NielsS
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Posts posted by NielsS
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id suggest you get used to it, its not going away, if anything steam (and origin etc) will only get more and more common.Weird, when publishers incorporate draconian DRM's everybody's in an outrage but when you need an online service to play a single player game it's business as usual? Seriously i don't see the difference.:confused:
About the 4 second freeze up, i had a similar experience with the game "Singularity" all of sudden. Now i don't know what exactly did the trick but after i performed a number of things including registry cleaning, spyware removal and defragging it stopped freezing up. Perhaps one of these things helps.:)
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4000??I feel a Dragonball Z reference coming up.
"What does it say about that apple thingy?"
"It's over four THOUSAAAAAAAAAAAAAAAAAAAAAAAND!!!!"
;)
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Guess i'm not getting Skyrim then. I hate fucking Steam. If i want to buy a game of steam that is my choice but i don't like it when steam gets forced down my fucking throat, especially when it's a SINGLE PLAYER game, i mean WTF?!!:mad:
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IMO main factor is:1: 4000?? I don't know where you by your PC's man.
2: This is the reason consoles should only have kids games on them.
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*cough* consoles *cough**cough* omg consoles *cough*
*cough* omg fucking consoles *cough*
FPDR
I was kind of hoping after reading all that that the last line would be "- console exclusive" so we don't have to worry about the next crappy console shooter after BF3 and CODMW3.
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What a disappointing post. What developers choose to do with an engine is up to them; but the thread is about what the engine is capable of. Take a look at the featureset and try not to imagine what a moron would do with it, try and imagine what a good developer could do with it.Sorry to disappoint you but the problem is that there are a lot of morons in the gaming industry these days with dollar signs in their eyes. So i get a bit skeptical when there is a new engine with a flashy feature set that looks incredible and then says it's a multicrossplatform engine.
You are right in saying that a good developer could achieve great things with it but good developers are hard to come by and some of them have lame ass publishers like EA or Ubisoft that fuck things up because they need to keep the shareholders happy.
I guess i'm too much of a realist to see any promising games made with this that can truly shine on the PC. Time will tell.
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LOL'd :D Unigine is about as advanced as PC DX11 graphical engines get. I quote:Shader Model 5.0 support
Hardware tessellation with displacement mapping
Screen-space ambient occlusion (SSAO)
Real-time global illumination
Subsurface scattering
Try running their old Heaven benchmark on your current PC and see how well that goes on max settings.
I suggest you reread the info on the engine as it clearly states it is a Multicrossplatform engine. The term multicrossplatform is a bogus term as it simply means "designed for consoles". It does not matter how much flashy features like DX11 and Tesselation it throws at it, it's still designed for 6 to 7 year old tech. :j:
Take Crysis for instance. When i play Crysis maxed out my PC has to work hard to keep the framerate smooth. With Crysis 2 it doesn't break a sweat even though it uses DX11. Why? Because Crysis 2 was made with an engine designed for consoles. Remember Sion Lenton's clusterfucks known as Dragon Rising and Red River? They were also made with a multicrossplatform engine. CODMW3 witch uses a FOV of 55-60 (WTF!!!) is also made with a multicrossplatform engine. Do i need to go on?
The bottom line is that any game made with this new engine for the PC will be a console port so most of them will be mediocre at best.:(
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Yay, another engine created for the aging consoles, ergo nothing new. This engine would not support a game like Arma as it would blow up those precious consoles.
Remember when people went ape with Cryengine 3. At closer inspection it shows that it was a big step down from Cryengine 2 because of the consoles. Don't get fooled with shiny blurry graphics that a Pentium 4 could easily handle.
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Does not matter how you play Battlefield 3, it's still an arcade run'n'gun twitch shooter which begs the question, why they are not using Arma or VBS for this?:confused:
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@ ghost101Hey, now i feel offended ! :p
I dont know why you think that im not able to play ArmA correctly just because i think controls, the interface and command menu should be streamlined...
There is a difference between streamlined controls and "Dragon Rising" like controls(which you like). DR was made for consoles which have limited UI capability's due to the crappy controller they use. Just look at Rage and Skyrim. Those games have controls meant for consoles which make them using on the PC feel awkward and annoying because those developers are too lazy or too cheap to put in proper controls for the PC versions.
The words "dumbing down" and "accessibility" usually causes bad reactions on this forum because they are associated with PC IP's going multicrossplatform and getting ruined because of it. More accessible mission design maybe achieved trough a longer campaign but putting in a console type UI would not be helpful.
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@BFHCxPantherI never was able to see that supressive fire works in ArmA2.
If you give the AI aimbot, sure they will be extrem accurate and thats why you are hiding and retreating. It is not the ability of the AI to supress you, it is just your fear of a AK sniper laying inthe high grass 400m away...although thats maybe the same... ;)
Fact is, at least you cant supress the AI because they dont fear to die during Coop sessions like you do. AI cant be supressed and forced to stay at a static position keeping their heads down. They will fight for death or retreat (run away) and die that way.
What i try to explain is this:
You cant supress a enemy AI HMG position.
You can kill them and thats it...or maybe try do get them to fcus their fire on you while your buddys try to flank them.
Artillery also dont works in supressing the enemy. They will not go into cover and wait till the strike is over...
I can fire a 120mm shell right next to the HMG position, if they dont get killed by the blast then i have failed, because they cant be impressed with such stuff, they will still keep shooting at you instead of stay in cover for some time, recoverying from the shock and blast or maybe try to rout if they think that the next shell could kill them.
AI knows no fear like you, and thats why you cant supress them...and sure, with a aimbot you really have to fear any AI bullet. :rolleyes:
I have successfully surpressed and flanked the enemy AI in Arma using no :icon_confused:ACE and no AI mods. The AI is very capable of doing great things. Furthermore i would like to stress that the AI is very dependent on what kind of CPU you've got. I've seen some very stupid AI on a friends PC with a low end dualcore in it. So check your CPU before you go bash Arma's AI. I have no problems with them and don't need to use any AI mods.
I'm not saying that they can't be improved upon and am looking forward to what BIS will achieve in Arma 3 but it is a LOT better than the AI that comes out of those outdated, overpriced paperweights called consoles.

On the action menu: We do NOT need some console radial crap in Arma. The action menu is fine as it is but may need some streamlining. This is not a console game like in Dragon rising where the UI is limited due to those crappy controllers consoles use.
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its not all that different. I mean okay Yes bohemia may be bigger and have more money and listen to the community as you say, but it still doesn't excuse putting an unfinished game on the shelves that had terrible game bugs in it. I mean come on some of you seem to have a short memory, I can remember when many of the regular popular members on here were going crazy about the bugs arma 2 had, any new arma 2 thread was instantly backed up with complaint after complaint, one member even considered legal action. some of the non bis forums blacklisted the game and gave it a very bad reputation i rememer one forum saying "if the developers cant be bothered to test for bugs properly and get them fixed before release date then why should we be bothered to pay money out for a broken game?" I can remember how the community felt, and the anger posted when a company as big as bis could release such a broken buggy game the way it did. and yes bis did listen to our requests as you truly say, however it still took over 6-9 months after release for any decent fixes to take effect. Manhatten was still twitchy, bitter chill & dogs of war was... well lets not go into that oneSince when is Bohemia bigger than DICE/EA and have more money than them?
I think you got some things mixed up. BIS is a small company with limited resources that produced a game of such scope that it's almost impossible to get all the bugs. Furthermore they had to rely on some pretty bismal publishers who thought it would be ok to release an unfinished game way ahead of schedule (you have to remember that it's the publishers that set release dates, not the developer.) DICE is a much bigger company with a very big publisher (EA) behind it that is going to release a multicrossplatform game with much lower standards. Because BF3 is primarily a console title it should not have many bugs in it due to the fact the consoles are 5 to 6 years old.
Also it looks almost like you're talking about the flashpoint games by Codemasters as i don't recall anyone talking about class action suits against BIS. Get your facts strait please.
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The OA tutorials are a step in the right direction, and they´re much better than what came with Arma 2 vanilla. However, they´re not enough.For example, the HC one explains you how to set waypoints... and that´s it. Details like what type of Unit does what, or how to set up medical support units and stuff like that is left for the player to find out on his own.
You are right about the HC one. I was really interested about HC from the moment it was announced but found the tutorial seriously lacking. There was a singleplayer mission that featured it but i realized after several times playing that you needed to use HC to finish it. The first few times i was trying to figure out why the vehicles wern't moving.FPDR
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Instagoat, what about those training missions that are in Arma 2 and OA?
When i got OA i did the training missions that had the new features in it. Once i did them i was able to use those features in playing and making missions.
Maybe they can be broadened with some missions about the more basic stuff instead of thinking about putting in some consolish radial menu.:ok:
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The beta also seems very inconsistent with performance. Theoretically, my GTX460 cannot run BF3 on Ultra settings and 1920x1080 but I'd been getting solid frame rates at times.However, in other instances, I've been getting massive, sub-20-fps lag, no matter what resolution or graphics settings I used. I can't begin to understand why this would happen.
Apparantly the Ultra settings don't work in the beta. Saw a video where the guy playing said he had it set to High because the Ultra would not work but was still getting fps drops once in a while.
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I just realized something, and I thought I´d share it with you, maybe get some opinions from the community on it and spark some discussion.I think Arma, excluding CWA, is not a game. It is a hobby.
Cheerio
Insta
Exactly. You need to invest time and effort in Arma to get the most out of it but what you get in return is the single greatest gaming experience ever, bar none. There is not one game that comes even close to delivering that.
Unfortunatly the gaming industry today is dominated by dumb, unimaginative, arcade shooters that require no skill and very little effort as the game is doing half of it for you. To go from that to Arma is a giant leap and therefore can be tough to get into. Arma is in a league of it's own and it should stay there. You call it a hobby, i call it an adventure everytime i start it up.
Granted there are some things that can be improved upon but BIS should not remove or change features to much to make it more accessible.
If only 1 of those 7 friends stays with Arma then you should cherish that friend. I'm not saying you should ignore the other 6 but if they can't get into Arma then that is their loss. I also have only 1 friend that plays Arma and we play it quite often but it does not mean that i don't play with my other friends. With the arrival of BF3 i expect too see them more often as a matter of fact.
So keep on playing my friend and i hope you have many adventures in the wonderfull world called Arma.:cool:
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Well 10 USD is 20% of the original price of 50 USD, so each pole option adds an additional 20% to the base price! (I'll see if I can edit the pole now:))Thanx. Appreciate it.
Woah, where the hell did you get that from? :confused:BIS have stated that they are trying to make the game more accessable and appealing to a wider audience, but saying they're trying to "lure in the console gamers" is going a little too far, I think. As PuFu pointed out, most consolers probably won't have the kind of hardware to play Arma3 in the first place, so the only way to lure them in would be to release the game on consoles... not going to happen.
In any case, increasing the price of a game definitely isn't going to draw more people to it. Most Arma fans may see the replay value of the game and realize it would be worth more than 50€/$, but trying to convey that to the general public would be almost impossible. The sad truth is that the Arma series has a reputation for being buggy and difficult for the average gamer to wrap their head around, and such preconceptions are hard enough to kill as it is. Increasing the price will do nothing but raise the bar of entry even higher, and BIS do not want that.
+1. BIS has indeed stated that A3 will be a PC exclusive so why would they be interested in console gamers? The idea behind the "accessability" is that in the campaign you won't have too many missions where you need to lead a lot of AI. Everything else will still be the same.
As for price, if you want BIS to get the most out of your money than you should order through their online service. Any other means will see part of that money go to publishers. So more money from us does not neccesarily means more money for BIS unless you circumvent the publishers.
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I have a suggestion to the OP. I know you are a 'merican (as you put it yourself) but a lot of other countries don't use the dollar (:eek:it's terrible i know) so maybe you could change the poll into percentages instead of dollars. So the second option would be like 10% above standard price then 20% etc. Let's make this an international poll! :bounce3:
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Another thing, i find no matter how good the ai is and what improvements are made, they just don't fight like you would in real life.They need to undertsand fire and movement (and use cover when avaliable while doign so), and this needs to be understood at many different levels.
For example, in fireteams of 4, there should be two 'buddy teams' of 2 men each. They stick and move together. Each team will provide cover fire while the other moves.
Squad level, each fireteam should be positioning and while one or two are giving covering fire, the other one or two move.
I've actually seen them do that in a mission i made. I was assaulting a town from one direction while my friend called in airstrikes to take out the armour. I split my squad in to groups of 4 and then send them to the left, middle and right while i provided overwatch with my sniperrifle. When one of the fireteams encountered buildings they used them as cover and then moved forward in two by two. It was the only time i've seen them do that and have not been able to replicate it. I used no AI mods when i played that mission.
Maybe it was a fluke but it would indeed be great if those squad mechanics can be incorporated into ArmA 3.:)
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Would some kind Beta Tester be kind enough to give us a brief overview of this game? Im curious to:- Does it feel arcadey in that fast twitchy kind of way?
-Are gunfights satisfying and drawn out or super quick and over?
-Are animations as good as they look and do they add immersion?
-Thinks it worth the $60?
Well i don't play the BETA but from the video's it does look very arcadey and twitchy. Also in terms of gunfigts, there are no ballistics in the game and in the video's everybody is firing autofire so don't expect long drawn out firefights. The good animations you're seeing are only in SP. The dragging of wounded are actually only cinematic. To me it looks like it's more like BFBC2 and CODMW2 than a BF game so not worth the money.:(
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They don't have unlimited ammo. Once they are low on ammo they inform you so you can either have them pick up ammo or switch weapons from a dead enemy/friendly soldier.
There is a mod that let them do this automatically but i can't remember waht it's called. I do know that it adds an entry in your action menu that gives you a menu to change some settings.
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Don't you mean the Aspartame munching, sugar fuelled, red bull hyped, alpha/beta state laden'ed turkey twizzler scoffing, spiral eyed, reactive, hived minded, unaccountable, cotton wool safety netted, glaze over when lightly challenged, linear thought processing narcissisticly trained "me" generation X millennial rug rat demographic?:)
That's just splitting hairs.:pet5::lecture::681::D
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The problem is that COD games are marketed towards 10 to 12 year olds who need their hyperinduced paranoid dellusional fix to give their boring ass lives some meaning. Arma 2 is marketed towards a more mature crowd (i'm not saying that you and your father are not mature so hear me out) that like a bit more planing en realistic approaches to the genre.
Arma 2 focuses more on the sandbox experience than on storytelling. In COD it's all about the hollywood cinematic feel while being held by the hand and having the game do half of it for you.
You can get the big war experience in Arma 2 but you need to be good in mission making and script making. In ofp1 i made a omaha beach landing type mission that had the feel and atmosphere from the movie "Saving private Ryan". In the end i was very pleased with the result but it took me the better part of a year to perfect it. You just have to invest time and effort in this game wich is something that is unheard of in a COD game.;)
It's like my sig says: it's not a game, it's an adventure.
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Hasn't the PS3 -for example- 8 cores and six are accessible concerning game development? I think a major problem is that parallel programming is still in its infancy...but to be fair Arma 2 uses already one core exluslively for AI...think that's pretty (still?) unique.My point was not so the pathfinding issues but more the higher level AI, also including the rpg aspects
True. but with multicrossplatform games the lowest platform is the xbox360 and therefore the capability's of the PS3 are not used to it's fullest. Wich is why PC gamers have no love for console ports.
Bioshock Infinite
in OFFTOPIC - Games & Gaming
Posted
Bioshock 2 only had 5 hours for SP because they introduced MP wich sucked balls. About the video, don't believe the hype. It's clearly CGI using some ingame models. Elizabeth's movements are too smooth.