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fabl10

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Posts posted by fabl10


  1. Thanks for the reply.

    [...] Once you have created the description.ext did you shut down ArmA and restarted it. It won't recognize any custom added sounds until you do that. [...]

    Didn't know that, sorry. But, after restart it still won't recognize the sound :\. Does it read the description.ext in Editor with Preview, too, or only at the final mission? Both won't work, though, so it doesn't really matter.

    By the way, the Mission folder is in "ArmA 2 Other Profiles\(myname)\missions\", if that matters somehow. The OGG is 135kb and plays fine with VLC Media Player.

    Do you have to add something to the mission.sqm so it loads the description.ext?


  2. Hello there,

    my custom Radio sound somehow doesn't work. Here's the description.ext:

    onLoadMission = "BlackHawkDownFallujah";
    onLoadMissionTime = true;
    
    // === Radio ============================================>
    class CfgRadio
    {
    sounds[] = {blackhawkdown1};
    class blackhawkdown1
    {
    name = "blackhawkdown1";
    sound[] = {"\sound\blackhawkdown1.ogg", db-5, 1.0};
    title = “Black Hawk Down.";
    };
    };
    

    My trigger:

    hint "test"; playsound "blackhawkdown1";

    And yes, it prints test and it says the sound is missing.

    What am I doing wrong?

    Thanks in Advance

    fabl10

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