colosseum
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Posts posted by colosseum
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Sorry, let me back up a bit -- the anims for the L1A1 and "retro" FALs in Toadie's NIArms pack were created by someone else -- not by Toadie. The DSA FALs in his pack have a really nice Toadie-like animation. I never understood why the Toadie animation wasn't carried over to the other FALs in the pack.
Not a dig, just an observation. 😉
Is there any update on the FAL for GREF though? 🙂
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Any update on the FN FAL or M16A2 for the HIDF faction in GREF?
Would love to see the FN FAL with proper animations (not the awkward old anims from Toadie's pack)
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I love this mod -- truly some of the best, most detailed uniforms available in-game. Really looking forward to seeing your take on the 3rd pattern jungle fatigues -- especially if you plan to provide lowland ERDL versions of these!
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Not sure if this is the right thread to discuss a GREF issue, but the sights on the M1 Garand are just terrible. They're superbly modeled -- but nearly impossible to use as-is. In real life the eye focuses on the front sight and the target, and the rear peep sight is blurred (not so in-game). Other games (and mods) get around this by making the rear peep sight a large ring. The M16s in RHS seem to do this a bit. Any chance the Garand model can be updated to match? Acquiring targets thru the current sights is just god awful. The weapon is so well done otherwise... such a shame it's barely usable in-game!
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Does anyone have any tutorials or advice on how to use the AGM-88 HARM anti-radiation missiles with the F-16C? I equip the HTP and hit "search for radar targets" and nothing seems to happen.
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Incredible work! Thanks so much guys!
You've really made A3 playable for my friends and I. We just couldn't ever stomach the futuristic stuff.
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Beautiful!
Really looking forward to all the releases coming up. Can't say enough good things about toadie's work.
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Sorry to constantly ask but when will we get the SIG mod? :)
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I vaguely remember seeing a post in this thread (maybe it was the OP that has since been edited) that appeared to show a bunch of "one off" weapons that were in the works - stuff like an SMLE, Sterling, Sten, etc. Any idea what happened to that?
I'd love a little bit more variety in the available A3 weapons. ARs and AKs are great but having some more vintage stuff would be most welcome. Especially with the excellent animations and ballistics toadie provides!
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If the commission is really an M1903, then please do it. ;)
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Awesome stuff. Can't wait to see it in game!
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Thanks all for letting us know! I was just curious since I felt it had been quite a while between posts from toadie or Spartan. As always your work is appreciated!
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What's the status of the SIG addon?
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Thanks gents - as always your work is appreciated!
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Any ETA on the StG57s? Dying to use them in-game...
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Can someone link the Patreon page and the list? I can't seem to find them anywhere.
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I'm curious if it would be possible to add a setting that enables the ACE wounding mechanism. Right now we're playing with ACE enabled, and the revive system (obviously) interferes with it.
Any ideas?
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Let's see a K31 next!
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Why don't you just let Toadie respond. ;)
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Great stuff. Such a shame that BIS has the time to make a "Karts" DLC but the Arma series remains without bolt cycling animations or functionality 14 years after OFP was released. Thank god for the mod community...
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Can anyone point me to actual documentation regarding the medical system in ACE? I'd like to set it up to allow reviving "dead" players, but I can't figure out how to make that work.
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Still having trouble with it - I'm also using the AiA Sahrani and not the SMD Sahrani. I wonder if the airports are correctly coded in AiA Sahrani?
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OK, so to use the "waitUntil" option, I would place that before each unit's gear script in their init box? Or would I place it into the loadouts.sqf file before everything?
Also - for CBA_fnc_globalExecute, would I want to execute the script on all, clients, or server? And would this be executed from the init.sqf file, calling a "crate_loadouts.sqf" file? I'm unfortunately not very good at scripting (despite working in software development...) and the order of initialization for arma missions escapes me.
RHS Escalation (AFRF and USAF)
in ARMA 3 - ADDONS & MODS: COMPLETE
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Sorry for asking -- just wondering. 😉
The quality of the work in RHS is so good I'm just anxiously awaiting the next releases!