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odium

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About odium

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  1. odium

    Arma 3 Units - Feedback thread

    Someone with too much time did a fake of my clan. Bohemia provided a solution within hours - and that's good work. Thanks guys!
  2. Can we expect another upgrade this year?
  3. Hey there Feint, I just tested your work for one hour. I looked for bugs - found none, and I think it's one of the best mods A3 has seen this year so far. But one question remain: is it possible to activate the RQ-11 Menu (Camera Feed, Targets etc) within a vehicle if the GCS is attached to the player? If not, if you don't have the time or if you arent interested, has my buddy the permission to check the source files and try for himself? Greetings Odium
  4. Hi guys, I'll keep it short: Is there any mod or something to individually identificy certain vehicles (e.g. a certain tank in a tank platoon, see picture) I'm looking for an option INGAME to change the texture (just like an acre-radiochannel)
  5. A member just told me of your little project. Gruppe W from Germany is quite intestered in your effort. Keep it up if you have the time :)
  6. Hi guys, acutally I'm working on a train module for my clan and I need some help. So far I placed a few hundred units in a city at specific positions and I want to to spawn about 10% of them. So someone made me this: null = [] spawn {{if (side _x == East) then { if (round(random 100) > 10) then { deleteVehicle _x; };}} forEach allUnits}; Works pretty good for the whole side east. Now, how can I change this line into something, that vehicles and their crews are not affected by this. By now, my only workaround is to place IND-Vehicles. Any idea? I know, there is something like TYPEOF but actually I'm not so good at this ^^ Greetings and thanks in advance, Odium
  7. Hi guys, the maximum number of players for a mission is the number of playable slots. I like to set a minimum number of players for a mission, for example a coop 10 and three guys want to play it. I need a script which checks how many players are online after a few minutes and that the mission will endtrigger (I know how to do that) if there are not enough players. Is it even possible? Thanks for any help in advance. Odium
  8. *thumbs up* Excellent work, SicSemperTyrannis. I just tested it. The next step for me is to find out how I can save the status of vehicles in a certain area.
  9. Hi guys, my hour is over. For every script-question in ArmA2 I search the forum/google for one hour to find it myself, this time it failed. Question: How can I determine the condition of a certain vehicle? If possible, I need the condition of every part like the tracks, wheels or the engine - but more important, I need the amount of ammo which is left. Background: I'm working on a multiplayer campaign and almost 95% of the concept and the mission making is done. All I need to know is now how I can save the condition of certain vehicles, which the players park at their base so that the gamemaster can check the state after the mission and can say: "Yeah, that'll cost about 2000$ to repair and to rearm". I found this thread: http://forums.bistudio.com/showthread.php?124992-Check-Vehicle-Ammo but the thing is: it must work with ACE and I need to know if a tank has 13 or 20 AP-shots left, this is very important. Please, help :-/
  10. Gruppe W (Germany) is testing the script right now. We provide a detailed feedback in a few days. Edit: Actually, we tested it right now. No effects on the AI on a dedicated server (script and pbo-version). AI-Effects on a private session and a few guys were supressed, but some not.
  11. A homage to the greatest community I've been with. This video is my way to say thank you to all the map creators out there. Thank's. Great community, brilliant atmosphere and I tried my best to honor your work. Took about some hours and I hope you like it.
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