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davids

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Posts posted by davids


  1. Hello again everyone! Time for another WIP report.

    As you could tell buy the last pictures, I was spending most of my time working on the Scimitar, which are now almost complete! I have made the 'Spartan/Samson/Scimitar2' chassis and have been toying around with the Scimitar Mk2, once the Scimitars are done, I'll get to work on the Mk variant.

    Here is a quick 'Done' and 'To Do' list to show you what progress has been made

    • Done
      • Basic Scimitar/Scimitar with slat armour/Scimitar with slat armour and cam nets
      • Two colour schemes, temperate and desert
      • Two 'Vehicleclass' - CVRT (temperate) / CVRT (desert)
      • Changed weapon/ammo/magazine cfgs
      • Added ACE FCS functionality
      • Added ACRE Bowman mod functionality

      [*]To Do

      • UV map ECM kit for Desert variants
      • Add any extra 'bits and bobs'
      • Fix shadow for Scimitar mk2 hull

    WIP pictures

    Vx80S8yl.jpg

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    nnEdZCFl.jpg

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    mBMea9Tl.jpg

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    RYYCw7Ml.jpg

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    wbrUJnDl.jpg

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    3VR9LRdl.jpg

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    6n8NUItl.jpg

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    6Q9Wz0gl.jpg

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  2. After some thought I think it's best to make 3 variants of the Scimitar in both colour schemes.

    These will be as follows;

    • Temperate
      • basic Scimitar
      • Scimitar with slat armour
      • Scimitar with slat armour and cam nets

      [*]Desert

      • basic Scimitar
      • Scimitar with slat armour and ecm kit
      • Scimitar with slat armour, ecm kit and cam nets

    I still have a few things to add onto the vehicle before it is done but below you can see some of the current progress pictures.

    WIP pictures

    M4BTaK1l.jpg

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    7yLbZwTl.jpg

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    HDIQbvtl.jpg

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    txc3MQBl.jpg

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    urBBEAzl.jpg

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    3vVWgutl.jpg

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  3. Introduction

    Hello everyone.

    This will be be the WIP thread for the addon I am going to put together with some help from a few people. As my group has a Formation Reconnaissance element to it, I noticed a distinct lack of up-to-date modern British reconnaissance vehicles that we could use in operations and missions. So my plan is quite simple, I want to bring some of the modern upgraded vehicles from the CVR(T) family into ArmA 2.

    My outlined plan for the mod is as follows

    Scimitar (FV107)

    • With new upgraded optics
    • With Hull and Turret RPG cage
    • With new ECM kit

    • Add another vehicle which is the Mk2 variant of the Scimitar, which was upgraded by BAE (Information here)

    Spartan (FV103)

    • With hull RPG cage
    • With new ECM kit

    Scimitar Alpha

    Included in this pbo;

    • Temperate
      • Basic Scimitar
      • Scimitar with slat armour
      • Scimitar with slat armour and camo nets

      [*]Desert

      • Basic Scimitar
      • Scimitar with slat armour
      • Scimitar with slat armour and camo nets

    Media

    Download Link

    Scimitar Alpha

    Scimitar Alpha - Armaholic

    Mirrors welcomed!

    Please bare in mind, this alpha is an alpha! Some thing on it are not complete, if you find any bugs with it at all, please let me know here!

    Thanks

    WIP pictures

    Vx80S8yl.jpg

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    nnEdZCFl.jpg

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    mBMea9Tl.jpg

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    RYYCw7Ml.jpg

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    wbrUJnDl.jpg

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    3VR9LRdl.jpg

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    6n8NUItl.jpg

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    6Q9Wz0gl.jpg

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    Please feel free to post constructive criticisms, reference materials etc if you wish!

    David

    Website - BRF-ARMA

    Teamspeak - 85.236.100.27:30257

    Credits

    Vilas - Original Scimitar model.

    Wld427/PRACS - Modified Scimitar model and files relating to it.

    Ali - Various bits of the model, from from RPG cages to tea trays.


  4. If you're talking about playing on foot then I do not suggest using a controller for that, there are just too many buttons!

    However if you're talking about flying, or driving, then you just remap them like a regular key! the controller is 100% configurable.

    For example, you want the helicopter to go forward (nose down). You simply go to the controls menu, go to the drop down box at the top and select the aircraft controls, once you do that you just look for the one that describes what you want, and remap it. If the key is already in use you can simply remove that and do the same for the rest.

    Downloading a premade profile for this is silly, it only takes a few minutes to set up after all.


  5. Hey! I use an xbox controller to fly in ArmA and it was as simple as plugging it in.

    When you plug your controller into your computer, windows should automatically download the drivers from their website and install them.

    Once this is done, follow these simple steps

    1. Load up your game
    2. Go to the options menu
    3. Go into the controls menu
    4. On the bottom line of the controls menu there is a button which says 'Controller', go into that menu
    5. Once in that menu you can activate your controller if it's not already done.

    After you activate it you can map the keys the same way you would a normal key on your keyboard. You shouldn't really need a configured one already, just go with what feels comfortable and just base it off the industry standard. For example, left trigger will decrease speed while right trigger will increase, etc, etc.

    Hope this was of some assistance!


  6. Great job on the release guys been anticipating this for a while now!

    Did notice a few hi-cups though, take name one was the lift script you guys used. For some reason when you attached a vehicle it was offset to the left underneath the helicopter. I did a bit of hunting and found the line that was wrong.

    Common\Lift\Heli_lift.sqf

    Line 91 - it was

    _nearest attachTo [_vehicle,[-1,0,-8]];

    instead of

    _nearest attachTo [_vehicle,[0,0,-8]];

    That aside I look forward to having this hosted on our server! Keep up the good work guys, because it's one of the great MP missions!

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