davids
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Posts posted by davids
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I was thinking the same thing a few weeks ago, I'm just glad someone else thought the same as me!! I'd even say I'd be willing to even pay a bit for the map on it's own, maybe even up to the value of £5! (which is huge for just 1 map if you consider what came with the other DLCs)
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After some thought I think it's best to make 3 variants of the Scimitar in both colour schemes.
These will be as follows;
- Temperate
- basic Scimitar
- Scimitar with slat armour
- Scimitar with slat armour and cam nets
[*]Desert
- basic Scimitar
- Scimitar with slat armour and ecm kit
- Scimitar with slat armour, ecm kit and cam nets
- basic Scimitar
I still have a few things to add onto the vehicle before it is done but below you can see some of the current progress pictures.
WIP pictures
- Temperate
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So after some testing with proxies, getting them attached to vehicles etc, we felt it was time to model the proper slat armour that is on the scimitar.
We tried to make this as accurate as possible, it is still WIP.
Full credits go to Ali for another exceptional rpg cage
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I will try to make two variants, a more 'conventional' one, and one kitted out for COIN ops.
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@Messiah, I can't seem to find the Mk2 pictures on that website, I've checked in the CVR(t) section which I assume where it would be, and couldn't find it.. Do you happen to have a link to it?
EDIT - I found it!
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I suppose I could see what could be done about adding a Sultan, but I wouldn't hold your breath for it, the exterior model wouldn't be too big of a deal, its more the interior that would cause problems.
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Yes it is! The main reason for the Spartan being included is because the Scimitar Mk2 uses the Spartan hull, So I figured it wouldn't be much more hassle just making it a vehicle on it's own.
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Introduction
Hello everyone.
This will be be the WIP thread for the addon I am going to put together with some help from a few people. As my group has a Formation Reconnaissance element to it, I noticed a distinct lack of up-to-date modern British reconnaissance vehicles that we could use in operations and missions. So my plan is quite simple, I want to bring some of the modern upgraded vehicles from the CVR(T) family into ArmA 2.
My outlined plan for the mod is as follows
Scimitar (FV107)
- With new upgraded optics
- With Hull and Turret RPG cage
- With new ECM kit
- Add another vehicle which is the Mk2 variant of the Scimitar, which was upgraded by BAE (Information here)
Spartan (FV103)
- With hull RPG cage
- With new ECM kit
Scimitar Alpha
Included in this pbo;
- Temperate
- Basic Scimitar
- Scimitar with slat armour
- Scimitar with slat armour and camo nets
[*]Desert
- Basic Scimitar
- Scimitar with slat armour
- Scimitar with slat armour and camo nets
- Basic Scimitar
Media
Download Link
Mirrors welcomed!
Please bare in mind, this alpha is an alpha! Some thing on it are not complete, if you find any bugs with it at all, please let me know here!
Thanks
WIP pictures
Please feel free to post constructive criticisms, reference materials etc if you wish!
David
Website - BRF-ARMA
Teamspeak - 85.236.100.27:30257
Credits
Vilas - Original Scimitar model.
Wld427/PRACS - Modified Scimitar model and files relating to it.
Ali - Various bits of the model, from from RPG cages to tea trays.
- With new upgraded optics
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It is a very useful tool indeed!
I can't remember where I got it from but you can have the version I have on my computer.
Download link - http://www.mediafire.com/?r3tu27o5zcezdta
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If you're talking about playing on foot then I do not suggest using a controller for that, there are just too many buttons!
However if you're talking about flying, or driving, then you just remap them like a regular key! the controller is 100% configurable.
For example, you want the helicopter to go forward (nose down). You simply go to the controls menu, go to the drop down box at the top and select the aircraft controls, once you do that you just look for the one that describes what you want, and remap it. If the key is already in use you can simply remove that and do the same for the rest.
Downloading a premade profile for this is silly, it only takes a few minutes to set up after all.
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Hey! I use an xbox controller to fly in ArmA and it was as simple as plugging it in.
When you plug your controller into your computer, windows should automatically download the drivers from their website and install them.
Once this is done, follow these simple steps
- Load up your game
- Go to the options menu
- Go into the controls menu
- On the bottom line of the controls menu there is a button which says 'Controller', go into that menu
- Once in that menu you can activate your controller if it's not already done.
After you activate it you can map the keys the same way you would a normal key on your keyboard. You shouldn't really need a configured one already, just go with what feels comfortable and just base it off the industry standard. For example, left trigger will decrease speed while right trigger will increase, etc, etc.
Hope this was of some assistance!
- Load up your game
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It was the BAF chinook and the cars were Jackals, HMG & GMG.
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Great job on the release guys been anticipating this for a while now!
Did notice a few hi-cups though, take name one was the lift script you guys used. For some reason when you attached a vehicle it was offset to the left underneath the helicopter. I did a bit of hunting and found the line that was wrong.
Common\Lift\Heli_lift.sqf
Line 91 - it was
_nearest attachTo [_vehicle,[-1,0,-8]];
instead of
_nearest attachTo [_vehicle,[0,0,-8]];
That aside I look forward to having this hosted on our server! Keep up the good work guys, because it's one of the great MP missions!
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Nice work, hopefully we can now see some more British maps! However I have to say your roads are all wrong.. they are in far to good of a condition to be roads from the UK :p!
British CVR(T) Family
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
Hello again everyone! Time for another WIP report.
As you could tell buy the last pictures, I was spending most of my time working on the Scimitar, which are now almost complete! I have made the 'Spartan/Samson/Scimitar2' chassis and have been toying around with the Scimitar Mk2, once the Scimitars are done, I'll get to work on the Mk variant.
Here is a quick 'Done' and 'To Do' list to show you what progress has been made
[*]To Do
WIP pictures
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