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tookie

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Posts posted by tookie


  1. I found out why the desert camo men and vehicles were being used at the game start. Opened up 2.069 ACE version in the editor and the starting units were incorrect. For example, in chernarus, the blufor faction was US army with the desert stryker MHQ. In takistan, the opfor was set completly to russia :eek:.

    I opened up the orginal Warfare BE for CO and in those missions they seemed mostly correct. Also editing version.sqf in the ACE chernarus map to define camo=1 seemed to fix spawned vehicles like supply trucks but as blufor the base patrols were the US army desert camo. uggh


  2. Hi tookie I can't check to know for sure but I think I remember that you could choose the 'factions' at the very bottom of the parameters when you setup the mission?

    I could be thinking of a entirely different mission.

    This is my modified parameters.hpp file for Warfare BE 2.069 w/ Ace

    #ifdef VANILLA

    class townsOccupationFactionEast {

    title = "$STR_WF_Gameplay_Occupation_Type_East";

    values[] = {0,1};

    texts[] = {"Insurgents","Russians"};

    default = 1;

    };

    class townsOccupationFactionWest {

    title = "$STR_WF_Gameplay_Occupation_Type_West";

    values[] = {0,1};

    texts[] = {"Chernarussian Defence Force","United States Marine Corps"};

    default = 1;

    };

    #endif

    #ifdef ARROWHEAD

    class townsOccupationFactionEast {

    title = "$STR_WF_Gameplay_Occupation_Type_East";

    values[] = {0};

    texts[] = {"Takistan Army"};

    default = 0;

    };

    class townsOccupationFactionWest {

    title = "$STR_WF_Gameplay_Occupation_Type_West";

    values[] = {0};

    texts[] = {"United States"};

    default = 0;

    };

    #endif

    #ifdef COMBINEDOPS

    class townsOccupationFactionEast {

    title = "$STR_WF_Gameplay_Occupation_Type_East";

    values[] = {0,1,2};

    texts[] = {"Insurgents","Russians","Takistan Army"};

    default = 1;

    };

    class townsOccupationFactionWest {

    title = "$STR_WF_Gameplay_Occupation_Type_West";

    values[] = {0,1,2};

    texts[] = {"Chernarussian Defence Force","United States","United States Marine Corps"};

    default = 1;

    };

    #endif

    :confused:

    EDIT Tried changing occupation faction west to us marine corps and still get tan camo vehicles at the start...could by server be recognized as OA instead of CO?


  3. I apologize if this question is directed in the wrong thread.

    I have tried running both a hosted and a dedicated CO Warfare BE with ace. For some reason the chernarus world loads but the characters and vehicles seem to be of the OA version. When the mission starts as Blufor, the MHQ is the tan Stryker VC. This is very game-breaking as the desert camo does not match chernarus wooded environment. Has anyone had this problem?

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