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colosseum

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Everything posted by colosseum

  1. colosseum

    More accessible mission design

    I could really care less who plays CoD or BF2 or ArmA2. This entire argument is retarded, guess my sarcasm didn't come through the tubes of the internet. Serious internet people are the best.
  2. colosseum

    More accessible mission design

    You and your father are children because you play COD and BF2. Simple as that.
  3. colosseum

    More accessible mission design

    CoD is for kids.
  4. colosseum

    ArmA3 Wishlist and Ideas

    Good. I use them quite a bit on Lingor and other maps with a lot of water and they can be entertaining, and I'd love to see them get more play in the game.
  5. colosseum

    ArmA3 Wishlist and Ideas

    They just seem really under-developed. The choppers and aircraft in the ArmA series are excellent, but the boats seem thrown-together in comparison. The way they ride over the water could really use some fixing, as well as how they seemingly submerge for a few seconds when in third-person view. Plenty of games in the past have had pretty awesome boats so BIS really has no excuse for how shoddy they are right now.
  6. colosseum

    ArmA3 Wishlist and Ideas

    Please fix the boats. Right now they suck.
  7. Would love to continue to see Land Rovers, Toyota Hiluxes (and Datsuns), and possibly Mercedes Unimogs and could we maybe even get some Toyota Land Cruisers? The old models are still very prevalent in Africa and other conflict zones.
  8. colosseum

    ArmA3 Wishlist and Ideas

    Even though the game has a future setting, please don't remove all the old-school weapons and equipment from the stock game. I'm a fan of post-WWII and Cold War equipment myself, and what made ArmA and ArmA2 great is that not only can I play around with AH-64Ds, FN SCARs, and AK-107s, but also Lee-Enfields, FN/FALs, and AKMs from the 1950s. Same goes for vehicles and aircraft. Thanks!
  9. My idea is that the alarm would be sounded whenever BLUFOR detects the zombies in the trigger area. Yes, I was using playSound to play the alarm noise.
  10. All, Trying to create a script that turns an alarm on and off when zombies enter a set area defined in a trigger. My logic leads me to this, but I don't know the right coding syntax: 1. Have the trigger set up so that when zombies are detected by BLUFOR, a variable is set to true. 2. When the variable is true, the game will hit a script to loop an alarm sound file. 3. When the trigger is deactivated (i.e., no zombies in that area), the variable is set to false. 4. The script stops looping the alert now that the variable is false. Does this make sense? All of the stuff I've tried hasn't worked. Thanks very much in advance!!
  11. All, I've made a USMC checkpoint on a zombie themed map, and I have a trigger set up so that when a player enters the checkpoint, zombies are spawned around the checkpoint. Unfortunately I can only have this happen once, as the "repeatedly" setting means that if the player unintentionally steps in and out of the trigger box the map can become flooded with zombies. I'd like to know how to tell the game to wait a few minutes before reactivating the trigger... surely someone here knows how to do this, but everywhere I've looked, I haven't found the answer! Thanks! Ian
  12. ST_Dux: that's exactly what it said; I'm new to ArmA scripting (have a bit of experience with C# but from what I can tell this is its own language..) and missed the nul requirement. I will try both methods and report. Thanks again guys!
  13. Neither of those seemed to work. The trigger kept throwing a code error for ST_Dux's solution and Koni's solution just outright didn't work; maybe I'm missing something? Here's what I did: Trigger: "CheckpointZombies" Cond: player in thisList (saying BLUFOR present would mean that the Marines inside the checkpoint would activate the trigger instead of the player) On Act: (zombie spawn code) What should I do here?
  14. Great! Thanks for the quick response. I'll keep my eye out for the release.
  15. This is really cool. I'm an amateur radio operator (callsign KF5LFG) so this is right up my alley -- can't wait to play zombies with it. Thanks!
  16. Any chance of getting backpack proxies for these guys for OA? I love the units but hate not being able to use backpacks with them.
  17. I downloaded Lingor last night and me and a friend have been playing it nonstop this entire evening. This map is amazing! We are working on solving the riddle but have gotten stuck at the last part, where you have to find the coordinates. Icebreakr mentions above that each stone has TWO numbers on it (the Roman numeral designating the order the riddle is to be solved and a second that will make a coordinate), but every stone I've looked at has no second number that I can find. Any help here would be fabulous!
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