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NeuroFunker

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Everything posted by NeuroFunker

  1. NeuroFunker

    Russians

    i would love to see modern FSB "Alpha" and РСЦРunits, they look top notch equiped now. We got nice looking rebels now, can be easily used as the rebels from caucasus, in various antiterror missions.
  2. NeuroFunker

    Altis map - planned changes

    it's cool ofcourse, but i wonder whats with midrange textures, anything on that way?
  3. i wish, it would look like on C everywhere :(
  4. well, just called all strikes in the base centre, got pretty much like 80% of the enemies at the base. Just need to use it properly.
  5. no need to mention, everyone who want "true to life" experience, should get VBS (perhaps it's more to your hardcore milsim taste)
  6. NeuroFunker

    Russians

    and for me, the nato/us as opfor, also thats what i've written.
  7. NeuroFunker

    Russians

    oh yeah, but you the U.S for sure will do, as it did in Hiroshima, by atombombing that city after the war has ended. Now tell me, thats not a good reason, to put U.S on opfor side.
  8. NeuroFunker

    Russians

    твои Ñлова, да богу в уши))) Fully agree. If in nearly any military game out there, you have russians as the "bad" guys, opfor, red etc by russophobic media. This no matter what, stuck in your brain for ever, and you automaticaly assossiate russians as "the enemies", in games, movies, or even in real life. Btw, i'm about to open a thread at BI, why the US being the good guys again and in other games stuff. But i'm afraid there might be to much heat. ---------- Post added at 18:25 ---------- Previous post was at 18:21 ---------- you can't be wrong here, cause you see us russians, represented as the "bad guys" "enemies", nearly everywhere.
  9. thers way to much attention to that "all the world spins around me" kid.
  10. why do some people, don't read/know, this would save their butthurts a lot, when they are parcipiating at DEV branch? From reading the thurstdays changelog, everyone could read, that the weapons might not save in progression.
  11. try to turn all effects in headphones software. Sounds like normalizer or automatic volume thingy to me.
  12. episode 1 was made i guess, to get new players in to it. Learning course so to say. Good balance between average difficulty and simplicity. But i do expect next episodes be more toughter, and complex. Well, on Altis it can't be simple i guess.
  13. what about Russia? I thought it's europa as well?
  14. covs remimded me more metro last light ones. AAF attacking NATO - thats why there are 2 more episodes ahead, to find out why ;)
  15. there is, just walk around group of people in camp, you hear random coversations then.
  16. you could try to run back to the base, it's not that farm and pick one, there is a quad bike near armory, so you could drive back more quickly.
  17. i must say, now i understand more, all the dissapointed people, because the campaign was not at release. Arma opens up on a new level to me with current campaign. All the dialogues, music, missions sticked together. I think there could be leeser rage at release, if atleast first episode was in there. really really great job BIS!
  18. oh yeah, kinda got a dejavu at survive intro. ---------- Post added at 17:42 ---------- Previous post was at 17:41 ---------- maybe you should just wait untill october 31'th, before you rage some more?
  19. Wow, playing second mission so far, just wow! Only few official campaigns did hook me in to it, since ofp times, survive is now one of then! ;) Noticed small bug at first mission, when me and comerad, after approaching destroyed hunter, and him doing first aid to injured officer, if im dying and loading the safe game, the crater from the ground near hunter dissapers.
  20. thanks for explaination, i kinda were lying hopes on official campaign coopability. Wow, playing second mission so far, just wow! Only few official campaigns did hook me in to it, since ofp times, survive is now one of then! ;)
  21. NeuroFunker

    Development Blog & Reveals

    many thanks dslyecxi, do always enjoy your community videos, keep em coming!
  22. NeuroFunker

    Clipping issues

    judging by your video, pay attention how high your scope and where is your rifle, and your head. You were seeing the enemy through the scope, but here comes the WOW: your gun is like 5-10 centimeters under your scope, and you were shooting the ground! Your head is even more higher then the scope, so no wonders you are geting killed like that... Thats is actually realistic, i guess people would rage, if you would be able to shoot through the ground like that.
  23. NeuroFunker

    Development Blog & Reveals

    well, the sound engine was updated, but it has not the features it could have yet. It has real time filtering for underwater and in vehicles, but thats just to few of all features it could have. Lets just hope, BIS has enhancing audio engine in their priorities.
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