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heros

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Everything posted by heros

  1. heros

    Heros Survive

    Update: Version 2.3 (18.12.2016) FIXED: - Error in singleplayer mode (HUD) - Failed to use items.
  2. heros

    Heros Survive

    It is an alternative.
  3. heros

    Heros Survive

    Update Version 2.2 (14.12.2016) ADDED: - No breath to a unit: 'this setVariable ["HerNoBreath",true,true];' - Module to start. (The 'HerosWorld' path in the mission folder is still needed.) - Water (20 l dirty) FIXED: - Fixed some bugs. IMPROVED: - Temperatures and thirst. More thirst when temperatures are higher 22 degrees Celsius. Buy or Sell: Weapons from the uniform, the vest or the backpack can not be sold. This is not possible by script. For this I will think of something. (Search in various forums)
  4. heros

    Heros Survive

    A module. Yes. I have tested it. The module does not work on a dedicatet server and a clinet at the same time. I have to change some things. Later modules may be appear. I need to create a module for the server and one for the client.
  5. heros

    Heros Survive

    @zimm794 Thank you for the information. This will of course be changed. :) @tourist Good idea. I will adjust it. :) I did my first tests. From 22 degrees Celsius the value is calculated per temperature. More thirst.
  6. heros

    Heros Survive

    Update Version 2.1 (07.11.2016) ADDED: - Dirty water in a well: 'this setVariable ["Her_L_DirtyWater",true];' - New Items: See '_ClassList.txt' FIXED: - Buy magazines: Now the magazines are full. IMPROVED: - Example of laptop being reworked.
  7. heros

    Heros Survive

    Generally, this addon can be used on any island. Possibly the houses have to be redefined. I can not know all the houses on all the islands. The inclusion of the addon is described in the example mission. If you read the 'readme.txt' and saw the screenshots, you know: Open inventory and double-click an item and use it. All necessary information should be available in the download file.
  8. heros

    Heros Survive

    Update Version 2.0 (15.10.2016) ADDED: - New Items: See '_ClassList.txt' - Now it is possible to trade weapons. FIXED: - Some objects fixed. IMPROVED: - Mission adjusted. A simple example of the card reader. New possibility to combine objects. Wire + handgranate = triple wire mine With the card reader, locked doors can be opened. (Programming skills required)
  9. heros

    Heros Survive

    @Husker-71 Hello, with the 'Ravage-Mod' is not tested this addon. I think Ravage has its own systen. There can be differences. Possibly an item needs to be programmed. (Double click: Her_Survive_UseItems.sqf). The water bottle can be refilled. Fatigue is not always compatible with other mods. (ACE: I can not read the ACE data. Ravage: No experience.) This addon is made not for others 'survive addons'. It should be just a simple survival addon for me. Friends have convinced me to a publication.. There are many ways to adapt this addon. Other monetary values can be adjusted via script. (Her_L_Money) It is an open system. There are too many ways. Knowledge of SQF required. The loot system can spawn all when the class is known. (Her_Survive_Loot.sqf)
  10. This looks very good. I'm waiting for it. :)
  11. heros

    Heros Survive

    Update Changelog: Version 1.9 (18.09.2016) FIXED: - Sounds - Edited languages partly ---------------------------------------- @[LTC] Vegas =21st= Thank you for your support
  12. heros

    Heros Survive

    I have examined the sounds again. OK. Not really nice. But I think it's still ok. I have just no other way.
  13. heros

    Heros Survive

    RyanZombies: If the body temperature is off, no calculations are accomplished. If 'Ryan Zombies' = 0 then no fever by zombies in my addon. Then use the articles of 'Ryan Zombies'.
  14. heros

    Heros Survive

    :angry: Sound in Arma ... I have tested all sound commands. :huh: I'm trying to find a way.
  15. A wonderful island!!! :) :) :) :)
  16. heros

    Heros Survive

    Update Changelog: Version 1.8 (13.09.2016) FIXED: - New server key - Edited languages partly - Sounds adjusted ---------------------------------------- @CloudGame.Hosting Thank you for the information ;)
  17. heros

    Heros Survive

    Correct. It has struck me long ago. I've forgotten it. Of course, this will also changed. :)
  18. heros

    Heros Survive

    Hello [LTC] Vegas =21st=, Spelling mistakes found. Will be correct in the next update. Thank you. "You cannot drink while in the driver seat of a vehicle." I've just tested it. It works. Tested vehicles: B_Boat_Armed_01_minigun_F, B_Heli_Light_01_F, B_MRAP_01_F, B_G_Quadbike_01_F, B_Truck_01_fuel_F I've found: In vehicles and first person view is not a sound to hear when one eats or drinks. I'll edit it. "camelback" I thought about it. I have no solution.
  19. heros

    Heros Survive

    @sonsalt6 ? Faster than the police allowed. :bigsmile: :bigsmile: :bigsmile: :bigsmile: thank you
  20. heros

    Heros Survive

    Update Changelog: Version 1.7 (09.09.2016) FIXED: - In version 1.6, the icon and the text blink. This is now fixed. ----- Info: Sorry. A logic error on my part. Small errors big impact.
  21. heros

    Heros Survive

    Hello [LTC] Vegas = 21st = Please read the 'readme.txt' and look out the file 'init.sqf' in the example mission. I think it's all described.
  22. heros

    Heros Survive

    I just noticed an error: The icon and text flash. :huh: I try to fix the problem quickly.
  23. heros

    Heros Survive

    Update Changelog: Version 1.6 (07.09.2016) ADDED: - Shop system and Parameter for Shop system: More information in the file '_readme.txt' IMPROVED: - Some icon can be disabled: Money, Fatigue, Injury, Body temperature With this release some icon can be disabled. For this a new start-up parameters is required. See Example Mission. - Disable body temperature: In the background, all calculations are stopped. Also data for Zombies are not calculated in this addon. - Disable money: In the background, all calculations are stopped. - Shop system: Parameter: Her_L_SellList = [] List of items the player can sell Her_L_BuyList = [] List of items the player can buy Example Shop system: See example mission. (Table) Each shop has to be defined. 0 Sell list | 1 Buy list | | Init: this addAction ["Sell - Buy", {[0,0] call her_fnc_DialogOpenSellBuy}]; Number Sell list | Sell list = 0 = required SQF 'HerosWorld\Her_Survive_SellList_0.sqf' Sell list = 1 = required SQF 'HerosWorld\Her_Survive_SellList_1.sqf' Sell list = 2 = required SQF 'HerosWorld\Her_Survive_SellList_2.sqf' etc. Number Buy list | Buy list = 0 = required SQF 'HerosWorld\Her_Survive_BuyList_0.sqf' Buy list = 1 = required SQF 'HerosWorld\Her_Survive_BuyList_1.sqf' Buy list = 2 = required SQF 'HerosWorld\Her_Survive_BuyList_2.sqf' etc. In the example can be used 0 to 3 Sell or buy: Double-click object Currently, only items and magazines can be traded.
  24. heros

    Heros Survive

    Thank you. I will make. :)
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