colosseum
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Everything posted by colosseum
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COOP 10 Chernarus Apocalypse, part three - Addon-free zombie horror!
colosseum replied to celery's topic in ARMA 2 & OA - USER MISSIONS
Can't wait! Especially with CWR content! -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
colosseum replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
Played this today with some guys online, using my computer as a listen server. 11 players, two of which managed to find military vehicles (one a HMMWV with an Avenger and a UAZ with DSHKm). Those two drove to Devil's Castle and cleared it out, then set up shop. They then placed a map marker reading "SAFE ZONE". As we all invariably headed there, they stopped every new arrival at gunpoint and demanded all their bandages. Those who didn't comply were shot... needless to say this wouldn't stand, so a group of us got together and attacked them (by now their group had grown to 5 men all well-armed), and we ended up barely being able to kill all of them before a JIP guy drove up in a civilian car trailing about 50 zombies. During the resulting firefight we all died. It was hilarious. Thank you craig. -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
colosseum replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
What island do you guys normally play it on? I usually do Lingor but recently switched to Chernarus and encountered a lot of problems with the escape helicopter spawning on top of a mountain but clipped into a bunch of trees. Also, it seemed like the escape helicopter spawned within 500 meters of our starting position. I know it's random but it felt way too easy! -
Escape Chernarus (Mission Release)
colosseum replied to engima's topic in ARMA 2 & OA - USER MISSIONS
Brilliant, I can't wait. We've played it several times, usually just two of us but once with 3. Friend and I actually got spotted near the Devil's castle area and managed to fight off 35 enemy (total killed between us) before finally being killed by a BMP-3 (we had no AT weapons). One thing we noticed was that if we restarted, sometimes the guarding squad at the very beginning would kill us while we spawned. This is fixed by restarting the server. This mission is fantastic and with the bugs fixed I will really enjoy it. -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
colosseum replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
Hey there Craig, While playing with I44 enabled I get massive lagspikes as a listen server host. I have a feeling it has something to do with the total conversion nature of the mod. Will give it a try with I44 disabled tomorrow. So far I really like what you've done. Roommate and I start together and do the sidemissions whenever possible. Great stuff. -
Escape Chernarus (Mission Release)
colosseum replied to engima's topic in ARMA 2 & OA - USER MISSIONS
Great mission, though we ran into a problem... all the enemy soldiers at the communications posts are captive! They all stand there with their hands behind their head and don't react to us. Very disappointing after a quite successful escape and evasion game that lasted 45 minutes only to find that the game screwed up! I know how much of a pain in the ass A2 is about mission design so this is obviously nobody's fault, I just wanted to report it to the mission designer. We are running A2 Combined Ops v1.60 playing LAN with my computer hosting it. No mission problems other than this. Great mission otherwise, probably one of the most fun missions I've played ever! Kudos for great work and I'm sure the captive problem has a fix. Does anyone know if savegames work well with this mission? -
Hell in the Pacific MOD
colosseum replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This looks great, can't wait for release!! -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
colosseum replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
This looks great. My housemate just bought a new PC so we've been playing A2CO and I might have to give this a shot. Does it still work on other islands just by changing the mapname in the folder link and recompiling? Also, I've fooled around with some of my point-to-point travel zombie missions using Inv1944 weapons and it's pretty fun. Only problem is that it requires the (IMO) massive 1944 mod. -
COOP 10 Chernarus Apocalypse, part one
colosseum replied to celery's topic in ARMA 2 & OA - USER MISSIONS
addBackpackCargo. ... that would make these missions far too easy and would remove the fear of death for the player, since he's not penalized in any way. -
COOP 10 Chernarus Apocalypse, part one
colosseum replied to celery's topic in ARMA 2 & OA - USER MISSIONS
I don't use Six Updater... sorry... and no I have never picked up the PK but I can see no reason why using some weapon would kill your game. I live out in the middle of nowhere USA so my connection is pretty bad, usually 1.5 mbps download speed and an even worse upload speed. -
All, Not sure if this is the right place to post this but I can't find pertinent information anywhere else. Me and some friends are looking to buy some game server space for Combined Operations, and we're not sure where to start. We'd need at least 16 player slots (preferably more) and the ability to play any custom missions I make. Where do I go to get access to a server that can do this, and does anyone have any specific recommendations? Google just turns up a lot of BS that doesn't really seem trustworthy to me. Thanks in advance!
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COOP 10 Chernarus Apocalypse, part one
colosseum replied to celery's topic in ARMA 2 & OA - USER MISSIONS
I've never had that problem playing this mission -- with 6 of us we've gotten the photos and won the mission with nothing like that happening. It might be your connection? -
COOP 2 Island Escape v1.1 - Fight the zombie hordes on Mana Island in scenic Fiji!
colosseum posted a topic in ARMA 2 & OA - USER MISSIONS
http://dl.dropbox.com/u/16140164/ArmA2/islandescapelogo.png (251 kB) COOP 5 Island Escape @ v1.4 By Colosseum Map: Mana Island, Fiji (by Prowler.wolf) Players: 1-5 Story: After narrowly escaping Lingor, Tanny and Dixon were recruited by a group of wealthy elite (mostly politicians, financiers, and celebrities) to provide security at their island retreat in Fiji. The elites thought their secluded hideout would be the ideal destination to ride out the zombie apocalypse, but they were wrong. The island was overrun shortly after they arrived, and the elites took to sea to escape, stranding Tanny and Dixon on the beach. Tanny is an accomplished fixed-wing pilot, and there is an old plane at the airstrip on the west end of the island. Get there and escape. Description: This is a cooperative zombie mission akin to Chernarus Apocalypse by Celery. The players must work together to survive with the odds heavily stacked against them. Features: Credits: Mission: Colosseum (Ian) Scripts: Celery Mana Island (Fiji): Prowler.wolf Apocalypse series concept: Zipper5 and Celery Noises and screams: Thief II: The Metal Age and freesound.org Requirements: ArmA2: Combined Operations (or equivalent) BAF (recommended, but will work without) PMC (recommended, but will work without) Mana Island (Fiji) Community Base Addons Installation: Put the pbo file into your ArmA 2\MPMissions folder. THIS IS A BETA RELEASE. Please report any problems you encounter! Changelog: DOWNLOAD: Download v1.4 Download v1.3 (Armaholic mirror) (buggy release!) -
COOP 2 Island Escape v1.1 - Fight the zombie hordes on Mana Island in scenic Fiji!
colosseum replied to colosseum's topic in ARMA 2 & OA - USER MISSIONS
Gah, I tried and tried to fix that in the latest version. Guess it still doesn't work. I'll take a look at it this weekend and see if I can get it working. Glad you liked it. :) -
COOP 2 Radio Relay - Short two-player zombie coop mission on Proving Grounds
colosseum posted a topic in ARMA 2 & OA - USER MISSIONS
COOP 2 Radio Relay v1.0 By Colosseum Map: Proving Grounds Players: 1-2 Story: You and your comrade have been sent to repair a damaged amateur radio repeater system in the old proving grounds. Your standard hand-held military radios don't have the range to establish communications past a few miles, but the repeater can be jury rigged for over-the-horizon coverage. Your commander wants you, the only officer in the platoon with any knowledge of radio, to get to the repeater and repair it. You camped at an abandoned farm last night, and have planned to step off this morning at first light. Description: This is a cooperative zombie mission akin to Chernarus Apocalypse by Celery. The players must work together to survive with the odds heavily stacked against them. Average play time is about 10-15 minutes. This mission is considerably more difficult than my previous zombie missions: even as the creator (knowing where all the ammo caches and supplies are located), I can only beat it about 1/5th of the time! Mission works like this: get to the custom-built repeater tower (look for an antenna on top of an illuminant tower... sorry, best I could do...), fix the repeater with an action, and then escape. I am a ham radio operator so figured I'd throw a mission together around establishing reliable communications (which is what repeaters do). Fairly straightforward mission and challenging even for experienced and advanced anti-zombie players! Features: Credits: Mission: Colosseum (Ian) Scripts: Celery Apocalypse series concept: Zipper5 and Celery Noises and screams: Thief II: The Metal Age and freesound.org Requirements: ArmA2: Combined Operations (or equivalent) BAF (recommended, but will work without) PMC (recommended, but will work without) Community Base Addons Installation: Put the pbo file into your ArmA 2\MPMissions folder. DOWNLOAD: Download v1.0 Download v1.0 (Armaholic Mirror) See my other zombie missions: Island Escape v1.5 (Fiji) -
COOP 2 Radio Relay - Short two-player zombie coop mission on Proving Grounds
colosseum replied to colosseum's topic in ARMA 2 & OA - USER MISSIONS
Right on. I'll update whenever my friends do. Anyone have a chance to test the mission? -
That's Arma not being the best CQB simulator. The trick with these zombies is to never, ever let them get close.
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Where to find a server provider?
colosseum replied to colosseum's topic in ARMA 2 & OA - MULTIPLAYER
Do these companies make you agree to pay for a set period? Do I have to buy 6 months' worth of server rental? Or a year? Or can I just pay for a month at a time? -
COOP 2 Radio Relay - Short two-player zombie coop mission on Proving Grounds
colosseum replied to colosseum's topic in ARMA 2 & OA - USER MISSIONS
That explains it. I'm at v1.59 as of today but might upgrade soon if it's an improvement. I play with a lot of guys on Steam and I imagine theirs is auto-patched to 1.60 if prior experience tells me anything, which means I have to update anyway! -
Co10/Co05 - The Jackals: No-fly zone
colosseum replied to wiggum2's topic in ARMA 2 & OA - USER MISSIONS
I love missions like this. I made a similar one on Fiji where you play as Tanny and Dixon (who else) and have to fight ION patrols etc. I quickly learned that all the Rambo and Far Cry bullshit will just get you killed (like in real life) and had to totally rethink my approach. I found out that the most fun thing to do was to sneak past patrols, ambush lone sentries, do hit and run tactics, etc. IMO much more fun than conventional force-on-force stuff! -
COOP 2 Radio Relay - Short two-player zombie coop mission on Proving Grounds
colosseum replied to colosseum's topic in ARMA 2 & OA - USER MISSIONS
Is this why they randomly lay down? I mean... I'm not complaining... ;) The civilian zombies' habit of laying down has saved my ass more than a few times! I will take a look at adding the FSM thing and try to update it with the next release. I am very busy today so not this afternoon but probably tonight. Thanks guys! I like making small, simple zombie co-op missions. Celery's scripts allow you to easily populate the entire map with randomly spawned zombies which is perfect for the type of adventuring (land navigation, weapons scavenging, etc) that is not present in many zombie games. ArmA2+Celery's zombies basically created my ideal zombie game! -
COOP 10 Chernarus Apocalypse, part three - Addon-free zombie horror!
colosseum replied to celery's topic in ARMA 2 & OA - USER MISSIONS
The darkest night I've ever experienced was hiking in the Colorado wilderness, no moon and no cloud cover, just bright stars and no clouds reflecting any light back to earth. Turn off your headlamp and you literally cannot see anything that isn't the night sky, just like this mission. I think you're making a big deal out of nothing here. -
Video games: super serious business.
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Where to find a server provider?
colosseum replied to colosseum's topic in ARMA 2 & OA - MULTIPLAYER
My problem is that all my interested parties bought Skyrim and fucked off for good... -
How to make globalRadio appear on everyone's machine?
colosseum posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
All, I have a mission where a player can "take the keys" from a dead helicopter pilot. I want it so that when the player takes the keys, the action disappears for everyone else, and a globalRadio text is played saying "I've got the keys". Problem is that whoever executes the take the keys action on the pilot only sees the globalRadio on his machine. Any way to fix this?