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piedebeouf

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About piedebeouf

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    Lance Corporal
  1. Hello, yes the version is still in Alpha . But work on dedicated server , with Mp . Just this , I test it with my team several hours , and it's work .. some detail to correct . but now you can begin to enjoyed this addon's ... Work on this in progress... Just a little tips : put on the 18.10 better that ... it 's depend where you place it ..
  2. piedebeouf

    Arma2nitmitz

    Hello all , Don' forget who make the start thead ..... And go slowly TeTeT have done a nice work , but don't ask too much .All are welcome to put in commun script's ideas , textures , modding .... layout .... If you have specific talents , please post here contact me or TeTeT , i transmet him . If nobody , i could dispatch the works . And Jdog perhaps supervising the all content ... So let a little time to TeTeT . And if someone could make : - towing tractor - nitmitz crew - new hull , and deck texture - new projet for the command center - add lunch boat on the back - script of towing how could be better ? have ideas script's You want more ideas ? i have plenty . thanks also Chortles. I reply to the post of BadHabitz .
  3. piedebeouf

    Arma2nitmitz

    Hello, like i write everyone is welcome to keep this The Nimtiz alive in Arma3 , and also Jdog want also . People who want to help us is welcome , if you have ideas , script's , texture ...... And Perhaps the peapole Who making plane addon's could participate , for hook , fold ( think about helico) .By the way is there a command or possibilities to fold MH 49 , blackhawk.... There are a lot of work but , you have seen the job that Jdog make and other people for the Nimtiz .It's wonderfull . Could someone making textures and model for the Nimtz crew ( Arma 3 new version ?) Hope also Jdog , Gnat could help us again ans give some advises ... ??? Hum perhaps i ask to much ....:o
  4. piedebeouf

    Arma2nitmitz

    I would like to thanks a lot TeTeT who did the all of work . Thanks a lot really enjoyed with this addons good job again
  5. piedebeouf

    Arma2nitmitz

    hello , yes I read this but the post that you have put here is in arma 2 forum . I send several message to JDOG : no response the first private message was in Jully . And no answer to this day seem to be out of arma , out of this forum . So if anyone could contact him , that make me happy . But in the case I have no sing of Jdog , I only uptade script and texture ( like writing in the manual addons of Nimtiz ) and no touch of the p3d model . Just touch script and texture . So if anyone want's to help us it's welcome . ( and it's normal that all the credit it's toward JDOG) . Thanks a lot for your help
  6. piedebeouf

    Arma2nitmitz

    Hello , yep good ideas , i'll chek it .
  7. piedebeouf

    Arma2nitmitz

    Hello, I try to use this addon on multi , to make several test . I think we have better thing than the beggening Light work also . Just adjustment to do . Need also some towing tractor , new texture ... And thanks for the help of everyone I'll check also the script's not a pro , just try some code . Hope I could help . But thanks for your help TeTeT . If you have new script or config think to me .....
  8. piedebeouf

    Arma2nitmitz

    @ TETET Hello thanks for the scripts , really enjoy !! thanks For the MarkerLights I use this not prefect but light : hope some could examine and revise the script : class MarkerLights { class RedBlinking { color[] = {1,0.2,0.2,1}; ambient[] = {0.2,0.02,0.02,1}; intensity = 50; name = "redBlinking"; hitpoint = ""; useFlare = 0; flareSize = 2; flareMaxDistance = 1500; activeLight = 0; blinking = 1; dayLight = 1; drawLight = 1; class Attenuation { start = 0; constant = 0.1; linear = 0; quadratic = 0; hardLimitStart = 1500; hardLimitEnd = 2000; }; }; class RedStill { color[] = {0.9,0,0}; ambient[] = {0.3,0.03,0.03,1}; intensity = 50; name = "redStill"; hitpoint = ""; useFlare = 0; flareSize = 2; flareMaxDistance = 1500; activeLight = 0; blinking = 0; dayLight = 1; drawLight = 1; class Attenuation { start = 0; constant = 0.1; linear = 0; quadratic = 0; hardLimitStart = 1500; hardLimitEnd = 2000; }; }; class GreenStill { color[] = {0.025,0.2,0.025,1}; ambient[] = {0.03,0.3,0.03,1}; intensity = 50; name = "greenStill"; hitpoint = ""; useFlare = 0; flareSize = 2; flareMaxDistance = 1500; activeLight = 0; blinking = 0; dayLight = 1; drawLight = 1; class Attenuation { start = 0; constant = 0.1; linear = 0; quadratic = 0; hardLimitStart = 1500; hardLimitEnd = 2000; }; }; class YellowStill { color[] = {0.05,0.05,0,1}; ambient[] = {0.3,0.03,0.03,1}; intensity = 50; name = "yellowStill"; hitpoint = ""; useFlare = 0; flareSize = 2; flareMaxDistance = 1500; activeLight = 0; blinking = 0; dayLight = 1; drawLight = 1; class Attenuation { start = 0; constant = 0.1; linear = 0; quadratic = 0; hardLimitStart = 1500; hardLimitEnd = 2000; }; }; class WhiteStill { color[] = {0.2,0.2,0.2,1}; ambient[] = {0.03,0.03,0.03,1}; intensity = 50; name = "whiteStill"; hitpoint = ""; useFlare = 0; flareSize = 2; flareMaxDistance = 1500; activeLight = 0; blinking = 0; dayLight = 1; drawLight = 1; class Attenuation { start = 0; constant = 0.1; linear = 0; quadratic = 0; hardLimitStart = 1500; hardLimitEnd = 2000; }; }; class WhiteBlinking { color[] = {1,1,1,1}; ambient[] = {0.2,0.2,0.2,1}; intensity = 50; name = "whiteBlinking"; hitpoint = ""; useFlare = 0; flareSize = 2; flareMaxDistance = 1500; activeLight = 0; blinking = 1; dayLight = 1; drawLight = 1; class Attenuation { start = 0; constant = 0.1; linear = 0; quadratic = 0; hardLimitStart = 1500; hardLimitEnd = 2000; }; }; }; hope this is useful for you
  9. piedebeouf

    USS Nimitz

    Hello , JDog hope you can read this post , just want to keep alive a dream the Nimitz in Arma 3 . I 'm not a great scripting. But i can refix some script , work again the zodiac , put some light again on the deck . Try to re-texturing nimitz crew . Try to have a tractor towing . With a little time , i could arrive to this . I'm chek try . Just want your agreement ? Hope i could decide you to change your mind. And become again the captain of the Nimitz ..
  10. piedebeouf

    Arma2nitmitz

    Yes it'work with cba addons, but have always the error message in the beginning of this post so i coud'nt star a dedicated server with this addons , and for some reason i don't use All in ARMA. But all the message and script's are welcome , and also new texture . And the zodiac work also ... Just a but could'nt take of with a drone plane . for the light i have my ideas ... and test it , if i have time i take a picture shoot . So keep the pressure , and search help to keep this dream alive ... and the new demand it's a tractor towing for place the plane and a script for fold helico's ... Much work to do ...
  11. hello, I would like to play in arma 3 with nimitz addon creted by JDOG , but I've a message error like this : Warning Message: No entry 'config.bin/CfgVehicles/JDG_carrier_nimspots.coefSpeedInside'. Warning Message: '/' is not a value Warning Message: No entry 'config.bin/CfgVehicles/JDG_carrier_nimspots.windSockExist'. Warning Message: '/' is not a value I didn't find where could be the problem , and as write in the readme pdf and don't touch on model , just script like the license say in theArma nitmitz pdf write by JDOG , I try to contact him several time but no answer!And I think there are no longer connect to this forum . So I asked help for this addons to restored this addons for playing in arma 3 and keep the dream alive , thanks a lot for you help , scripting , and texturing also . Thanks a lot Hope I could realise this dream Extract from the pdf : All scripts and textures: Attribution-NonCommercial-ShareAlike You are free to use and/or modify for use in addons for the ArmA series. Given credit is nice, but not required. For use elsewhere, please notify me about it (see contact on first page).
  12. Hello, on a mission I found trigger with this code on act :tskclearandsecuredorida settaskstate "succeeded"; taskhint ["Good Work! Dorida is clear and secured !", [0,1,0,1], "taskdone"]; tskdestroythemilitarycargohouse = player createsimpletask ["Destroy the Military Cargo house"]; tskdestroythemilitarycargohouse setsimpletaskdescription ["Destroy the Military Cargo House","Destroy the Military Cargo House","Destroy the Military Cargo House"]; tskdestroythemilitarycargohouse setsimpletaskdestination (getmarkerpos "objective3"); tskdestroythemilitarycargohouse settaskstate "assigned"; player setcurrenttask tskdestroythemilitarycargohouse; taskhint ["Destroy the Military Cargo House near Pyrgos !", [1,1,1,1], "taskcurrent"]; player setcurrenttask destroythemilitarycargohouse; "objective2" setMarkerColor "ColorGreen"; But with the new update the code didn't work . have you a tip or code for this? thanks a lot
  13. Hello , I would like to have a static ship like aircraft carrier in Arma3 . But I don't know how to modelise and LOD and light and.... But I found this side , if a bought the model someone could help me to chose the good one . the model how fit in arma3 and where a could play with this . Here is the link hope I don't be outlaw with the rules of the forum ! : http://www.turbosquid.com/Search/3D-Models/nimitz if this the case erase this post
  14. piedebeouf

    Fun with User Textures

    Hello, nice work .How times spend you to work for this . I'l love your work . All is good hope you can buil a addon's soon .... thanks a lot for your work
  15. Thanks, Kylania ,Larrow , Magicpanda for your help . And it's work perfect with the syntax of Larrow excately what i'm looking for . And thanks agains all .
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