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thetrooper

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Everything posted by thetrooper

  1. thetrooper

    Dog Fight ccommunity (aircraft)

    Count me im. PM sent
  2. thetrooper

    Dog Fight ccommunity (aircraft)

    Gleeming. We'll have to try them out during the week one night.
  3. Hey. I got a condition in a trigger that doesn't seem to work: !(isEngineOn jet) && jet in thislist && taskState task8 == "SUCCEEDED"; It runs fine without the taskState task8 == "SUCCEEDED"; It was something using from Arma2, but not sure it needs to be something else, or is there a conflict?
  4. thetrooper

    Any ideas why this won't work?

    Ah, tht could explain it. I'll have a go at this first later on tonight. Thanks for the input.
  5. thetrooper

    Dog Fight ccommunity (aircraft)

    Sounds good Etzuu we will need a server at some point. I'm currently in the process of finishing building a SP mission this week then can work on a community. I'm sure there will be interest
  6. Hi all, I know how to use the following below, but can get tedious working out the the actual waypoint if you have a lot of them. deleteWaypoint [_grp, 2] You can name your waypoints, wondered if fit works by deleting it by a name as opposed to a number? ie deleteWaypoint [_grp, mywaypoint] ? (I did try this, it doesn't work)
  7. thetrooper

    Delete AI waypoint by name

    Yeah it works fine now. Nice one!. Only thing is the report file shows a couple of errors. Don't know what the effect of it is if any, but just so you know. Error in expression <s_array = _this select 1; if (typename _caller != "GROUP") then {_wp_grp = gr> Error position: <_caller != "GROUP") then {_wp_grp = gr> Error Undefined variable in expression: _caller
  8. Hi all, I'm using acondition for if a unit hasweapon, but I don't know what I need for a helmet? Helmet is H_PilotHelmetFighter_B It doesn't work with hasWeapon. Any ideas?
  9. thetrooper

    has helmet or head gear

    cool, is there a way to put it in a trigger condition though like player hasweapon "arifle_MX_ACO_F" && .......
  10. thetrooper

    Delete AI waypoint by name

    Oof, just had a go but got some errors in my report. by the looks of it I got to change something in the following? (delWP_name.sqf) private ["_caller","_wp_grp","_wp_names_array"];
  11. thetrooper

    Delete AI waypoint by name

    Still kind of stuck on this one. It would sole a lot of problems. If anyone could help.
  12. ah now that's a game changer. Yeah the heli isn't done yet. Quick question then. I got the following in the .rpt file. I have no idea what it is. Is it normal or is there something going on that I need to sort out? String STR_A3_dlc_loading_screen_text not found Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listpreinit Attempt to override final function - bis_functions_listpostinit Attempt to override final function - bis_functions_listrecompile String STR_A3_dlc_loading_screen_text not found Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow String STR_A3_dlc_loading_screen_text not found String STR_A3_dlc_loading_screen_text not found
  13. thetrooper

    Any ideas why this won't work?

    ok, this isn't working. Task 8 is completed. There's another option, though don't know the syntax. There are two possible triggers that can complete task8. So this is what I'm thinking. Either two triggers need to be activated: triggerActivated endead || triggerActivated enrun These have to be present or true though. !isEngineOn jet && jet in thislist; How do I put that together?
  14. thetrooper

    Dog Fight ccommunity (aircraft)

    On the positive side, there would always be people about if someone wants to do a bit or arma dogfighting various times of the day or days in the week
  15. I need to get hold of some software or something to pick up errors. Any ideas what to use and where to get it from?
  16. thetrooper

    Dog Fight ccommunity (aircraft)

    Yeah of course.
  17. thetrooper

    Any ideas why this won't work?

    Cheers, I'll give it a go when I get home tomorrow.
  18. thetrooper

    Nimitz Life

    I wouldn't know where to start creating a MP mission at that scale. Nice idea though
  19. thetrooper

    Any ideas why this won't work?

    Hi, yeah its defined. It's the code is fine then there's definately something else. Not at my compfor acouple of days, it must besomething to do with the objective not completing properly.
  20. Hi all, I seem to remember probably from Arma2 you were able to change the text on a normal waypoint. For example instead of move you could have custom text? Has that feature been removed or am I going barmy? Only get an option in editor to give it a name
  21. thetrooper

    Dog Fight ccommunity (aircraft)

    @[EVO] Dan. Helicopters are good and like you said worth the weight in gold when you have infantry. For the use of jets, not so good. However, I'm talking about Air combat dogfighting against eachother. A community of various teams battling it out. Nothing wrong with having a section in the community for Helicopters though. Itall fits in the flight category.
  22. thetrooper

    Dog Fight ccommunity (aircraft)

    There's a few good ideas out there. Like it. Keep them coming, I'm working on a website at the moment. Will obviously take time work etc. Helicopter pilots are something I never really thought about. Maybe somewhere for other clans to poach for whatever they do. Kind of a cyber merc lol. Looking to develop a profile area so each pilot can have a public profile to share? Meanwhile, maybe a monthly download for members to download with skins etc so everyone's on the same page. F18 would be a good option and the flanker when it comes in. Keep posting ideas, I'm taking note ;)
  23. Hi all, I've got a spawned waypoint for a jet I've spawned. It doesn't like to keep the height I set is as. It decides to take a nose dive to a lower altitude. man1wp = man1Grp addWaypoint [markerPos "wp1", 1]; [aacGrp, 1] setWPPos markerPos "man1wp"; [aacGrp, 1] setWaypointSpeed "LIMITED"; [aacGrp, 1] setWaypointBehaviour "SAFE"; [aacGrp, 1] setWaypointFormation "COLUMN"; [aacGrp, 1] setWaypointType "MOVE"; Is there anyway I can set a heit in the waypoint? Also if I can add a height to the waypoint for player will the waypoint show up at that hight?
  24. Hi all. I remember is Arma2 that you can create a height for an object using the following. en1 setPos [getPos en1 select 0, getPos en1 select 1, 500]; I've got a bug in my script which I can't find at the moment, don't know if this script still works in Arma3? Basically I've spawned an aircraft but want it to be flying.
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