DAC Camps - multiple game logics: I've noticed this before checking out other DAC missions in Arma 2 - is there any benefit to adding more than one Logic in a DAC Camp? Will respawn groups pick one of the logics at random or do they always respawn at the position of the 1st logic defined under _campBasic? DAC Auto UnitCount: Is there any way to 'reverse' this feature? By reverse I mean instead of spawning more groups per connected player can it be set to spawn less groups per player? For example, using DAC as friendly AI on the same side as the player - the more players connected, the less friendly AI groups will spawn
  9. lallalalal i can't hear you i'm stuck at work lalallalala Then they probably won't work with ALiVE either :(
  10. Check description.ext and see if there is a respawnOnStart option and if so set it to 0.. could also be the respawn module you are using that causes that If you are using bCombat make sure to disable any of the fancy moves / AI animations as apparently they don't work in MP
  11. +1 Thanks for release can't wait to try them!
  12. I've done this with DAC in Arma 2 but I assume it's the same for A3 (DAC_A3 released next week!!!!)... sounds like it's the same method - create the ai and waypoints (for DAC it's create the DAC_Spawn triggers) in a blank mission, convert to sqf, and run that code on the HC at mission start. http://forums.unitedoperations.net/index.php/topic/17068-headless-client-tutorial/\ With regards to setVehicleInit I think he's referring to the fact this command does not work for A3 and you'd need to come up with a work-around (although I assume UPSMON for A3 will already have a way around this).
  13. There is no way to do this on a listen server as far as I know.. .login and other admin features only work on dedicated.
  14. Unfortunately not... the best you can do is have the mission start automatically by adding it to the rotation in your server.cfg file.. but a player has to join before it will load.
  15. @Mike you can combined mods into fewer folders as long as they have the \Addons\*.pbo folder structure. Makes it more difficult to update them but it's the only way to get around 255 char limit
  16. Man this looks really great thanks for releasing this to the public!! Do all features work for both A2 and A3?
  17. SavageCDN

    "X-Cam" and "DAC" Project

    ^ Did you remember your diapers this time? :p I should have some unit configs done once it's released.... we need a DAC Configs thread for A3 - CAF - CAF Aggressors - customized camp layouts
  18. It won't work... players will need to download the mod in order to play unfortunately
  19. What about creating a new smoke grenade every X seconds until your desired time? I'm not aware of any way to extend the time it takes for wrecks to smoke n' burn... except maybe running Blastcore
  20. Search for Mr Murray's Editing Guide - old but most info is still relevant
  21. SavageCDN

    "X-Cam" and "DAC" Project

    yes... yes I am :p
  22. SavageCDN

    "X-Cam" and "DAC" Project

    So I tried DAC with Zeus GM yesterday and to my surprise it worked with Zeus picking up all the DAC-spawned units and allowing me to control them. I'm sure there were some issues but even adjusting DAC-given waypoints seemed to work - I was also able to delete a DAC group's waypoint and it just assigned it a new one. Is there anything DAC can't do?? :o
  23. SavageCDN

    Arma3 - AGGRESSORS

    lol Dragon. Perhaps my post can be linked on the 1st page or copy/paste the classnames there in a spoiler?
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