fabl10
-
Content Count
10 -
Joined
-
Last visited
-
Medals
Posts posted by fabl10
-
-
Me and my friend tried the Alpha today for the first time.
The results:
If above doesn't work:
-
How to script that the Ramps are lowered at the transport unload waypoint? Else all the cargo dies.
-
Hello there,
anyone knows this song?
And no, I don't mean May It Be, I mean the one before that.
Thanks in Advance
-
There you go Your file is named blackhawkdown1.ogg it must be blackhawkdown1 and that's it. the ogg extension is already there.blackhawkdown1.ogg is causing your soundfile not to be found
If only.. it's because I got view file extensions enabled
-
try the following...I did, and it still wont work O.o
config.cpp
class CfgSounds { class example { name="blackhawkdown1"; sound[]={"Sound\blackhawkdown1.ogg",db-20,1.0}; titles[]={}; } };description.ext
#include "config.cpp" onLoadMission = "Black Hawk Down"; onLoadMissionTime = 1;
Mission folder

Sound folder

What the hell am I doing wrong...
-
That's the thing I don't get, it's exactly the same name, I checked like 20 times, it just won't work. And yes, it's in the sound folder.
-
The first ones of the following line must be replaced by the correct ones (those at the end of the line)
title = “Black Hawk Down.";
Done, no change, still "Sound blackhawkdown1 not found."
-
Thanks for the reply.
[...] Once you have created the description.ext did you shut down ArmA and restarted it. It won't recognize any custom added sounds until you do that. [...]Didn't know that, sorry. But, after restart it still won't recognize the sound :\. Does it read the description.ext in Editor with Preview, too, or only at the final mission? Both won't work, though, so it doesn't really matter.
By the way, the Mission folder is in "ArmA 2 Other Profiles\(myname)\missions\", if that matters somehow. The OGG is 135kb and plays fine with VLC Media Player.
Do you have to add something to the mission.sqm so it loads the description.ext?
-
Hello there,
my custom Radio sound somehow doesn't work. Here's the description.ext:
onLoadMission = "BlackHawkDownFallujah"; onLoadMissionTime = true; // === Radio ============================================> class CfgRadio { sounds[] = {blackhawkdown1}; class blackhawkdown1 { name = "blackhawkdown1"; sound[] = {"\sound\blackhawkdown1.ogg", db-5, 1.0}; title = “Black Hawk Down."; }; };My trigger:
hint "test"; playsound "blackhawkdown1";
And yes, it prints test and it says the sound is missing.
What am I doing wrong?
Thanks in Advance
fabl10
Advanced Combat Sound Environment WiP Thread
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
Did this Mod die? D: