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Everything posted by NeuroFunker
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when all 3 episodes are released...then what
NeuroFunker replied to Tyl3r99's topic in ARMA 3 - GENERAL
can't wait! (for arma 3 being final ofcourse) -
i'm fine to wait few more months for next episode, therefor getting more optimizations. I wonder if it's possible for example first 50 or 100 AI addressed to first cpu core, next 50-100 AI addressed to second cpu core, next 50-100 ai to third cpu core, and 50-100 for the last core. And so every next core, the more cores cpu has, the more AI it can handle. So on a 4 core machine, we could be fine at least with 200-400 AI, which is not bad at all. (yeah i know, playing engine expert, is not hard) :P
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Bohemia Interactive's ambitions are always set too high.
NeuroFunker replied to sayjimwoo's topic in ARMA 3 - GENERAL
the result is what counts, no "what can be done". Where is sucessful military simulation on RTI? -
Bohemia Interactive's ambitions are always set too high.
NeuroFunker replied to sayjimwoo's topic in ARMA 3 - GENERAL
never knew it's military simulator, you alway learn something new! -
then your words have no weight, you claim something without backing it up, simply silly. Lika a grandma sitting on a bench and telling stories, nobody listens to.
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Bohemia Interactive's ambitions are always set too high.
NeuroFunker replied to sayjimwoo's topic in ARMA 3 - GENERAL
it's well known, that simulation on cry engine failed, i wonder why we do even talk about? -
check this thread http://forums.bistudio.com/showthread.php?172012-ai-test
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Anyway, they have all the cash, to spend on rewriting the engine now, which is obviosly the only one, to use for arma.
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i think this should go to AI discussion, or global descussion, devs should see this.
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Bohemia Interactive's ambitions are always set too high.
NeuroFunker replied to sayjimwoo's topic in ARMA 3 - GENERAL
what about map size? I saw BF sized maps only. Maybe BIs could make similar if they wanted, editing map size utes, pumping it up with lots of details. -
thats a bad news then.
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thats weird, cause most missions if not all are playble for me.
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what about t-100, at least t-90 had moveable plates as well if i remember right. ---------- Post added at 15:31 ---------- Previous post was at 15:29 ---------- what mission, what are your system specs?
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Bohemia Interactive's ambitions are always set too high.
NeuroFunker replied to sayjimwoo's topic in ARMA 3 - GENERAL
usually, flight sim games, have smowhat low detailed terrains, so it actually allows them to make very large worlds. But thats just tradeoff, i guess you could make a terrain in arma the size of flight sim, with samd amount detalization as this games have, but who needs it? Arma 3 is now infantery combat focused, so having huge terrain with little bits of detail is useless. -
Bohemia Interactive's ambitions are always set too high.
NeuroFunker replied to sayjimwoo's topic in ARMA 3 - GENERAL
tha one made no sense. -
Blastcore: Phoenix 2
NeuroFunker replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
and vts weaponresting. Now you can finallyshoot of watchtowers like the boss ;). But yeah, all you listed, are must have mods for arma! -
Bohemia Interactive's ambitions are always set too high.
NeuroFunker replied to sayjimwoo's topic in ARMA 3 - GENERAL
well, one thing saying: rv engine suxxzorz! Frostbyte gives me 120fps! BI should get rid of that engine! Another, to say, rv engine is really the one engine, what can handle arma needs, yet it's quite old, and needs a big update. Thus game engine "experts", are quite amusing, they want to put a formel 1 car engine, in to a mining truck, because they want more speed. ;) -
500m so everyone can have 60 fps? mm kay.
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[OPEN BETA] [SP] bCombat infantry AI Mod
NeuroFunker replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
anyway, figured out by myself. Overall the battles feel better, AI being more aggressive, switching positions faster, i love how AI does barrel roll, while being under fire, on the ground. All in all, this is deffenitely a mod is worth to play, along with jsrs, blastcore and weapon resting. ;) -
[OPEN BETA] [SP] bCombat infantry AI Mod
NeuroFunker replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
how to switch off all unnceccesary stuff for me, as "causal player", debuging, balloons over AI heads etc? Thanks. -
KING OF THE HILL ( hostile takeover) is mod available for private hives ?
NeuroFunker replied to IKShadow's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
nope, only if you get accepted to host it officially. -
you can name it "freelc", since you had not pay for it anything. But you are paying for "updates" with DLC.
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How important is Ram to Arma 3 performance
NeuroFunker replied to brasscakes's topic in ARMA 3 - GENERAL
yeah, very "wise" to tell someone to get something more costy, when there is something cheap that could be enough for first time. -
no DLC's? Forgot about AAF additions? Or you would preffer to pay for it? Damn BI, you just lost a chance to cash us 15$ for this! And yeah, you should reread what he said perhaps one more time.
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what about, splting altis in parts, for multiplayer pourpose? For example more simple PvP missions, being in small radious, don't require whole map, so mission makers, could use a piece of altis, to make their missions, and people enjoy much better FPS. At least to west/east Altis, maybe to 4 parts even better, SW/SE/NW/NE. ---------- Post added at 16:30 ---------- Previous post was at 16:29 ---------- there is A3MP map pack out, with Chernarus and Takistan if you didn't know.