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NeuroFunker

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Posts posted by NeuroFunker


  1. The current "Iron Front" is not even working right and is lagging behind in ArmA II engine improvements, not to speak about modules not working at all and models simply taken out of the game because they did not get completed in Time. Unfortunately IF feels a lot like a buggy conversion Mod not like ArmA II in WWII. If this continues there will be no need for IF2.

    well i agree about bugs, stability etc. But have you played with 1.02 patch? I've been playing since 1.00 version at release date, i had crashes almost every 10 minutes, and fps drops. Since 1.02 patch, game is much more stable, i had not crashes at all, and no fps drops like earlier. Devs are working on the game actually.

    ---------- Post added at 14:14 ---------- Previous post was at 14:12 ----------

    OFPEC interviewed Steffen Trombke, the managing director of X1Software and Lead developer for Iron Front: Liberation 1944.

    usualy no comments means, yes we will do this later. Let see.


  2. Whoever sets the parameter can easily dictates how the session will be played.

    1. Reduce the amounts of income and you will see more infantry based players or light vehicle units. People tend to stick together too to increase survival rates

    2. Set money penalty on mobile spawn will make players play less rambo style since it costly to respawn and die again.

    3. Disable town camp spawn and only let spawn on ambulance/mash will let you have a more tactical gameplay

    that all soumds neta, but who will like play with such hardcore setting?

    ---------- Post added at 06:54 ---------- Previous post was at 06:54 ----------

    I know but normally i have enough money for a full squad and tanks and stuff...

    on this server i had no money for even ammo sometimes.. it was hard, and I took really care of my one and only AI Soldier I could afford ;)

    well, just feel free to ask your commander, for moneys, if he has enough he must share some with you, thats what im always doing.


  3. I think I played on a warfare server which is perfectly suited for DayZ Players. At first he forced grass on Cherna (Which I think is a must because everything is slower and more intense and looks better, you arent forced to disable grass you are not at an disadvantage).

    And second the money gain was very slow.-

    There was very much Teamwork on that server and you had only like 3 or 4 AI Soldiers. I liked that one because it focused more on Infantry and immersion!

    And sometimes you had no money..

    I think such a Server is a good entry for DayZ player. Of course we want flying choppers, arty, planes bases, but at first we got to learn the basics...

    warfare means everything! You can play with all the stuff arma has to offer in this game, almost every weapon/vehicle/chooper/plane. Its a matter of time, when commander upgrades aircraft factory, so you can buy chopper and planes. At begining you got nothing, then you can buy units and vehicles, later tanks, aircrafts, and at very end, you can trow a nuke at enemys base :D


  4. i say, show DAYZ players, who came and played dayz only, some real arma! I have a clan, based on DAYZ, and 1 day i told them to go on a warfare server. They were amazed, how huge and different this mission was compared to dayz. But it seemed abit to hard for them, we let to and PvE server, now they been playing PvE only for a week or so, forgeting about dayz :D.

    If some true arma 2 players, have new friends from dayz, just show them what really arma is, i bet they will be amazed as my friends were!


  5. i think people are more in to sandbox lately. Not being forced to get there, or do this cause game objective tells you it, but rather explore the world on your own, make objectives u want by urself. Sadly i got tired of dayz lately, i enjoyed more walking alone, when you got lots of teammates on ur side, and constantly talk in TS, it breaks the atmosphere a lot, you don't feel alone, hopeless and have no fear for ur life.

    Still amazes me how DAYZ managed to get that popular, by zero marketing and advertising. I think big game industry companies, are abit upset, they spend millions for marketing, and BIS just gets best seller in steam, cause of 1 simple mod. lol!


  6. the simply thing is: the more features a game got, the more limitation will they have later. Thers no engine without limitation, just by fact, you would need atom core pc etc. if you want all features possible. BIS already has lots of features.


  7. Lol... again the "Engine Limitations".... How about getting rid of them once and for all? This is supposed to be a "SIMULATION" remember BIS? Not a kiddie-Corner-shooter (which often got such features - strange hah?)... Community is begging you about that since PRE-ARMA1!!! Release and you still can't do such things because of "engine limitations" ?

    Also this statement kind of kills any hope for a tank armor system like told by booster, realistic penetration and after-effects, whatever and so forth... Pretty sad in my eyes and ears.

    Though the game looks good... but didn't that ArmA2 already? Probably i really drive the wrong brand... Good Luck BIS.

    wow man, calm down abit. BIS are not magicians, get rid of all limitation? Simple, just donate them some 1.000.000$ for complete new engine, and we all will be happy.

    BIS doing great job and i don't believe it could be any better, since BIS is not cheap action shooter, where you got nothing but graphics and assplosions. BIS doing now all they can, look at all beta patches being released lately and how often. Look at big step they made with 1.60 patch compared to previous. You just can't compare multiplayer experience before and after.


  8. I'm excited about the new lighting improvements, this is one thing I've been wanting for years....however all the preview gameplay takes place at sunset or night (or underwater) - any chance of seeing some overcast or midday footage? Will there be rain on Limnos?

    there is rain even on Takistan, so why wouldn't it rain at Limnos?

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