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IskuP76_Erkki

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About IskuP76_Erkki

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  1. Some of the Reinbow 6s? I'll take your word for that. America's Army would be OK but it fails with the ballistics(doesnt even try really) and the missions are IMHO too Counter Strike-ish with little tactical freedom. Also no sandbox map or an editor...
  2. Really? Pity and a shame, I'm possibly presuming things too much but it cant be that difficult to fix, one could almost think it would be among the first things to look at before any add-ons etc... Especially as many games already have it. Shooting the chambered round while changing mags I havent seen in any game yet.
  3. Hey everyone I have recently downloaded ArmA2: Free and have been testing the game out in both single and multiplayer. So far I have been impressed in many areas, such as the ballistics(including ricochets and wounding), sound effects (mostly...) among other things. However, theres one thing that bothers me. I'm not sure if this is only in the ArmA2: Free and if its a bug or what, but upon reloading, the man drops the magazine, picks a new one and loads the gun. Typically, that is 30 shots available. However if I now reload the gun, ie. when 1 round is already chambered, I should have 31 shots available, but in game I only have 30. I have tested this out by actually counting the shots... Is this working as designed? If yes, does anyone know what is the reasoning behind this? The first thing I was taught about urban warfare was to change mags BEFORE I'm out of ammo to not need to reload and to get 1 extra shot, as well as being able to shoot that 1 round during mag change, if needed. That unfortunately doesnt seem to be possible in ArmA2.
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