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orcinus

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Everything posted by orcinus

  1. Have a look at these threads, should help you solve the problem for user-placed units: http://forums.bistudio.com/printthread.php?t=104823 http://forums.bistudio.com/showpost.php?p=1356677&postcount=4 For DAC-spawned units I think you need to modify Config_Events so as to have all vehicles refuel at every waypoint; see the manual pp 49 & 50. You'll need to insert a little script to setFuel 1 for each vehicle in the second [] entry for each vehicle class (i.e. for wheeled &/or tracked) that you want to refuel. Depending on how far apart the DAC-generated waypoints are, you may need to insert some user waypoints on the longer legs (haven't got round to doing that myself thus far). Someone less of a novice than I maybe can suggest other, better ways. BR Orcinus
  2. :) Thanks Kremator - actually I did that last night (& "x1.08" was a typo for v1.09). I hadn't had time to visit here or Arma2.com for the last few weeks, I didn't even know about Arma2free (applause to BIS!). Unfortunately the patch hasn't changed the speech issue :( BR Orcinus
  3. Hi Silola Many, many thanks to you & your colleagues for this amazing work I'm new to ArmA & have never scripted anything in any language, but already I've made several fairly hairy SP missions just by porting the DAC demo #19 "enemy contact" to various locations on Podagorsk & playing around with the configurations. The package of scripts/PBO, manuals & demos is utterly superb! I have encountered a couple of issues: Firstly, I gave myself (i.e. s1) a small team, no problem with that except that when I start to move out they are incredibly slow even if in delta formation (locked in "danger" mode?); and occasionally they don't move at all. I don't know if anyone else has found this - if so a workaround is to order delta formation, give them a "move" order, than immediately tell them to regroup. Would be nice not to have to do that. I'm using the stock "Behaviour" config from the demo mission # 19 - haven't dug far enough into things to want to tamper with that yet. Secondly - and I can't find any workaround - is that after full initialisation, the vanilla team messages are either badly broken (very incomplete) or completely missing. Examples: after giving a "move" order, my character says only "Move" or nothing at all. "Regroup" and "Heal" orders get neither spoken nor acknowledged - but they are acted on. Warnings of sightings are reduced to just, e.g., "Man" or "APC"; obviously I don't know if there are some warnings completely missing (ahah - I can blame that for getting killed so often :) Worst of all I never hear any messages from team mates who have been injured. Makes running a team of more than 9 virtually impossible. I haven't found any references to this. Only happens when running DAC. I've tried disabling DAC sounds & turned all messages off but to no help. I'm using vanilla ArmA II v1.08 with just the DAC & Map_EU mods loaded. Any ideas? This is quite a problem in game play. Again, thank you so much for this brilliant package. I can't imagine how much effort it took but I can certainly recognise the skill and creativity employed :459: BR Orcinus Edit: Resolved Having upgraded to CO, I decided to rework the mission for OA units, testing ar different stages. It appears that I buggered something up when adding in both arti support & ground support - without those the sound is perfectly OK (never occurred to me that an error somewhere in a support script could screw up the player / player team speech). Now all I have to do is figure out how to add in both ground support & artillery support calls for the player. Does anyone have a working example they could post? TIA Orcinus
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