NordKindchen
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Everything posted by NordKindchen
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There were allready many discussions about wether other engine were capable of doing the same. A lot of people were suggesting a change over to the cryengine. However you have to take into consideration that BIS has got a big list of programs they built for the Real Virtuality Engine and they worked with this engine since forever. Its a big heritage and switching to a new engine will have a big chain reaction of work. Apart from that people were claiming that all current big engines were produced for small (or at least smaller) environments. While this is of course true I am absolutely convinced that for example the cryengine is capable of beeing extended easily to fullfill the role of the Real Virtuality Engine. The only reason why the Cryengine isnt optimized for big islands yet is because it wasnt necessary. Its for sure just a question of work to make it ready for it. And if you take a look at some or the infamous you can get an idea of what improvements could be made.In the end - Arma 3 could be so much more with a big of love and optimization! If you give it: Better animations (the animation system was not ready when Arma 3 was released! Best example: Get into a stance between crouching and standing and turn left and right in 3rd person view. Look how nice the body is floating over the ground....) Better effects Better midrange details Better sounds Rudimentary vehicle interiors for tanks Then the rest will be done by the community! Gamemodes and addons that add more realism are not a problem! The community is eager to fix that. But animations for example are hard to improve without a mocap studio - and BIS has got its own!!!! The less I understand why there is not even an animation for the bolt of the sniper rifle to be pulled back. I call it lazy!!!! BIS knows the community will fix many many things - why cant they give us at least a polished framework!?
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Alternative Midrange Detail Texture experiments
NordKindchen replied to gammadust's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I would be interested to know how you did that? Apart from that Vanzant didnt upload his pbo anywhere I could see, Bad Bensons and Vanzants mod are altering the same texture and therefore cannot be run at the same time. I am very curious what you did there=) Greetz -
JSRS2.0 WIP Thread
NordKindchen replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey Lord Jarhead, I just stumbled across this It says for one dollor donation youll get access to all the sounds - 1 Dollar is definately worth this dont you think? Could be sth you might be interested in! Greetz -
If it will be what I hope it to be, it will finally replace the placeholder explosions copied by BIS from Arma 2. So I would not call it an immersion increaser but actually the first real effect pack that Arma 3 will see. Honestly - current effects are a bad joke! Last time I saw that bad explosion effects was 6 years ago! And I am not kidding! Explosions =slow moving smoke cyrcles? I dont know if I should laugh or cry! If I knew how to change them Id done it myself the second it was clear that they are final. But theres no tutorial out there that explains it and I asked for guidance a few times before.
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JSRS2.0 WIP Thread
NordKindchen replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@New Jersey You seem to be new=) JSRS is around the Arma community since years! Vehicle weapon sounds will be coming - same as different sounds for indoor fights. But as you were talking about bugs: Here are a few things I found so far: 1. The rifle of little bird pilots (a smg) is sounding strange when fired in burst mode 2. When shooting grenades out of the APC infantry carrier not every explosion has a sound. Only if you fire bursts you hear explosions 3. Explosions sound strange when flying a helicopter (on the ground they sound ok but when flying they dont fit and seem to vary in its quality) 4. Blufor sniper rifle sound doesnt sound very powerfull Best regards! -
Argh! Only that I am not talking about the recoil but about the drop down after you stop shooting!!!^^ Its just not right that your weapon hovers in a 60° angle after you stop shooting!;) But EDcase is right - back on topic
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@Greenfist Dont worry I wont feel offended=) What you described in your answer was what I described as "recoil". Yes you should be forced to compensate for the recoil with the movement of your mouse. But after that the weapon should drop down again. Basically its this what I mean: Shoot full auto with your gun in Arma 3 while in 3rd person view and dont compensate for the recoil with your mouse. Stop after the magazine is empty. Now look where your gun is pointing. It will most likely be pointed at some of our planetary neighbours. Now in real live at this point the gun would drop down. But in A3 it doesnt. Thats the one thing I am talking about. Weapons dont stay in 45° angles if you dont force them to. Its completely ok to have the gun pointed to the sky while shooting full auto and while not compensating for recoil. However after you stop shooting the gun should fall down again. Edit: But I just saw your "edit" and I think we are both on the same side now=) Best regards!
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Hey guys! Ive seen lots of videos that showed colored trajectories when they fired a gun. I wonder how it is possible to do that? Could anyone help me?=) Best regards!
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Showing trajectory - how?
NordKindchen replied to NordKindchen's topic in ARMA 3 - QUESTIONS & ANSWERS
Thank you=) -
I dont want to be able to shoot full auto over huge distances. I want the guns to feel real. And I cant see what you describe in the video. I see him press his shoulder into the gun hardly and after releasing the trigger this lets the gun push down fiercly. Moving the mouse to do what would happen automatically is the factor that I am talking about. You should compensate with the mouse for the sway, recoil and for the error created by the drop down. But you should not take over the role of common mechanical laws and gravity. I have to point out again: I am fine with big recoil and big sway (if the current implementation is realistic may be discussed later on - I wouldnt mind seeing it as real) but the drop down is just plain wrong.
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you can see that the gun moves back down with a quick fierce push after each salvo.Do this in A3 and your gun will be lined up with the moon. One has to differentiate between recoil, sway, and drop down after shooting. While recoil and sway as discussed before need some tweaking too (for example a sway that is correlating to the breathing and many people said that the recoil is a few mils to high) the biggest problem is the drop down after shooting. There just isnt any drop down. I admit I havent shot real guns (only because its not allowed in my country) but I am very interested in guns and watched a hell lot of videos to get a look on the details of recoil, sway etc. Also I am shooting airsoft guns (laughable I know) but at least I get a feeling for weapon sway through that. So yes: The gun pushes up while shooting: thats recoil. But after that it needs to get down again! And thats whats totally lacking in Arma 3! Oh and I Of course not the way you would shoot a gun in a fight. But you can see what I am talking about! In Arma 3 the gun would stand still in an angle of 15% after the shot. In real life(Oh wonder) gravitiy kicks in and pulls the rifle back down.
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Head Range Plus: Improved TrackIR Movement
NordKindchen replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good to hear=) Makes the mod a must then!;) -
JSRS2.0 WIP Thread
NordKindchen replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great words=) Also: So looking forward to your helicopter minigun, jet guns and mobile AA gun sounds! -
It should work with it yes.
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Weapon Sway can be altered. TLR mod did this. All we need is a mod that improves it. I think Red Orchestra 2 is a brilliant example of how to do weapon sway and recoil right! Its ridiculous how the weapon flys up into the air when you shoot automatic in Arma 3! First: The recoil of the weapon rather goes into the shoulder than up in the air. Second: IRL the gun will ALLWAYS go back into somehow the same position. Its called GRAVITY! Third: Theres plenty of example videos here in the forums. Just yesterday I saw a They prove that guns act in a complete other way than in Arma3.If someone can teach me the basics of how to alter the recoil I would put some time into it. Best regards
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Head Range Plus: Improved TrackIR Movement
NordKindchen replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How does the head from your alter ego look from the outside while using the mod? Hope the head wont fly around=)) -
JSRS2.0 WIP Thread
NordKindchen replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes its 40 mm - so its bigger but it gives us an idea about how the explosions should kinda sound. -
Alternative Midrange Detail Texture experiments
NordKindchen replied to gammadust's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
God bless you for your belief. They are working on Arma 3 - yes. But I seriously doubt we will see anything apart from fixing stuff and adding new models. Maybe something like the new artillery module we got for Arma 2. But taking into consideration that things marked as "assigned" on the feedback tracker 6 month ago are not improved at all till now tells me theres not much hope. I was once a believer like you. But time has changed my belief. Now its up to the community. However if I will get proven wrong I will be very glad and overthink my attitude. Till then I stay critic. Example: Number 6 of feedbacktracker wishes. Assigned. Posted 6 month ago -
JSRS2.0 WIP Thread
NordKindchen replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes I am talking about the explosions itself. Not the sound of the canon. The canon sound is fine right now. But the explosions sound like thunder strikes whereas the ammunition explodes only in one explosion. The sound rather fits for several small explosions in a row. Its hard to find HE shell explosions from IFVs but what I found sounded very differently. The He explosions should sound like a single blast and not like several small exlposions. Its rather a small handgrenade than a small cluster bomb. Greetz -
JSRS2.0 WIP Thread
NordKindchen replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have to ask: When will the supressors be adjusted? And the helicopter/jet canons? Also I have some issues with the PDWs. The standard weapon of the blufor pilots sounds just a little bit underwealming. The Independant equivalent on the other hand sounds really nice. Both however suffer from a very strange handling of the burst fire mode. This mode sounds just wrong. Also the HE shells from the APCs sound really strange while exploding. Thats the feedback for now. Great work! Greetz! -
I am asking again for some kind of community guide on how to change the effects. Because Ive searched literally everywhere and couldnt find a good source. OS you are obviously communitys lead on this theme - could you pls make a guide? I am willing to help in any kind I can if that helps. And I really mean any. As stated before I need good effects to make this game worth the time. So I really would agree to put some effort in it. Greetz
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Hey Optical Snare - I watched some Blastcore videos from Arma 2 again and was a bit surprised. I watched this video , made by you, and was wondering why the effects in my game would never look like that. Was this some earlier version? Because honestly the effects in the video looked better than the ones I had ingame. Just wondering here. And I hope that the A3 effects will be more like the ones in the video again, since the mushroom clouds (that were btw moving with the wind) felt just strange. Anyway - cant wait for your great work to release. Greetz
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Alternative Midrange Detail Texture experiments
NordKindchen replied to gammadust's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I would be very interested in some screens=) these two combined could really make a difference! -
Alternative Midrange Detail Texture experiments
NordKindchen replied to gammadust's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I am really curious on how this works with my increased island textures. Wanna give it a try with the wip data? -
So good to hear=) On that note: Would it be to much to ask for a guide on altering effects? Because as many modding guides are out there as few are about the altering of effects. In fact I couldnt find a single one! The community surely would be thankfull (not that they werent allready;)) Best regards