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Everything posted by SavageCDN
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DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes it does. Recommend you disable the join group setting on either the DAC side or the ASR side. Can't recall the exact variables at the moment but on the DAC side it's in DAC_Config_Creator.sqf. DAC_Config_Behaviour? Damn getting old can't remember these things lol -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not that I am aware of Krem...I offered to host on my Github where I host the configs but I got no takers :( -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try re-downloading your alive.cfg file from the War Room... I assume things were working fine until the last update? Yeah if other ALiVE missions work then that is not the issue.. unless it's just the Tanoa one that doesn't? Perhaps your dedi doesn't have the most recent server files? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check the server's RPT file and make sure all the mods required for the mission (CBA and ALiVE) are loading properly... usually what you are describing is caused by the server not having the required mods to run the mission. -
Good to see you're still working on this Snake!
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry your RPT file as Heroes said should be in that location (C drive\username\appdata\local\arma3) or if you are using a dedicated server in the root of the A3 server install directory. Also as Heroes mentioned make sure you are not using the -noLogs parameter for your server config. There should be a persistence log in the @aliveserver folder (or maybe in root of A3 directory same as the RPT file?). -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
in the @aliveserver folder there should be an alive.log file. Upload it and your server's RPT file to pastebin.com or similar and link back here for us to look at. -
Dedicated server, missions won't start with certain mods.
SavageCDN replied to war_lord's topic in ARMA 2 & OA - Servers & Administration
lol welcome to Arma :lol: -
R3F Advance Logistics [Unofficial] [ACE3] - BETA
SavageCDN replied to S.Crowe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We have a public Slack channel if you have any dev-related questions. PM me for more info. -
Dedicated server, missions won't start with certain mods.
SavageCDN replied to war_lord's topic in ARMA 2 & OA - Servers & Administration
Yes I mean upload a fresh copy to the dedicated server. What is the result you are getting (kicked from server)? Make sure you have verifySignatures=2; in your server.cfg and perhaps try with a different addon to rule out a bad .bikey -
Changing Turret Location
SavageCDN replied to integerdevourer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've done some fiddling with this as well (when Karts were released). I'm pretty sure the 'turret' location is determined by the vehicle itself (ie: nothing you can change without creating your own modded version of the vehicle). However I don't really know for sure :) -
Why does this script work in Eden/Singleplayer, but not on Dedicated Server?
SavageCDN replied to doctorbutts's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There should be some helpful error info in the server's RPT file (found in root install directory for A3). Post that to pastebin and link back here. -
Ambient battle sounds Module
SavageCDN replied to mikey74's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great to hear Mikey! -
Yes see here for more info: http://alivemod.com/wiki/index.php/ALiVE_Data
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Unsung and Alive Compatability
SavageCDN replied to scottb613's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Did I read that someone (Opendome?) is working on creating ALiVE compatible group configs for UNSUNG? Just asking so that someone else doesn't duplicate those efforts - we'll add something on the ALiVE forums to let others know. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Serjames - PM me a link and the faction classname(s) and I'll add them to the wiki. Please no he only feeds me table scraps and there's a weird smell :wacko: -
Please BIS do something for hosting COOPs behind a Carrier Grade NAT
SavageCDN replied to simon1279's topic in ARMA 3 - GENERAL
I could be wrong but I don't see what BIS can do about fixing it to work with CGNAT - it's a horrible bandaid solution that some ISPs have implemented. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There have been a few reports of civ spawning issues (not just on Koplic) so yes it is being looked at by the devs. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The previous version worked like a charm - one of my favorite maps for all out alive warfare (lots of MP objectives evenly spread out) -
dedicated server settings anti-desync
SavageCDN replied to ANGRY_FARMER's topic in ARMA 3 - SERVERS & ADMINISTRATION
Also test with a 'fresh' simple mission to rule out any mission-related issues. If you're getting huge desync from just one player joined you'll need to do some testing. Are you using mods? It's possible one of them is causing this. When in doubt refer to Terox's excellent guide: https://forums.bistudio.com/topic/139003-tutorial-installation-configuration-of-arma3-dedicated-server/ -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://www.armaholic.com/page.php?id=21990 v0.4 -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It actually was updated recently - for the most part ALiVE still works although some objects have been moved (not sure about objectIDs) so it might not detect all locations. Groups will spawn and CQB still works.. didn't test the civs myself but I assume it's because of the changes. It's been added to the list to be re-indexed. edit: nvm I see it has been re-indexed https://github.com/ALiVEmod/alive/issues/212 So no civilians spawn at all? -
Spawning a car if a car is not already on a marker
SavageCDN replied to nebulazerz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
:lol: :lol: :lol: -
Spawning a car if a car is not already on a marker
SavageCDN replied to nebulazerz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You could check the code in Tonic's Virtual Vehicle Spawner as it has this feature. https://forums.bistudio.com/topic/157077-virtual-vehicle-spawner-vvs/ -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmmm.... try using vanilla mortars (BLU_F, OPF_F) and don't put anything in the init lines. Request 12 rounds - does it only fire 4 again?