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Posts posted by Serpentras
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I expect from most of you here who write that you dont know the game where the driver AI is taken from but I say this: they wont have fixed it in the other game and the other game is really big so I don't believe that the pathsystem will be fixed.
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Ok it is not a bug that the hack capsule is gone but it is confusing because after the hack the capsule is still on your unit. And why the hell are they not on the ground unites when I don't use them? When I fit the units with capsules, on the next island they are stored in the carrier again.
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Ye guys most of the time after I sail to new shores my capsules on the ground units are not in them, it is in the carrier or like the hack-capsules it is disappeared. Is it normal that they will vanish after using? Because after the hacking the capsule is still on the unit till I am on the next island. Other capsules will be thrown out of the ground units too but I don't use them so whats the deal?
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Hack the research station on Beacon Island for the MK 1 Armor for the ground units. Open your build menu on the Carrier , switch to ground units and the second item you see in the list is the MK 1 Armor.
The station is on the western shore of Beacon.
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the bad thing is that i think the ai is the same as the arma driver ai, i dont see some changes. that is for me a huge disappointment and i goodamn hope arma3 will do this better.
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ha and the next multimonitor request by a eve member. give us the mp first than all others. oh yah and i want the 3d model for the tactical map who i can turn and zoom. i want to command my units sometimes and not want to fight my self and sometimes you dont know what the terrain really looks like. is there a crack or just a other darker texture for the ground, is this accessible for my ground units etc.
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Oh yah same here without the subs i dont know what they say when i drive.
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If you're experiencing issues, plz create a ticket with repro steps, rpt files and other details; http://ace.dev-heaven.net/wagn/Bug_Reporting
thats funny because when I use your link I go there -> http://dev-heaven.net/projects/ace-mod2/issues but I dont see any button where you can post a bug when I go to this link there is no button for posting anything, only for searching a bug or something else...
AND NO your FAQ for CTI dont help me to create a ticket
And the next thing is I dont get a damn RPT when I press the Interaction Key when I sit in front of a bomb/mine that I deploy with self interaction/key so what can I post to your Issue Tracker ? A screenshot with nothing happens and a empty RPT, ha ok I do that but I cant do it without any button.
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looks like the damn interaction is still broken. no ace for me eh...
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The key only does something when you are pointing at an object that can be interacted with.Thats what I say, it don't work. I cant blow a bomb or make the mines ready because the keys don't work for interaction when I lay down the bomb/mine with the self-interaction key. And I am on the knees and I look with the iron sight direct on the f*** bomb so I cant miss it but the interaction don't work.
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looks like I will never know how it is, to play with the ace :mad: I hate this PC
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Left windows is for Selfinteraction , I want that left STRG will be the key for interaction. I erase all standard OA settings with the key STRG. When I change the Interaction to left windows, nothing happens , when I change the Selfinteraction to left STRG it works too but the interaction looks like broken to me. All keys tested no one works with interaction.
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First of all good mod and thx that you create this monster.
But I have a problem that is so big that it is not able to play as infantrymen.
I can't use the Interaction Key, ace client config is right and the mod is installed by armarize, this tool use the six updater function for installation of mods and upgrade them same way how six this do. However I change the key layout because my keyboard don't have those old keys for the Interaction anymore. The self interaction is no problem I can use all keys. With the Interaction I can assign a new key but when I press it , it never run.
I use the latest ace version via auto updater and latest 1.59 with CO.
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I have some problems with the newest MM modification.
with the AT-10 Missiles I cant hit tanks like t90 or something. When the tank stand still on a plane surfaces like some airfield and my bmp3 too , the auto guided missile always fly a bit to high and miss the turret.
I only play with ArmA2, no add-on or something like ACE...

Any official word on pathfinding yet?
in CARRIER COMMAND: GAEA MISSION - GENERAL
Posted
Uhm sorry for that but I only register in 2011 because I got problems with Arma 2 specific mods. And I play BIS games since OPF was out so I would say that I am not in to it. Do I say they take the vbs engine? And for the driver AI they used in the past games, I can only say one thing bad. I don't care much for that because they are perfect mp games. In general it works the driver ai but you loose much more when the ai drive , sometimes they cant reach points and never get to top speed what is really nice when the vehicle is under fire.