Cool_Story_Bro
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10 GoodAbout Cool_Story_Bro
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Dugara
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ARMA 2 inquiry
Cool_Story_Bro replied to Cool_Story_Bro's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I placed your script into the initialization of a game logic (object) piece. The chair exists but it lacks the ability for someone to sit down on it. What is going on? Here is my ship anyhow: http://forums.bistudio.com/showthread.php?139027-My-large-flying-object-demonstration&p=2211144#post2211144 -
If this is not the suitable section for this topic, maybe someone with sufficient authority can convey it to the appropriate section. It looks like a UFO at night time. Do the gunners appear slightly inactive to anyone else? If so, is there anything I can do about it?
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ARMA 2 inquiry
Cool_Story_Bro replied to Cool_Story_Bro's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I feared your former solution would be so; however the latter is much more intriguing. I've dedicated probably over 500 hours to ARMA II (most of it having been spent in the editor) and have never seen folding chairs. Where are they located?! -
Ok, so essentially I have constructed a huge mothership in the editor that flies and whatnot. The problem is that unless units on it are "holding" onto something (i.e., operating an M2 or any other static object), they will be flung off of the vehicle by its propulsion. Is there any way to correct this? It isn't a huge deal, really. :cool:
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Invasion 1944 v2.5 (CO)
Cool_Story_Bro replied to SFG's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I tried that, and it didn't drop the bombs on the given location. Would you know what the script might be? -
Invasion 1944 v2.5 (CO)
Cool_Story_Bro replied to SFG's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I mean the for the AI. -
Invasion 1944 v2.5 (CO)
Cool_Story_Bro replied to SFG's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How do you get the B-17 flying fortresses to drop their payload? -
Invasion 1944 v2.5 (CO)
Cool_Story_Bro replied to SFG's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I can't seem to get this to work on Steam. I updated the game to 1.59 and placed the @CBA folder in the game's directory (ARMA II: OA). Afterwards I proceeded to install the mod into the same directory. Done right? No, I launch the game and there's no option in the expansion section to enable any mod. I also launched the game through the combined operations mode and I added that set launch option code to the property line and nothing has worked so far. Help plz. Edit: I got it to work! I used the wrong code in the property field!