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inlesco

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Everything posted by inlesco

  1. inlesco

    RHS Escalation (AFRF and USAF)

    But... this may sound a little naive since I'm not familiar with the context as much, but who cares about random internet people complaining about the stuff that's on devbranch and is strictly & obviously capitalized as "WORK IN PROGRESS"? Are you getting daily emails with threats and bad language about the thing X not working at time Y in an environment of Z? Etc., etc. Just being curious. For me, personally, it'd be an interesting experience to play RHS while it's work in progress and experiment with new additions, etc., if the releases are weekly or semi-monthly. There'll be folks who are interested in your devbranch and love it, appreciate it, and there'll inevitably be those who hate it. But we release stuff for appreciation, not hatred, right? So as long as this project is not a commercial one and what you showcase to people won't determine your future profits, there's no reason to hold back other than personal preferences like modding becoming a job with too tight and scheduled releases, etc. that's my 0.02.
  2. Exactly. The best recent example from large studios would be Mass Effect Andromeda. Fixed all the stuff they saw as important (in some cases, not even addressing the issues the community sees as critical) and what next? Goodbye, fellas. Until the next game, until our next chance to milk everything we can out of you ;)
  3. It's absolutely doable, but who forced you to play Arma 3 campaign when only the 1st episode was released? Who forced you not to wait until the entire campaign is released and then you can through it without breaking the immersion with month-long breaks? Exactly, nobody forced you to wait. It's a personal choice what and when to play. And you could've waited until all 3 camp. eps. are live and not uselessly complain here, IMHO. Keep in mind that's there's always other people who want to try out the new stuff ASAP and they love tinkering around (if they've got time) with anything that's considered new and worth the investment. I'd gladly play Arma 4 Early access just to see and feel how a new title, based on an entirely new engine, evolves over time in all of its aspects. I'd gladly enjoy the much better performance (in both SP and MP) and modding capabilities as early as possible instead of waiting for another 3 years until BIS thinks they've got all of it done and it's time put out their outdated, no-longer-interesting and sought-after video game.
  4. inlesco

    Zee Identity Pack

    I always wondered... Would introducing full-pledged female characters into A3 really increase the sales of the product?? Always wondered - how important is the civilian aspects to the entire playerbase? Is an ability to play multiple genders really that critical that it needs big development resources that could be spent on something more worthwhile (like Jets DLC, Tanks DLC, etc.)? @zeealex I wouldn't worry about BIS stepping in with a female frontier and nullifying all of your great efforts as BIS probably sees no actual benefit in bringing the full-pledged female aspects into Arma as it'd require new animation sets, new models, expansion of the radio protocol, even... hair simulation? :D
  5. inlesco

    Squad radar improvement

    I completely agree with the notion that spending time on an older, soon-to-expire title is truly a waste of time, unless you're making reusable [across multiple titles] assets like props, buildings, vehicles, etc. and don't have to spend tons of time on coding, etc., then it's a worthy investment as we've seen most of the BIS' DLCs focusing on mostly asset work and features in some cases. Even if BIS is secretly ditching SQF completely and there's a DayZ SA Enfusionscript coming in, they should give some hints about it maybe :P, so we start to see their decisions not to expand existing half-baked features as reasonable because no man on earth wants to waste resources on something that's gonna be a ditched soon after. but BIS won't speak up on the potential of a new title or even a restoration of Arma 3 on Enfusion engine, without any SQF which has been already a deprecated solution for many years...
  6. inlesco

    Squad radar improvement

    Why not make a general thread listing all of the features that BIS could've expanded on / actually finished, so we could discuss them there? I'd gladly participate.
  7. Hi, everyone. I'm making a simple proposal - integrating a StackOverflow-like system for any Arma title's modding questions, be it scripting, configs, modelling, [specific to Arma franchise] toolset, mission editing, etc. It'd be great to have features like: proper tags, various filters (by tag, by date, by topic, etc.) ability to upvote / downvote each answer and comment on it ability to select an ACCEPTED ANSWER in the thread ability for people to edit or update old answer with the most relevant, up-to-date information, expand existing accepted answers, etc. ability to sort for the most upvoted questions; for unanswered questions, for questions with a bounty (set by the OP), etc. other... (if you have ideas, please suggest them in the comments. I'll add them here with proper credits. Thx!) If you like this idea of such a system, don't hesitate to give an upvote, so we can the need for a such system that makes searching for content much more efficient. My experience with SO and why it's very effective [sometimes, or most of the time]: Whenever I start with something new, for example, Redux application state management toolset for React (Javascript framework), I used to check out all of the questions on SO with a [redux] tag and sort by the upvote count. I found a lot of useful stuff there just browsing the most upvoted questions without any specific goal in mind - f.e., the creator of Redux himself has answered why Redux is a great choice for what it does, why you should use it, why not, what are the alternatives and when you should consider them. This answer, being very honest and detailed, has received hundreds of upvotes itself, probably 4-5 times more than the question. For me, it's fascinating to see that people actually take time to write great in-depth material on SO. Maybe they're not doing it for the points, but the points can still be a motivator sometimes (let's not lie to ourselves about this). So, fellow scripters, perhaps there are products already made for emulating SO functionality for a modding questions forum? Please post the products and describe them, if any. Thank you.
  8. you probably haven't read the features section in the op. post. Discord and editing & scripting forums have no such functionality and the best currently popular example for what's needed is obviously StackOverflow.
  9. I personally prefer discord and slack as it both of them have a huge following in the tech area currently. thanks, kju. would you be able to help out on the integration on this? I know you're a Arma series veteran, so you know this community very well and any input is much appreciated.
  10. Nice, I've completely missed it myself. It'd be great if BI themselves were interested in a little promotion of a community-made-and-moderated ArmaExchange QA website / platform, be it posting it [at least] once on Arma 3 Facebook page, mentioning it on the SITREPS, etc. Even providing a popup, whenever you enter ARMA 3 - SCRIPTING AND EDITING subforum, about a new platform with extensive functionality for QA exhange, would help greatly to get some traction that's very important for the project's initial phase. If there's any interest, I could even make an integration between ARMA 3 - SCRIPTING AND EDITING subforum content and the new ArmaExhange platform, so whenever someone posts a new thread, an identical question is being generated on ArmaExchange and the user in BIF, the author of the thread, is notified about the question being present on ArmaExhange and is suggested to continue the discussion there. That's one idea of an implementation, there are numerous other ways, ofc. is there anything I can help you with making Armastack alive again, @soul_assassin ? Hosting, server costs, web development? I can do any of these. Surely, another idea, as @tirpitz suggested (thanks, man!), is to make a proposal on Area51 and see how it goes. But, in that case, we still need some input from BIS - to get the initial traction, so they could propose the new platform for content creators in some little ways (I listed them above).
  11. inlesco

    AI Discussion (dev branch)

    sorry for the possible misunderstanding, but I sense some disappointment in this sentence of yours :| And I really dig this, it's reasonable to be a little disappointed, especially considering the recent efforts BI has taken on refactoring the internal AI systems to make them testable, more flexible and maintainable But it seems there's no end to the improvements of an in-game AI, you can go on for years, even when having a dedicated AI team working tirelessly.
  12. inlesco

    CZ75 Ambient Music

    Do the ambient tracks play completely randomly or are they triggered by the current situation (so-called "Dynamic soundtrack")? F.e., if there's a firefight close by and you've detected some bullets passing within a radius of the player, you play some ambient combat music. Or if there player is in a forest at night, scarier tracks come in. If in forest at day, not-so-scary tracks. Underwater - tracks resembling increasing pressure, tension, etc. In general, I really like this idea of dynamic music, if it adapts to the situation and does not get in the way when there's music forced by the mission maker. Allowing to override the ambient music by the mission creator, of course, is very needed.
  13. inlesco

    AI Discussion (dev branch)

    It takes some nasty skills to achieve that formation. I've always wondered... Is there any possibility for BIS to write unit tests for their AI pathfinding, formation structure, etc., so they know when stuff breaks critically? I mean, in an ideal scenario, the pathfinding algorithm should be coverable with UTs.
  14. inlesco

    When The World Ends mision

    Hey Karel! Thanks for making a hint of this amazing mission on The Laws of War DLC. Now, I'm probably going to sit down on one of the evenings, launch a nostalgia session and play this awesome mission once again ;) In fact, I'd love to see a spiritual successor to this being made for Arma 3 sometime.
  15. inlesco

    AI Discussion (dev branch)

    The medic does not heal any injured fellow infantrymen and ignores the orders to do so? How has his behavior changed?
  16. inlesco

    Tanks DLC Feedback

    If we know nothing about this upcoming DLC, it's a mystery why this thread is called "Tanks DLC feedback"... There's nothing to provide any feedback on since there's nothing official.
  17. Are you suggesting a dynamic version of marker spawning depending on user view focus on the map in terms of coordinates and rendering the part to of the screen's boundaries only? I mean, you zoom out, you recalculate the screen's boundaries relative to the map, you render the new rectangles that became visible, etc.
  18. Keep in mind that implementing a whole new animation sequence in Arma means a lot of different moving parts must be touched and, as BIS mentioned, they've always wanted the AI to at least know how to utilize a new feature provided to the players - thus, a new and more reliable grenade throwing system with incremental direction and power adjustments. This may require a complex AI behavior model if you want them to use grenades properly... Another explanation for this to be ignored may be... it's just not that big of a problem maybe... for most players... and completely refactoring this system that's already been working for years is not that much of an investment compared to new gameplay features, enhancements and additional content. If you think of game development as any other business, you'll understand this point of view immediately as it makes complete sense.
  19. I'd also like to know more of this: Added: Light when firing launcher, also moved light and smoke effects from ammo to weapon itself for NLAW and Titan Thank you, devs!
  20. Not 100% related to the actual problem in this thread, but... Have you registered this as a bug ticket in the feedback tracker? Devs may look into it... when their priorities allow.
  21. Just being curious - basically, whenever the foliage becomes transparent, the scene is still unoptimized as hell as the geometry and shadows remain the same, right? Are there any plans to make a more optimized version for this post-apo environment? Or maybe there's a way for the us to replace all the trees on a map with scary looking models?
  22. Hey @zooloo75, nice release! Btw, any news on the Git repo you've been considering to create? I haven't been able to find it on Github. I'd love to take a look at the SC and maybe make a separate branch for some experimenting. Thanks!
  23. @UK_Apollo Agreed. You probably can't disable the default actions of the player, except for using findDisplay for that action button, override it with your function that'll probably tell the player that this is action is not allowed or smth (up to your own implementatioin).
  24. Have you actually played the game yet? A sincere question.
  25. This is an extremely confusing approach to this problem. I know BIS has plans to link up the BIWiki accounts with the actual BIS platform account, so everyone can see one's precious contributions, etc., but the link-up is taking, IIRC, more than 1.5 year already... I mean, as a full-stack web dev, if I was granted access to the source code of the system, I could implement a single button on the top right corner (in the main header) of the Community website to "Create new account" or "Request new account" that'd generate an email and send it to the person responsible for generating new accounts on BIKI. Of course, we'd have to validate the request for a new account with smth like Google's captcha to partially prevent bots, etc. Anyways, this solution would be much more convenient in the meantime than waiting for the "sync".
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