chOdec
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Please, where exactly I can find these files at DevHeaven? I was trying to find it, but withou succes.. thanx a lot.. *edit Ok, sorry for that and thank you very much ;)
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How to create cfg file to view addon in editor?
chOdec replied to chOdec's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Guys, does anyone have any idea where I did something wrong? I have two rvmat files with different textures. Each is attached to it's own faces. Without rvmat its ok, because there is only diffuse map (no spec or normal map). This is only with rvmat.. I don't know, if the problem is in rvmat definition or in normal/specular maps.. example of rvmat which I used: surfaceInfo = "DDD_Domecek\DDD_Drevo.bisurf"; //Definition od physical properties ambient[]={1.000000,1.000000,1.000000,1.000000}; diffuse[]={1.000000,1.000000,1.000000,1.000000}; forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000}; emmisive[]={0.000000,0.000000,0.000000,1.000000}; specular[]= {0.536604, 0.600000, 0.480000, 1.000000}; specularPower=850; /// Glossiness; 1 = high, 64 = middle, 1000 = none PixelShaderID = "NormalMapDetailSpecularDIMap"; // The pixelshader // The pixelshader tells what stages (modes) the face should use. VertexShaderID = "NormalMap"; class Stage1 { // The "NormalMap" texture="DDD_Domecek\DDD_wall02_NOHQ.paa"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage2 { // The "Detail" texture="DDD_Domecek\DDD_wall02_DT.paa"; uvSource="tex"; class uvTransform { aside[]={1.000000,0.000000,0.000000}; up[]={0.000000,1.000000,0.000000}; dir[]={0.000000,0.000000,0.000000}; pos[]={0.000000,0.000000,0.000000}; }; }; class Stage3 { // The "SpecularDIMap" texture="DDD_Domecek\DDD_wall02_SMDI.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.000000, 0.000000, 0.000000}; up[] = {0.000000, 1.000000, 0.000000}; dir[] = {0.000000, 0.000000, 0.000000}; pos[] = {0.000000, 0.000000, 0.000000}; }; }; -
How to create cfg file to view addon in editor?
chOdec replied to chOdec's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Wow, guys, thanks!!! Finally success!!! Now i can start to work on right proportions, specular and normal maps etc.. Thanks again and have a nice day.. -
How to create cfg file to view addon in editor?
chOdec replied to chOdec's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yes, but with no effect.. -
How to create cfg file to view addon in editor?
chOdec replied to chOdec's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok guys, thanx a lot, I made everything like you said, but still I can't find addon in editor.. I have last version of code in cfd from PvPscene, but tell me - where I can find this building in editor? cfg file: class CfgPatches { class DDD_Domecek { units[] = {"DDD_Domecek"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAStructures_E"}; }; }; class CfgVehicleClasses { class DDD_DomecekClass { displayName = "Muj domecek"; }; }; class CfgVehicles { class House_EP1; class Land_DDD_Domecek: House_EP1 { scope = 2; armor = 500; displayName="Domecek"; vehicleClass="DDD_DomecekClass" model="\DDD_Domecek\domecek.p3d"; class DestructionEffects {}; class Damage {}; }; }; -
How to create cfg file to view addon in editor?
chOdec replied to chOdec's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh man, thanx a lot, I am going to work on it right now!! ;) -
How to create cfg file to view addon in editor?
chOdec replied to chOdec's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanx man, I had allready that declaration in cfg file, but during many changes I deleted it. Anyway, after putting that back, it still doesn't work, I can't find that addon in editor. I am talking about Arma 2 OA - are there any main changes - in classes etc..? Because I think that I must have some problem in these classes, I don't know how it's work.. :( -
How to create cfg file to view addon in editor?
chOdec posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys, I cannot find any way how to create cfg file for addon which would be possible to find in editor. I just found few tutorials where was example of one specific cfg file (for example for car) but no explanation of system how is cfg file created generally. I was trying to use these few examples, with no success. I am trying to use my own building as addon in Arma 2 OA editor, but I cannot find it anywhere (Men, Car, Support,...) in editor. Please, is there anybody who is familiar with this and could help me? I really don't know, how to write cfg file in a correct way.. -
Hi, guys, it seem's that this problem isn't still solved. At least I have this problem and haven't found yet any solution. Does anybody know some way how to solve it? *edit: sorry, I had propably bad version of Arma Tools, now with v2.5 it seem's working..