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Everything posted by matteo1944
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WW1 Mod Expansion Pack Release
matteo1944 replied to ProfTournesol's topic in ADDONS & MODS: COMPLETE
Hell yeah! THIS ONE WORKS LIKE A CHARM! you're the best! :partytime: -
WW1 Mod Expansion Pack Release
matteo1944 replied to ProfTournesol's topic in ADDONS & MODS: COMPLETE
Still can't dl ww1 expansion pack :( -
WW1 Mod Expansion Pack Release
matteo1944 replied to ProfTournesol's topic in ADDONS & MODS: COMPLETE
Hy there,recently I had lost all the data on my HDD,so could You renew links to ww1 mod,and expansion? Thanks in advance! -
American Civil War Mod v.1.2 released.
matteo1944 replied to Triglav's topic in ADDONS & MODS: COMPLETE
Hey guys,DL link isn't working,so could someone give me the working one? Thanks in advance! -
I belive it is for ArmA 2,and not for ArmA 1...
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I'm new to ArmA series,so i was wondering are there any WW1 mods?
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No problems at all...it works like a charm!
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Jesus Christ Jdb,You made my eyes water.... I'm going to test it right now!!!!! I can't even express my gratefulness... Thank You so much!
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I'm new to ArmA so I would ask you to provide me with addon downloading sites... Thanks in advance!
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What do i have to do t make my robot move? I know it have to be something in Config.cpp but i don't know what? -maybe an example of it? -And one of my friends will create animations.... Thanks in advance!
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Hy everyone,I'm new to ArmA,so please have some understanding.... I just tried to make my _NOHQ material file for arma1, but it does not work. It always says (in-game) this message: "...\us_soldier_nohq.paa" not found. Its because i dont know how to make vaild file that will work, i already created .rvmat files and i have no problems with it but with creating NOHQ files. Can someone show me exacly in detail how to make it ? I have program CrazyBump and NVIDIA's xNormal plugin for Photoshop ... and its all nice, but when i save it (with texview2) from us_soldier.tga into us_soldier_NOHQ.paa in game it does not work. HELP!!!
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Please could someone explain me what i did wrong with my nohq file during saving it ?
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nope,doesn't work, could you explain me step by step?
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This is actual problem: 1. I use original BI Soldier's NOHQ texture and edit it. http://imageshack.us/a/img10/4224/nohq1.png 2. I save it as .TGA 32bit with Alpha channels enabled. 3. I open it with Texview2, and save it as .paa format 4. I edit .rvmat file us_soldier_body.rvmat http://imageshack.us/a/img607/5262/nohq3.png 5. Lets not talk about model parts, i know all about that. I renamed texture ways and these things. 6. When i Open my model in Mission Editor, it says "Cannot load texture "myaddon\us_soldier_NOHQ.paa" -Name of addonfolder - myaddon so can anyone tell me how to make _NOHQ file works ? anyway here it is: http://uploading.com/files/get/8944a3bd/us_soldier_NOHQ.7z
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So basically I'm looking for a script that would randomly spawn random objects in defined areas... for example: Ammo box in one village which contains m16,ammo box in another village that contains ak-47..
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I have imported my model from 3ds,and now i wanted to add some textures in Gatebuilder,but i had to create some parts i could not create in 3ds in GB,and after applying texture,those parts which are originaly from my imported model are darker then parts made in GB,can someone tell me where have a made a mistake?
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here you are! I placed snow texture so you can see differences clearly...
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I'm planning to create open ended post-apocalyptic mission,maybe mini-mod (yes,fallout like),so I would need couple of addons ( and possibly,creator name,nickname,mail,as long as I can contact him) Addons needed: gasmask,rucksack or bag,wild animals,all kind of ruined buildings(houses,factories,towers) And don't think I will not look for them as well! I'm looking for Your help because there may be someone who know where to find addon others didn't even heard of (or just understands russian )
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Thanks Revan,this will be very usefull! If I manage to gather up some more addons,and create couple of mine,and if I find scripting person,it can be released in matter of weeks... P.S. Islands won't be needed since i am creating my own...
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Well thank You Nacrox!
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Hello, I heard that there is an open end mission,or if you have any kind of mission that would last aprox.1-2 days(and no,i do not mean campaign) Thanks in advance!
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So I'm a mission noob,and I would like to test my leading skills with more than 12 men...questions is how can i add more groups under my leadership?! and what is the top number of those groups?
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Applying for 3d modeler
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I know this has stg to do with .cfg but i simply don't have enough experience in this part of creating static objects... So lets say I have this barbedwire,and i want it to be destroyed with satchel,and when satchel destroy every single thing in 20 meters, only my barbedwire is still there...And yes I have changed in config armor to 200,more or less it does not want to dissappear....maybe example config?
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How to make static object to be destroyable?
matteo1944 replied to matteo1944's topic in OFP : CONFIGS & SCRIPTING
Thanks I will try out all the possibilities!