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Everything posted by whiskeytango
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getting rid of the annoying traffice
whiskeytango replied to dustoff's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
It's improved since the beta. -
Now if we could only get these flight models into ArmA 2!
whiskeytango replied to xman1's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
Can't wait for ARMA3 then! -
Any luck with flight stick flying?
whiskeytango replied to sarcasticpcgamer's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
In other games I've balked after first trying things like mid air refueling or maintaining a hovering etc etc etc. You get there eventually and that's the fun. If you can't do it at first there no reason to pooh pooh the developers, you either need to change some settings or you're doing it wrongâ„¢. -
Solution: Don't use auto hover!
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What I did was install Combined Operations learnt the very basics and then jumped into a clan. The strength of this game is multiplayer imho. So find a clan that is active and willing to teach you how to operate effectively and jump in. (just dont try to learn to fly in multiplayer).
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So many beta updates, can't wait for 1.60! Great work Jaynus, used acre a bit and love it. Hopefully we'll be adding it as SOP for our tac nights. edit: fuxed grammar
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ARMA 2: OA beta Build_85330
whiskeytango replied to Horus's topic in ARMA 2 & OA - BETA PATCH TESTING
Hi guys, I have a tactical mission with my clan tomorrow night and was wondering if there are any recomendations around using the beta for it. I've been playing 85015 and it's great, any show stopping bugs in the latest beta though? Should I 85330? -
How do you guys trim effectively?
whiskeytango replied to whiskeytango's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
Excellent thanks! I'm familiar with the old trim hat from DCS A-10C. -
Beta Feedback of TOH Beta to the dev's and a question for the Dev's
whiskeytango replied to WrathPhoenix's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
Beta features Seattle lite (25% of the full game ground objects). It's well documented here that the ground effect is overpowered. Lets hope its fixed. Unfortunately with the world of optimization one person figures out some how to make things run faster and 10 people want to add in some fancy new technology to slow it all down again. -
Use ACRE.
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I was expecting more
whiskeytango replied to Tex-Twil's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
Nope, nope, nope & nope. -
mouse problems & joystick X65F
whiskeytango replied to steffj's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
go into the track IR software and update the games list also. -
Rain effects on windsheild?
whiskeytango replied to eddix99's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
Thanks! I'll give it a go. -
In the beta video by others, I find some traffic issues
whiskeytango replied to msy's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
What the police don't play grand theft auto? -
General Flight Model
whiskeytango replied to BKLronin's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
Ah cool. Thanks for the photo. -
Rain effects on windsheild?
whiskeytango replied to eddix99's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
I tried the swat mission and no matter how steady I held it they just sat there and wouldn't fast rope down. Not sure what the problem was with that. I agree - rain would be nice and a bit more reflection on the glass but I won't hold my breath. -
In the beta video by others, I find some traffic issues
whiskeytango replied to msy's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
Would be nice if traffic drove a course on the roads in elaborate rings so they never despawned or collided. Traffic also clips straight through you. So if you land on the road a truck will happily drive straight through you like a ghost. I don't think thats a huge issue though. -
General Flight Model
whiskeytango replied to BKLronin's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
Just my 2c (I'm not a real pilot) That ground effect is driving me insane. I like flying and really enjoy the flight model in general except the way the helicopter some how goes up when 1 ft off the ground. I practiced landing on a helipad in Expert mode and right now I have to aim for a few feet infront of it so when I bounce up I land on the pad. To fight it I often smash into the ground a little hard. I realise this has probably been discussed to death already. T Track IR should be free to look around and zoom in on the controls. I feel like it's too constrained right now. I have trouble looking out my door window properly. Am I too tall? It seems that gravity is too weak sometimes. This problem was in Arma as well. I'm also looking forward to seeing the detail level of Seattle non lite. Right now the textures are low res and objects mission - flying around ARMA 2 has a huge level of ground detail but I guess there's no code heavy flight model to deal with. -
trackir movement
whiskeytango replied to themaster303's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
Yeah I'd prefer being able to turn off the pilot body and have freer camera movement in the cockpit. -
error message on start
whiskeytango replied to twisted's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
I have the same problem with the water pbo. Boo! EDIT: The sprocket download just says that the game is finished downloading - so the checksums aren't working. I'll try reinstalling. -
Helicopter controls / training topic
whiskeytango replied to zoog's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
Does it have the Arma 2 feature where you only map the + half or the - half of an axis to collective? -
Does anyone have a problem with Age?
whiskeytango replied to BFHCxPanther's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
We have some who are under the age limit we normally allow. Every rule has it's exceptions if they prove to be worthwhile. We've also met many others we're not willing to bother with. -
Take On Helicopters Pre-Order Beta
whiskeytango replied to bobocz's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
Super excited for the beta. Sprocket should email when it's available (might be tomorrow for me depending on the timezones). -
Hey guys, I saw in a vid that there was a portable music player on board, is this confirmed as feature? In other words, can we setup in game music that will play from our music libraries on our PC? I did a search but couldn't find this anywhere. If so I might have to copy a few albums on to my PC from my media centre. It's looking good, I've pre-purhased and can't wait to start testing out the beta.
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ARMA 2: OA beta build 85015
whiskeytango replied to buliwyf's topic in ARMA 2 & OA - BETA PATCH TESTING
I agree, the movement of AI, other players and vehicles all seems to be pretty smooth now. Great work BI! This gives me great hope for playing Take On Helicopters and ARMA 3 online as well! I've never really bothered with single player so the more online issues tha are fixed, the better.