On_Sabbatical
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Everything posted by On_Sabbatical
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i have a better solution: Learn how to play without TAB,i did it and it works :D
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ARMA 2: OA beta build 84580
On_Sabbatical replied to carlostex's topic in ARMA 2 & OA - BETA PATCH TESTING
Interpolation means that between two positions the player movement will be simulated according to a function so as it looks like a continuous movement,and yes you'll be able to shoot targets between those two positions. -
i see now :) I have some problems with my gaming rig (after windows update) and can't run a DS with beta on it to test that setDir bug,so if someone can do it,it will be really helpful. Just open contruction menu and try to put some defences and walls and see if they keep same direction after being built.
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Please, We're talking about bugs :D,i mean a game bug @PvPscene boy Excellent thread by the way.
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i think it fails because maps are small ,no carriers,no cruise missile,base system is stupid (sorry for this one),AI is unreliable (i rarely use AI) and finally TAB button.
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Come on guys,get some more coffee machines and solve more bugs... Seriously who cares about: Bug #22560: [83110] Bullet spawn position wrong in burst mode for high RoF vehicle weapons, causing visual weirdness ????? I just want to see a helicopter blowing in air when i put a MAWWS bullet on its face .... :D
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ARMA 2: OA beta build 84554
On_Sabbatical replied to buliwyf's topic in ARMA 2 & OA - BETA PATCH TESTING
@Brainbug, I tested only on the warfare server,maybe i should create a DS with last beta on it and check.i wanted to show you what i'm talking about but my ticket got removed. -
ARMA 2: OA beta build 84554
On_Sabbatical replied to buliwyf's topic in ARMA 2 & OA - BETA PATCH TESTING
setDir is always broken .... -
so let's sk developpers for inlimited viewdistance and no warping.
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ARMA 2: OA beta build 84527
On_Sabbatical replied to carlostex's topic in ARMA 2 & OA - BETA PATCH TESTING
last version know with corrected setDir is 84290 -
ARMA 2: OA beta build 84527
On_Sabbatical replied to carlostex's topic in ARMA 2 & OA - BETA PATCH TESTING
setDir always broken ... thanks for the patch -
i copy paste this excellent request from another member: After the nice technical realism in A2, i strongly wish at least some taste of realsim in gameplay. 1: No Tab-lock, 2-lock and auto-lock(A2:Metis, Nlaw..) or at least the possiblity to turn it off. 2: No Radar or only for Aircraft/AA showing air contacts only (like real radar). To explain why those changes are needed to make the gameplay realistic i will use examples from the Arma2 Warfare mode, which i play mostly and in which i know peoples gameplay behaviour. Of course other gamemodes would benefit too. Let's begin with the most critical part - aircraft. When playing Warfare in a chopper with guided weapons, you press the tab-button all the time to lock on every enemy vehicle/aircraft in your range(up to 9km) and to instantly shoot a missile everytime you lock something. This way you can "clean" an area, which only depends on your locking range, from enemy vehicles completely. You do not need to see anything, just press tab-fire-tab-fire-tab... rearm fast and get back up. - The kill messages will rain on the screen. The effects of this gameplay mechanic are huge. 1. The victims view: You get killed from a chopper which is 5km away and which you cannot even see, as well as it can'T see you. Could something be more frustrating? Now you have 3 possibilities: #1:Stop using heavy weapons, move on as an infantry man #2:Buy another tank and use the minute untill you get shot again (and show them your base position with this) #3:Get an AA-vehicle, turn the engine off(to prevent getting locked, if you are already locked it doesn'T help) an press tab like an idiot yourself - the faster guy wins! 2. Hiding, stealtch operations - adapting to your environment - becomes impossible. You are in a tank and saw multiple enemy tanks using a street? You want to move in a valley or a think line of shrubbery so they can't see and shoot you? You want to try to get behind the enemy lines in a vehicle without beeing seen? Well, if you are good, noone will see you. But... BOOM. Welcome to Arma! 3. War games/sims like Arma give us this fun, because they are competitive (you maybe noticed a lot more males than females playing it ) You try to play well - and to define how well you play you need others. Tab-lock makes a players success independant from his skills/intelligence. This might be an explaination why tab-lock ruins the fun of MP players so much. 4. There is no need for pilots to develop skills. Some maneuvers might look cool or give you a small benefit - but you don't necessarily need them to be succesful - there are no "pros" like in other games. Next part - Tank gameplay. To use a tank effectively in PVP frontline fighting, you basicly do the same like in a chopper - get in the driver seat, ai in the gunner seat and spam tab. One Abrams tank round is enough to destroy or disable every other ground vehicle. So the tank which shoots the first round will win! Since the gunner aims for you, you don't have anything to do than pressing tab, waiting for the cannon to stop moving and press fire. Players behaviour in Warfare can be called "blind". You can stand in the open field, 400m away from the enemy moving tank and point an AT launcher at him, he won't see you. All the information needed are given by the radar and the locking results. Players watch the radar while driving a tank, not the outside. -> There is no realism in gameplay, the abitilities of all vehicles might be realsitic, the physics might be realistic(thats a different topic) but players do not behave like they would do if this would be real!!! -> The atmosphere of war, the thrilling tension in the air caused by the fact that you can never know where the next enemy might be won't come up. There is no realism in gameplay! Infantry - Autolock weapons like Metis. I don't think i have to write much about this now. No skill needed - shoot and forget - get on a hilltop with some more missiles in a truck and destroy every single enemy vehicle or static defence from 4km away! Rape 60% of the map just by yourself! The 30 guys in the enemy team can't do much in the next time! And yeah where do the new locks move to? where do they come from? GZ! you found their base! -.- -> the disbalance of infantry / tanks. You use infantry to fuck up tanks, not other way round, like it should be. You should NEVER be allowed to shoot something you cannot see/don't know about! You cannot act without information! When i go through the threads in this forums i can see so many threads concerning problems which were created by tab-lock or are results of the 3rd or 4th part of a causal chain leading back to it! It is sad that such a great game like Arma gets destroyed by relatively little things like tab-lock or netcode problems! I don't see a third problem coming close to the importance of these two. Thank you for reading, i really hope very much that this doesn't get spammed away from the devs minds!
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mitchum colours :D
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ARMA 2: OA beta build 84467
On_Sabbatical replied to buliwyf's topic in ARMA 2 & OA - BETA PATCH TESTING
please,release a version with corrected setPos and setDir -
ARMA 2: OA beta build 84467
On_Sabbatical replied to buliwyf's topic in ARMA 2 & OA - BETA PATCH TESTING
I experience the same bug as Brainbug,setDir is broken that 's for sure -
Patch 1.60 - The Good News and The Bad News
On_Sabbatical replied to suma's topic in ARMA 2 & OA - BETA PATCH TESTING
Wise choice dude, I'm sure that interpolation will work in 1.60. -
ARMA 2 : OA beta build 84391
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
this beta is bugged for MP bullets go through ennemies,need to make sure though -
ARMA 2 : OA beta build 84391
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Can you add a button in options,"Fix personal bugs" :D It would be awesome. Excellent release,gonna test (i had lags using 290) -
Still warping / Network Lagging
On_Sabbatical replied to tarabas's topic in ARMA 2 & OA - TROUBLESHOOTING
Come on guys,arma is not a game like the others. It's not easy to solve these problems,just keep positive attitude and stop whining. I ve played few hours ago on XR DAO server using friendly parameters,but still had warping... (i was the only one on server) -
ARMA 2 : OA beta build 84290
On_Sabbatical replied to humvee28's topic in ARMA 2 & OA - BETA PATCH TESTING
Well, i can't say more :D -
ARMA 2: OA beta build 84260
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Excellent :D -
ARMA 2 : OA beta build 84290
On_Sabbatical replied to humvee28's topic in ARMA 2 & OA - BETA PATCH TESTING
now i can put maxframesahead=1 without having a crash ... thanks :) -
ARMA 2: OA beta build 84260
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
ETA on 1.60 ? (approx) -
ARMA 2 : OA beta build 84156
On_Sabbatical replied to humvee28's topic in ARMA 2 & OA - BETA PATCH TESTING
good luck with the interpolation :D, What about this major issue ? http://dev-heaven.net/issues/23028 -
ARMA 2: OA beta build 84108
On_Sabbatical replied to suma's topic in ARMA 2 & OA - BETA PATCH TESTING
can you fix that viewdistance bug ? There are things that shows up only when you zoom.