Rabidus
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Everything posted by Rabidus
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Looking good but i think the rim shouldnt be as dominate and maybe lessen out the side curvature to the side. I know the NP Aero one looks that way but after they have added the NBC boot and all the other jazzy kit to it , it looks alot smoother. Also maybe make him look more like a mushroom , thicken it out a little like this ( http://img23.exs.cx/img23/4278/451117087kb.jpg ). Just me being picky looking really good tho , cant wait to play with all these bits in game!
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very nice !! ... saves me working on one ;)
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Look forward to seeing it all caged in!
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Looking good jez!! ...... alot better than your previous screens!
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Looking good mate !! ... cant wait to bez about on it . any chance of getting some top down pictures of the terrain?
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Looking well snazzy jez!! ... looking forward to it
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I was wondering if it was possable to detach parts of a .p3d from itself ..... Basicly i want to create a bridging vehicle that will animate then detach then be useable like it is a static object . Any help on this would be great
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L11A1 Practice Grenade http://img854.imageshack.us/img854/6106/l111a1.jpg > 100KB The L111A1 is a practice grenade used by the British Army , It is essentially a blank firing grenade. For classnames etc read the readme included in the download. I know rhaggan had the idea awhile ago about it but it looked like the thread was closed and i had this laying about so thought i would give it out for people to use. Any bugs etc please let me know and i will see if i can fix them. Download Link : - http://www.megaupload.com/?d=NZZS8ZGV
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Rabidus L111A1 Practice Grenade
Rabidus replied to Rabidus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That's strange .... glad you got it sorted tho ish lol Thanks It is ment to go bang and act like a normal grenade but inflict zero damage .... well 0.000003 -
Rabidus L111A1 Practice Grenade
Rabidus replied to Rabidus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Strange ... you running any other mod's with it? I tried them just running Vanilla ArmA and they seem'ed to work fine. Tested in MP etc etc , altho i dont use ACE mod so that could be where the problem is if you are using that?? -
Copehill Down WIP Thread
Rabidus replied to Rabidus's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
there is similar things around that area that will go well with section/platoon training ... nothing custom for that tho , altho the area's terrain is pretty much perfect for that kind of training. Cheer's fella! -
Copehill Down WIP Thread
Rabidus replied to Rabidus's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
yeah would be great if you could PM me it or what not. thanks! ......... sadly its not me , too much of a tight arse to buy VBS2 lol -
Copehill Down WIP Thread
Rabidus replied to Rabidus's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
noooo no no lol .. got enough work with this map as it is! Just a little update on how its coming along There will be minimal BI Buildings added into the map ( if any ) so 99% of the map will be made just for CHD. I already have 1 two room building 90% done with working window hatches that can be open/closed individually I will be adding in a small firing range to the north of the map that isnt there in real life but i thought i would make use of the empty field. Once i have all the buildings and objects complete.. it wont be long till i release it but for now im going to be working on accuraccy and quality rather than just getting it " done " :cool: -
nice video!! ..... quick question , will AI see this as a road? and drive along it? or isit just objects placed down looking like a road?
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Copehill Down WIP Thread
Rabidus replied to Rabidus's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
nice one fella! -
Looking good Jeza! ....... much better from the first WIP's ref what topas said , i have some bits you are more than welcome too ( road signs being 1 of them )
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Thats not the attitude isit? ... If it was that simple surely it would of been easier to tell him rather than make him look stupid. @ famematt , I have sent you a PM with config.cpp file that you will have to edit abit to suit but should work nicely for what you want it to.
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Copehill Down WIP Thread
Rabidus replied to Rabidus's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
little update showing the new Sat Map and the BP petrol pumps. Also a small video showing the transfer from Sat_Lco to ground textures. Also the ' infinite ' textures are more or less seamless ( more of less! not completely ) Video :- http://vimeo.com/27158555 -
WIP: Stuff you are working on 2!
Rabidus replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@Jeza , i know what the problem more than likly is mate. its to do with the class OutsideTerrain .. ill get you on TS in abit if you're about -
Copehill Down WIP Thread
Rabidus replied to Rabidus's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i was thinking about it , but cant find any ref pic's of it ! -
Help for some car script
Rabidus replied to Hawock's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
maybe you should have a look at the tracked vehicles config's. They do a similar thing with tanks. with driverForceOptics = X; X ( 1 or 2 ) Or you could do it via the mission using player switchCamera "External" -
cockpit looks mega , Rock ........ cant wait to see the baked down version. side note , you still working on the MAN trucks?
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Copehill Down WIP Thread
Rabidus replied to Rabidus's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Just a little update on one of the objects ive been doing today ... the famous BP sign! not placed in the right position , just plonked on the map for now for testing. -
WIP: Stuff you are working on 2!
Rabidus replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking good jeza! -
Copehill Down WIP Thread
Rabidus replied to Rabidus's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Boxter S and SLK i think it was ..... should do a beach landing in a Fiesta too! :cool: