somethingelse
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Posts posted by somethingelse
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The mod works with either filepatching on or off. Only difference is with it off is that if you change the settings in userconfig they will be ignored, defaults being used instead.
You can test if mod is working by enabling debug in settings then checking the server RPT.
It doednt seem to work with fp off but i will try as you say thanks
one other problem ive traced to asr
on a dedi server running apex missions it will not move to the next mission, it ether stops and stays blank for a long time or just reloads the same misiion
this is with fp on or off
im 100% it's asr because all is okay when i remove the @asr from the servers command line
can i send you any info on this ? what info would you need
thanks for your info
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The text you quoted has the answer.
Problem
on the dedicated server asr is not working
we have done many tests and it's the same with and without the mod
we are using the default .cfg as recommended
if we set filepatching to on then asr works great using the default .cfg but as soon as we turn off filepatching it does not work
we have to have filepatching off because if we put it on then the server starts messing up, things like it will not load the next mission in apex and/or the in game voices go deep and slow down
is there a way using the default asr.cfg on a dedi server with filepatching set to off, to get this working ?
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After some tests, i think this sentence could be completed with :
"ASR_AI has to be installed on server and clients if you want the settings panel to work."
If you don't want it client-side (in the case of a team that plays mostly against AI handled by the dedicated server itself and without headless), it could be possible to run ASR_AI client-side only when you want to tweak settings.
How do i get the control panel on dedi servers?
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when you choose your map press ctlr +O
oh wow yes lol
thanks for the help guys
Don't suppose anyone know of a easy fast way to add or force spawn points or saves in to missions running on a dedicated server (they seem to have turned off saving on dedicated servers now, would be better to have the option back)
the missions i use are working well on a own lan server as saves are on, but on dedicated servers saves and spawns are off making the mission hard for joining players
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You could try to load the mission with the old 2d editor (it's still there, just hidden), save the file and then import it with the 3d editor?
That would be good
where would the 2D editor be located ?
i was hoping to load it in the 2D one and then save or export it and then see if it loads in the 3D one
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Same with a few missions made in the 2d editor, they will not load or the folder they are in is empty even though they are there
its the right folder as i saved a new mission to it and it shows up in the same folder
https://gyazo.com/096cdf0502a17a3310955d9df27d0254
link to .pbo file
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The text you quoted has the answer.
kk thx
Let me take the time to thank you for your work wist this mod
it makes a world of difference to the game, so thanks
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1. There is no reason to enable filepatching on clients.
2. On the server, without filepatching, default settings will be used, which are recommended anyway.
3. This may not be obvious enough: you can just plug this mod in an play. Editing the settings is there for power users/admins but can be skipped entirely.
From FAQ on first post:
So on my dedicated server i have had to set file patching to off because of problems
i now use the mod and its default settings file
will this still use the mod okay ?
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1. There is no reason to enable filepatching on clients.
2. On the server, without filepatching, default settings will be used, which are recommended anyway.
3. This may not be obvious enough: you can just plug this mod in an play. Editing the settings is there for power users/admins but can be skipped entirely.
From FAQ on first post:
thank you for the info
I've got filepatching on and working now
even using the mods default it did not seem to work with FP off on the dedicated server,
as soon as FP was on the mod worked because the game and bots changed so much
filepatching is set to 1 server side only
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So on my dedi server do I need allowedFilePatching = 1; in the server .cfg or -filepatching in the servers command line ?
if I don't use FilePatching will asr not read it's own .cfg file in the servers root ?
i tried FP in the command line but it didn't seem to work, but that's where a BI post said put it (one also said put in in the server .cfg so don't know)
anyone help please
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Hi just put this on a dedicated server and would like to know if the in game difficulty ie recruit, regular or custom have any problems with the mod ?
i use custom so it reads from a file called c206542.Arma3Profile on the server (i used part of my own arma 3 file from my PC as instructed by the hosting admins)
so can set things like less damage and vision aid
What settings do you use with this mod ?
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Well thats bloody embarrassing lol
i linked the two games together and saw 1.9 wrong version, and assumed it was my son's free version that was old as i run the latest patches for baf and ARMA2OA
i need more sleep lol :rolleyes:
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Hi guys
Ive got all the Arma's on my pc, so today i found out about ARMA2 Free
and installed it on my son's pc, then downloaded this patch.... all it says is "Arma2 is not installed on this pc"
i've taken the archive apart to try just installing the .exe, but still get the same result.
Arma2 free is a fresh new install, and is on the G: drive, this looks like its only looking for the C: drive for arma2
as there is no room on the c drive, anyone know a fix for the patch?
ASR AI 3
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
will do thanks
it only seems to stop apex loading not other missions
this maybe because apex missions are part of the arma 3 server install while the missions that work with asr are custom from the servers mp folder