napod
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Thank you both so much, works and everything ;)
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I want to create a scenario: The resistance steal 2 trucks from the russians and driving it to their base. how can I create a trigger (I belive it's a trigger), that says if the trucks reaches the base, the objective is complete? I don't want to use 'resistance' and 'present', since it's their base, and there are already resistance units there.
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question about assign target to unit
napod replied to napod's topic in OFP : MISSION EDITING & SCRIPTING
yes, thank you very much :) -
Is there a way to command a unit (not ingame) to never attack an other specific unit?
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ran into trouble with triggers and waypoints
napod replied to napod's topic in OFP : MISSION EDITING & SCRIPTING
once again, you saved the day, thank you very much :D one last question, how can I activate a trigger only if a specific objective is complete? (I've tried "2" objStatus "done"==1, incorrect). -
ran into trouble with triggers and waypoints
napod replied to napod's topic in OFP : MISSION EDITING & SCRIPTING
thank you very much, it works :) another thing, I want to activate a trigger when 5 specific tanks are destroyed, a radio message pops out. so I named those tanks, created a trigger and wrote in 'condition' !(alive tank1). so far no problem, but when I add the same command for tank2 (in the same trigger same 'condition' bar. at the end it's something like !(alive tank1) ; !(alive tank2)), it tells me "Type Bool, exept Nothing". Can I get help on this one please? -
ran into trouble with triggers and waypoints
napod posted a topic in OFP : MISSION EDITING & SCRIPTING
I want to tell a group of planes to go and assist some group of tanks that is under fire, and then go and destroy a bunch of tanks. The planes are flying to assist the group, but then they leave to destroy the tanks, without taking out all the units that attacked the group. So I have tried this: - I've created a trigger in the group of tanks area, on 'Activation' I chose 'East' and 'Not Present'. in 'On Activation' I wrote trig1=1 and a radio message. - In the waypoint that lead to the bunch of tanks that need to be destroyed, on 'Condition' I wrote trig1==1. In theory, when there isn't any russian unit in the trigger's area, the trigger is activated and sends the planes to the second waypoint with a little radio message. The trigger does activate the radio message when there isn't any russian units, but the planes are still going to the second waypoint, regardless to the trigger, without destroy all of the enemy units. Can someone help we with this? -
I've thought about your idea, but since the East isn't in the Trigger area in the first place, as soon as I start my mission, it ends (cause the ruskies didn't reach the base/trigger area yet).
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It works, thank you :) I want to ask one last question, sorry for being such a pain in the ass. I've created a scenario which the soviets are attacking an american base. I dont know how to make that the West will win if they killed every soviet in the area of the base or made them retreat or lose if the East killed all of the West soldiers in the base.
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haha its working, thank you a NiKiller very much. I would like to ask another question, how can I create an objective to destroy a specific unit?
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I ran into a problem while trying this. I've created a description.ext file and wrote in there: In the mission editor,I've created a trigger that will command a group to go to a certain waypoint. I chose 'Alpha Radio' under 'Activation' and in 'On Activation' I wrote: (the blackop1 is the name I gave to the unit).When I give the radio command to the group ingame, the group does get the radio command and starts to move, but there isn't any radio message.
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Is it possible to take a vocal side radio message from one of the game's missions and use it for another mission? Thanks for any comments.