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Everything posted by sorophx
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Opinion: Too many opfor one shot -one kill weapons
sorophx replied to billsirkill's topic in ARMA 2 & OA - GENERAL
apparently you keep setting their accuracy level too high. you said you played SP, do you mean the campaign? what difficulty level? -
Squint - the sqf editor and error-checker
sorophx replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
well, will someone submit squint to them for a check? -
Squint - the sqf editor and error-checker
sorophx replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
are you suggesting we wait for the new version? -
Squint - the sqf editor and error-checker
sorophx replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
http://forum.avast.com/index.php?topic=116186.0 will post here if there's any progress ---------- Post added at 10:27 PM ---------- Previous post was at 09:47 PM ---------- here's their reply unfortunately I don't have squint on my PC anymore, could one of you do this? or should I just send the setup.exe? -
Who's going to make the first domination gamemode?
sorophx replied to PsychoPigeon's topic in ARMA 3 - USER MISSIONS
Xeno did ask not to port Domination over to Arma 3, and if somebody still does, he won't have Xeno's permission, that's for sure. -
POLL: Do you play ArmAII with ACE2 always on?
sorophx replied to kroky's topic in ARMA 2 & OA - GENERAL
it has nothing to do with immersion, you lot are immersion whores :P I like it when my game puts sticks into my wheels. for example, I like the fact that in order to heal someone I need to click at least 4 buttons. I also like all the extra weapons and vehicles -
POLL: Do you play ArmAII with ACE2 always on?
sorophx replied to kroky's topic in ARMA 2 & OA - GENERAL
ACE is the only reason I still play Arma 2. truth be told, I would've dropped Arma 2 long ago, but ACE provides so much needed depth to my Arma 2 sessions -
Squint - the sqf editor and error-checker
sorophx replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
so the errors I and a few other are getting is AVAST being overly cautious? -
problem with 'if () then {}', not working correctly after respawn (see the post)
sorophx replied to sorophx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
well, what do you know, converting both parts of the expression to strings fixed it. so I guess player death converts one of them to something else, making it automatically false, since it tries to evaluate different type of data. couldn't have figured it out so soon without you, thanks, cuel -
problem with 'if () then {}', not working correctly after respawn (see the post)
sorophx replied to sorophx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm only using a game logic as a placeholder. it will be a module eventually. I'm not working on a mission, you see. so you think the problem is with how I add the action? I'll try to experiment with storing the array on the unit -
problem with 'if () then {}', not working correctly after respawn (see the post)
sorophx replied to sorophx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
sweet, will give it a try. thanks! ---------- Post added at 01:39 PM ---------- Previous post was at 12:30 PM ---------- lol... if (_caller in _unitsArray) doesn't work either. same behavior. I'm beginning to think the problem lies a lot deeper and it would be easier to scratch everything and start again... -
this is a shitty poll, too few options. I will buy Arma 3, even if it's a Steam exclusive, but only if the price drops below 25% of its initial price. which'll happen sooner rather than later with this game, since there won't be a DayZ for it
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there's always a choice. they had no other options that would have benefited them more, yes. but saying they went with Steam because they had no choice (and were forced into the deal)... c'mon, you don't actually believe that. do you? Arma isn't Bohemia's only source of income. it's a publishing house, don't forget that. there's no way in hell I'll ever believe Arma 3 wouldn't see the light of day if it wasn't for Steam. yes, BIS are trying to meet a deadline, for one reason or the other. to them going with Steam as the only platform to provide their flagship game and share profits (AFAIK, Valve's cut can be s big as 40% of all sales) must have been better than delaying the game's launch by another 6 to 12 months. what worries me is exactly this desire to launch the game in 2013. I'm afraid it'll mean the game will come out unpolished and cause more harm then good to Bohemia. if they're having financial trouble, a deal with Valve for exclusive distribution rights was probably bundled along with their deal to distribute DayZ, that's my guess anyway.
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very nicely put, your whole post, I'd sign under every word
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I understand that my opinion counts for nothing, but I'd rather wait another year and get ArmA 3 from BIStore. Bohemia does what is best for them as a company, that's understandable. and yet I can't help but wonder if it will have an impact on the modding community. man, today had been the worst day in a long time for me even without these news, and it has just gotten worse.
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Squint - the sqf editor and error-checker
sorophx replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
maybe the problem is I'm using Win XP, and for some reason Squint doesn't support it anymore... I'll try to install it on my Win 7 -
Squint - the sqf editor and error-checker
sorophx replied to sbsmac's topic in ARMA 2 & OA : Community Made Utilities
ugh, my squint stopped working a week ago, and now I can't install it. says, "application cannot be started, contact the application vendor". tried on two different machines, with different internet connections. is anybody having this issue? -
SF/Contractor Mi-17 Pack
sorophx replied to lennard's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yay! I was waiting for these, thanks a heap! -
MARSOC Marine Special Operations Team
sorophx replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yeah, downloaded the latest version that had them. SU doesn't include them, though -
MARSOC Marine Special Operations Team
sorophx replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey, what was the reason behind removing the Elcan M4? EDIT: since Armaholic is being terribly slow, downloaded this mod (ver. 2.0) from the SixUpdater. aaaaaaand it's missing the all the _cfg.pbo files, so the mod doesn't work. does anybody have this issue? EDIT 2: apparently it's not a SU issue, the mod just doesn't include the config files. -
holy crap, Elcan on an AR-15! does anyone know if there's an existing mod with something similar already?
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Editing, Expanding and Modifying Domination
sorophx replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
could somebody tell me which files contain the whole squadding functionality? -
Editing, Expanding and Modifying Domination
sorophx replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
this is ArmA's new way of working with AI. it's in testing right now but promises to completely change how the engine processes it. here's a quote from I don't know where: -
Editing, Expanding and Modifying Domination
sorophx replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I think I figured it out. it was probably happening because I had defined my Takistan Domi as __CO__ in description.ext :eek: -
Editing, Expanding and Modifying Domination
sorophx replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
open i_client.sqf, in the very beginning it reads: // GVAR(reserved_slot) gives you the ability to add a reserved slot for admins // if you don't log in when you've chosen the slot, you'll get kicked after ~20 once the intro ended so you just define the unit by its name ("alpha_1" etc.) I'm not sure about this, never tried it myself. same file, lines 490-495: #ifdef __OA__ GVAR(jump_helo) = ["Mi17_TK_EP1", "UH60M_EP1", "UH1H_TK_GUE_EP1"]; #endif #ifdef __CO__ GVAR(jump_helo) = ["Mi17_rockets_RU", "MH60S", "UH1H_TK_GUE_EP1"]; #endif so, if you are running an OA version of Domi (set up in description.ext), try changing the chopper under __OA__, same for the CO version. again, haven't tried it myself, so not sure about this. especially since An-2 is a plane and not a chopper. could be that you'd have to look for jump_helo in other files and edit something there to make it work properly. but I'm just guessing here and a friendly advice. go through i_client i_server and i_common files and read Xeno's comments there. it will answer a lot of questions you might still have