orcinus
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Posts posted by orcinus
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1 hour ago, Leib said:For those of you who are curious (or simply don't like using STEAM workshop like myself), it seems ECHO has been uploaded on ARMAholic
Whoo! Thanks for the heads-up :)
Hmm, bet it doesn't run on my outdated version (don't ask; I have to watch my BP).
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This isn't the best place to post this. much better in the specific forum for terrain building. Lots of very talented people; as in general with people working on mods & addons, etc., adressed politely and respectfully they can give you lots of advice and guidance.
Good luck with your terrain; the community remains the most brilliant aspect of the ArmA series. Where is is set?
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Small reminder - making DAC configs from lists of classnames or mission files is huge waste of time,
If you don't already have it, get gienkov's splendid ACC DAC toolbox from Armaholic. Link and brief outline here.
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Brilliant!
Well done all the team. I'm sure it will maintain or surpass the outstanding quality of previous releases.
Looking forward to playing UNSUNG Echo... sometime (don't ask).
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On 11/2/2017 at 10:06 PM, HazJ said:What is broken exactly?
The Steam client. Completes an update of workshop items then re-downloads all suscribed items again as duplicate files. And again... 86GB each time. Makes a mess of the file structure as well. According to a BI dev it's been bugged for a long time. Steam's response was to blame modmakers. Bah! Humbug!
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@spunfin
Great stuff!
Until the STEAMing pile of **** broke my game I was having fun designing an SP 'military career' mission for UNSUNG, slowly due to RL issues.
If I ever get the fkup sorted out I'll get back to it with the updated pack.
Many thanks for your fine work
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On 10/30/2017 at 7:32 PM, katipo66 said:If you need a complete faction list for units and vehicles just throw them all in VR and save unbinarized, you can then open the mission.sqm in Poeseidon and grab them there, its easier than one at a time.
Even easier is to use gienkov's really excellent ACC DAC Toolbox - some simple-to-use scripts that generate classnames for units, helis, wheeled vehicles, and tracked vehicles. Place the desired subset on a map & run the scripts, get classnames in a format immediately usable in DAC 3 or spunFin's AISSP, etc.
To get weapon & kit classnames, name a unit on the map & run the "getWeapons.sqf" script.
In each instance the output is copied to the clipboard. I've always pasted into an sqf file in Notepad ++ so it's ready to use. Just save that file as .txt to get both file formats.
Still need to pull plane & static info from the mission, but there are generally fewer items than for units, vehicles and weapons. I made a complete set fo CUP last year, took me about 2 - 3 hours - so much easier than copying & pasting all those lines from the mission file.
Cheers, gienkov!
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On 28/06/2017 at 5:16 AM, vastiny said:Music courtesy of Call of Duty: Black Ops (admit the soundtrack is pretty damn good)
Umm, there just might be some copyright issues here...
Seriously, given the CoD kiddies and their like uploading ArmA mod-makers IP to any site they choose, isn't it a pretty shit idea to start uploading CoD content?
I am obviously assuming you don't have Activision's permission to use their content; please do correct me if that is not the case - and prvide proof, naturally.
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5 minutes ago, eggbeast said:there are some things we simply cannot share due to historical agreements, and it's amazing how pissy some people get about that, assuming that we have some kind of choice in the matter. But with FoW and Hell in the Pacific mod, and even PRACS we've had some great exchanges and mutual support
Sure, one must absolutely respect the stated wishes of other content creators. The magical thing here is that so many people share so openly :)
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The 'standard' ArmA formations do not reflect best-practice military protocols. Where is the 'box' formation? Where is the 'all-round defense' as developed by UK forces?
I have some preliminary alternate formations, but a combination of illness and the broken STEAM client preclude any early completion.
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6 hours ago, sparfell_19 said:Update 2.3
Another small update.
Download :
And Steam Workshop
Changelog :PLEASE DO NOT MIRROR THIS
Thank you for the update, Sparfell.
Oh, and I promise devoutly not to mirror it :P
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5 hours ago, wansec_6 said:Good on you Eggbeast,
Good to see that collaboration and co-operation is still alive between mod teams. Will be great to see your melee combat module come to fruition.
I have never come across any forum, in any field, where there is so much co-operation and exchange of what is, frequently, commercially-valuable content.
Kudos to the ArmA mod community :)
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52 minutes ago, deo said:Found older version of CUP which works on Linux/Mac at the bottom of this page: https://armaonunix.gitlab.io/modded.html
Good.
In future. if you/others are able to post probable version numbers, I may be able to help since because the STEAMing pile of **** client has rendered my game effectively unplayable I am currently re-installing Acronis backups (so far to no avail).
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7 hours ago, eggbeast said:added bayonet for kar 98k
Ouch! :P
<bg> I never have had cause not to be impressed by the UNSUNG team's work; and quite contrary to what I would have expected, this has become one of the prime reasons for my continuing interest in ArmA despite the STEAMing pile of **** and some serious ill-health.
Why?: I never had much interest in the VN war as a game (other than Vietcong 1) since I always, from kidhood, regarded the war as the result of appalling American ignorance and stupidity...
Before the US cretinous 'patriots no matter what' tendency clog the thread, I should add that the Brits' WWII decision to release Jap POWs to suppress Vietnamese attempts to rid themelves of French colonialists - despite the appallingly brutal Japanese record in SEA - has never ceased to disgust me. Churchill may have been a useful figurehead in the fight against Hitler, but in most aspects of his life, by modern standards he was a far-right narcissist, whose excess of ego over competence led to many deaths (e.g., Gallipoli).
Bravo Harold Wilson for so astutely keeping the UK out of one of the US' most predictable fuckups.
/end personal take on history
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Hee! The more the merrier as far as AI-enhancement mods are concerned.
Cheers
Orc
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On 16/06/2017 at 2:46 PM, Robalo said:It's been too long since last one so here we go: v1.1.0 is up.
Wow, a long list of major changes. Thank you, Rob - ASR_AI has been, and remains, my #1 AI mod pretty much since the first version despite some fairly stiff competition. I very much appreciate your commitment to long-term support.
I look forward to seeing. and contributing to. your PayPal pension supplement fund :P
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With absolutely zero reference to any recent post/poster, I want to thank the CUP team for an incredible amount of hard work that has produced a mountain of wonderful content.
The occasional glitch that might have sneaked through is trivial compared with the outstanding overall quality of their (entirely voluntary!) output. Who would have dreamt that not only would there not be a huge hole where BIS' brilliant Chernarus terrain once reigned supreme, but several versions for A3?
Many thanks, CUP team. I wish I had a shred of your competence.
(If I can ever stop the STEAMing puddle of poo from endlessly duplicating each and every workshop mod download, maybe I can enjoy playing the latest updates...)
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On 13/06/2017 at 6:00 PM, HorribleGoat said:
Yes still ongoing. Unfortunately I have encountered massive lack of free time to start working on the automated animation conversion.No worries HG. Really like your work; 'whenever' will be fine with me.
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On 14/06/2017 at 1:10 AM, eggbeast said:Quite exciting - new stoner LMG from Luchador, built to order - thanks to Kable and Odball for their donations towards it
<snip image>
also blinged up m1919A4 (thanks to FoW team for making adjustments to the A6 we donated to them, and then kindly sending it back to us)
I added the box and belt anims and Rama may get around to retexturing the tripod if we're lucky.
<snip image>
Those are really lovely. Such talent and dedication :)
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Hi Petrlach & colleagues
Just keep doing what you are doing - it's brilliant :)
I'll be delighted to download it when finshed and upload a mission of several asap to Armaholic;
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14 hours ago, Barden said:Let it be known that some of his last words were:
"So the devs can cram what ever the **** they want up their asses... because they can not take it down... This mod will stay for a long long time"
To which shortly after the mod was removed, and he account was workshop banned. R.I.P. young mastermind, for you have high hopes for your future!
Bravo! The more that oleaginous onanists like this get banned, the better for the community as a whole and modders in particular. I loathe parasites..
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You will be missed, Sav. Under your leadership UNSUNG has become an oustanding mod for ArmA, and an inspiration for many other contributors.
Please don't disappear! Your experience, knowledge, common sense, and common decency are resources the ArmA community will surely benefit from in future.
Very best wishes
Orc
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17 minutes ago, petrtlach said:Who its in team? Heh:
petrtlach - 2d, 3d, configs, sounds,
Branzik - maps, 2d, 3d, animations
Kllrt - consultant for configs
no more :D
Wow!
Such amazing content from so small a team...
Very talented individuals - kudos!
Your team shames much bigger groups, including a number of supposed 'professional' companies.
BIS should hire you, especially given the topic :)
The Unsung Vietnam Mod 3.0 WIP THREAD
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
You bought a real grenade and announced it in the Internet??
Hmm.. the good news is that the model should be excellent.
The bad news is that a bunch of large men from Hereford, dressed in black with silenced HK MP5s, will be arriving through your windows any time now.
I can't watch