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Posts posted by matteo1944
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Thanks all! I'll go right now and check it out!
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So lets say i create geometry longer and wider than that will it stop soldiers or tanks moving thru or over object?
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Yes,ATM Belgian gate is capable of stoping Sherman,but soldiers can still run thru it(only if they are sprinting,but i saw the same problem in ArmA II somewhere on Youtube),every other obstacle can stop boat(in my case higgins),but Dragons tooth with or without rails,and rail in concrete are still problem...
They can stop boat,but tank just drive over them... I'll figure out how they can stop tank with time...
Yes! And I will possibly add effect that when boat or other vehicle hits logspike,stake with shell or mine will explode,and object boat ran in to will dissappear!
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Leave comments and advices!!!
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sorry for double posting,but does anyone have D-Day by Joffre???
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Does anyone has Joffre's D-day? i asked him,but he doesn't have it anymore :( and his site is down :((
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Damn,i didn't helped a lot....
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Indeed it was related with my terrain now my beach look like this(elevation) -6,-5,-4,-3,-2,-1,0,1,2,3,4,5 and it work thanks Robster
Bielow; no need for You to upload this file.... but thanks for your advice!
edit: well same thing again :mad:
this is driving me crazy!!!!
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Oh,sorry for so many informations I gave to you :o
This is the deal,I made an Island (will release it ,if i manage to clar this up) and i placed height's in this order
sea surounding the island -5
beach -1,0,1,2,3,4,5 shingle 11m,clearing in front of the cliff 7m and then cliff 30 m; or picture....so my problem is every time i try to unload units on the shallow part which is 0(zero) boat either drive along the beach and disembark them 300 m away from their actual landing zone,or unloads them all in water which is -1,I've even tried with scripts (thanks Nikiiler) but same thing again...
PLEASE HELP ME!!!
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If anyone can help me,please contact me in anyway!!
-So i'm trying to create this and i made that,but now problem is that when soldiers in landing craft aproach shallow part which is 0(zero),landing craft unloads them all in deep water....is there a way to avoid this....
so here is what i did so far
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No problem...I'm glad that I can help someone! :coop:
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Well my friend,AFAIK all SLX mods have those kind of animations,not sure if there are any custom animations to replace standard BIS(of course there are anims,but not that kind which You want.... BUT ask OFP veterans! they know much more then I do)
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I wouldn't Gonzo,that's the only one I've encountered... :(
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Well here is Your flamethrower ,btw there are couple other flamethrowers in MODS such as WW2MP,or WW1 mod,so test those both.... hope this helps
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Whoa! That was FAST! But(there must be at least one BUT...) it seems that the other links arent working as well... :butbut:
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Hey Nikiller,it seems that link for demo dont work anymore(at least for d-day mg,and tank firing in defined area),so can you reupload them,or give another link?
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Does anyone have BB's(Battling bitch) email,because I need his permission about WW2 Military objects pack....
Thanks in advance!
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Damn those programs,i had the same problems as you... But it will be worth of waiting!!! :dance1:
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How much more do we have to wait for the LCA? :nuts:
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I didn't have any problems with pictures....But I still can't express my wonderment!
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When I first saw those pics i was like :459: ,cant wait for the release!!!
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AFAIK in ffur 2007 all units were capable of swimming...
-I'm also looking for that kind of script... :(
Realistic CfgRecoils like in FFUR?
in OFP : CONFIGS & SCRIPTING
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Can someone give me an example on how to make rifle more "wilder"....and more realistic!