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Everything posted by matteo1944
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How to make static object to be destroyable?
matteo1944 replied to matteo1944's topic in OFP : CONFIGS & SCRIPTING
// Objects by Matteo1944 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class WW2 { units[] = { bbw, }; weapons[] = {}; requiredVersion = 1.01; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Static : Land {}; class Building : Static {}; class Strategic: Building{}; class bbwire: Strategic { model="\d-dayobj\bbw"; armor=200; scope=2; vehicleClass="Matteo1944- D-day Objects"; displayName="Barbedwire"; }; }; -
I have no word to express my happiness....Yet another great project Prof. Tournesol (and ONLY 140 MB!!!!!!!!!!!!),AWESOME!!!!!!!!!! btw Is this Your last project?
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Merci ProfTournesol!
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Hy there,I would love to know how to create floating object,like board or even drowned people(i know how to create them but dont know how to make them floatable...)
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So here I strike again,I could use all weapons packs that are roaming around on the internet... Thanks in advance.....
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I maybe missed out few words, i meant after the release of full mod,now i would be much happier with 100 Mb patches...
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Why don't you upload it to one of Torrent sites,you aren't doing anything wrong by uploading it there,and the speed of download would be faster... I'm just saying...
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My first impression is :459::pet13::pc::cc: but when you press right mouse button (after fixing controls) + backwards you will end up with some weird animation... BUT HEY! THIS IS ARMA :CWA AND IT HAS 3D SIGHTS!!!!! and almost all weapons can use it with some effectivness...sure you are going to take an aim in real combat when outnumbered or stg worse...spray the ammo!!!!!! Sounds are great,and that island is amaizing,keep up the good work guys!
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Downloading!!!!!!!!!!!!!!!!!!
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Thanks for your help! I shall ask Reyhard.....
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switchmove animations to last longer?
matteo1944 posted a topic in OFP : MISSION EDITING & SCRIPTING
How can i do that? If i create couple of move waypoints and cycle to connect them and AI is in FXExecution animation,when i shoot it it will stay in that position until it glitches out of the waypoints.... Is there any kind of script,or simpler solution???? -
look here: link link
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@edoardo nope....1.99=1.99,1.96=1.96 servers
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I've noticed that,but it doeant bother me,try to lower it for aprox. 10-20 cm...
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This is one solution : both of you DL Hamachi-free LAN "emulator",after that create your profile on hamachi,give him name of your network so he can join you... -and after that you create server -then he must RIGHT CLICK on your name in Hamachi,select COPY ADRESS. -then he open OFP,or ArmA CWA,goes to multiplayer,go to LAN,then REMOTE,then PASTE your adress(he can do that by pressing ctrl+V) and click JOIN, this works for me and couple of my friends when all servers are busy or full... IF YOU HAVE ANY MORE QUESTIONS OR DIDN'T UNDERSTAND SOMETHING,SEND ME PM... btw this should go to MULTIPLAYER section...
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Wow! it looks awesome....but please dont let the same problem happens like with Higgins...it is above the water a little bit....(btw can you tell me how to fix it,or can you fix it?)
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Can't wait for it!!!!! Bielow You :m:
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Can someone give me an example on how to make rifle more "wilder"....and more realistic!
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Thanks mate!
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I know this is stupid question but is this for I44 or some other mod?
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Thanks for converting jpeg to paa! I'll use your advices in future...
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Well, before DOWNLOADING ,check out these PICTURES
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Well i used 3ds max 2009.... and i would appreciate your help! can you fix 75mm.p3d? And in future i will use paa and pac textures,thanks for your feedback... -and try to open it with Gatebuilder(i use that one because i can immediately see textures) -later on i will figure out how does everything work and my models will be looking better and wont hit performance as much!
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So,even no one helped me out,i almost finished my WW2 Beach Obstacles... here are some pics : Stake with mine,stake with 75mm shell,logspike with mine ,and Belgian gate(thanks Jdb for config and geometry problem),dragons tooth,dragons tooth with rails,and rail in concrete...