Hi Silola
Many, many thanks to you & your colleagues for this amazing work
I'm new to ArmA & have never scripted anything in any language, but already I've made several fairly hairy SP missions just by porting the DAC demo #19 "enemy contact" to various locations on Podagorsk & playing around with the configurations. The package of scripts/PBO, manuals & demos is utterly superb!
I have encountered a couple of issues:
Firstly, I gave myself (i.e. s1) a small team, no problem with that except that when I start to move out they are incredibly slow even if in delta formation (locked in "danger" mode?); and occasionally they don't move at all. I don't know if anyone else has found this - if so a workaround is to order delta formation, give them a "move" order, than immediately tell them to regroup. Would be nice not to have to do that. I'm using the stock "Behaviour" config from the demo mission # 19 - haven't dug far enough into things to want to tamper with that yet.
Secondly - and I can't find any workaround - is that after full initialisation, the vanilla team messages are either badly broken (very incomplete) or completely missing. Examples: after giving a "move" order, my character says only "Move" or nothing at all. "Regroup" and "Heal" orders get neither spoken nor acknowledged - but they are acted on. Warnings of sightings are reduced to just, e.g., "Man" or "APC"; obviously I don't know if there are some warnings completely missing (ahah - I can blame that for getting killed so often :)
Worst of all I never hear any messages from team mates who have been injured. Makes running a team of more than 9 virtually impossible. I haven't found any references to this. Only happens when running DAC.
I've tried disabling DAC sounds & turned all messages off but to no help.
I'm using vanilla ArmA II v1.08 with just the DAC & Map_EU mods loaded. Any ideas? This is quite a problem in game play.
Again, thank you so much for this brilliant package. I can't imagine how much effort it took but I can certainly recognise the skill and creativity employed :459:
BR
Orcinus
Edit: Resolved
Having upgraded to CO, I decided to rework the mission for OA units, testing ar different stages. It appears that I buggered something up when adding in both arti support & ground support - without those the sound is perfectly OK (never occurred to me that an error somewhere in a support script could screw up the player / player team speech).
Now all I have to do is figure out how to add in both ground support & artillery support calls for the player. Does anyone have a working example they could post?
TIA
Orcinus