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Posts posted by AustinAtSt
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I cant seem to get any script working for that. I have no idea how to code anything on my own
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You can use a "fired" eventhandler.Look here.
Ok will do! Ill post the script something if it works
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Im a bit of a script noob and i tried making a condition that when a player is in combat, music plays.
So far im only able to get music playing once Opfor detects Blufor using triggers. This works fine, but i want to elaborate on it by making music
only play once players are in combat.
I have the looping music script, but how do I activate it when OpFor are firing at Blufor? Or vice-versa?
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[quote name=sxp2high;2287794
Attaching a logic' date=' and then attaching the cam to it, instead of the heli.
Something like this:
_center = createCenter sideLogic;
_group = createGroup sideLogic;
_logic = _group createUnit ["Logic", [0, 0, 0], [], 0, "NONE"];
_logic attachTo [_littleBird, [0, 0, 0]];
_camera attachTo [_logic, [0, 5, -1]];
Ill deff give this a go. I would put the mission file but it requires too many specific mods. And ill also see if this fixes the "jerky" camera as well.
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Setup:
A camera follows 3 little bird helicopters on route to an LZ, randomly start spazzing out. This only happens when in camera mode and not player mode.
Video:
Solution? Mod error? General game glitch??
Also while im here, what's the new script for **soundFading since the original doesn't work anymore?
Looping music while in combat
in ARMA: ARMED ASSAULT / COMBAT OPERATIONS - EDITING
Posted
I just found this!
http://forums.bistudio.com/showthread.php?121319-FiredNear-Event-Handler