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Rabidus

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Everything posted by Rabidus

  1. Rabidus

    Arctic Fox Defense Solutions: FOB Deployment Specialist

    Looking nice !! will be a good feature for warfare game styles and MP COOP stuff. What kind of vert / face's you got on these?
  2. killer tomato!!! Puma is looking nice too Rock!
  3. Rabidus

    GUI Help

    cheer's for help , i still seem pretty lost tho lol.
  4. Ok so ive had a search about and if anyone can help it would be mega! Ive created my GUI , with buttoms etc etc. But i want to have it so when i click a button X text shows up and when i click the next button that last text is removed and new text shows up. So i can basiclly cycle through information while in game. Again and help would be very much appreciated Cheers Rab
  5. Rabidus

    L85a2 v3

    Don't forget to forward assist ! Lol
  6. Rabidus

    L85a2 v3

    Looks sexual chocolate Kiory!! I agree Mr Siddy
  7. Ok , we are thinking about it still .... it still may make an appearance yet !!
  8. no worries dude yeah itll be a completly new SA80 pack , not ports or anything like that. Yep there will be custom textures and anims
  9. Yes on the SUSAT ( Might be in the next WIP ) and Yes on the LLM01 but the older A2 hand guard we are still not sure about , there will be a variant of the SA80 without the vert grip just with the rail covers on.
  10. Rabidus

    Armatraz

    Looking good Spooky! look forward to seeing it with all the buildings etc added in
  11. be more than happy to send that one over to you to use as a colour reference , just PM me and let me know pal
  12. AFAIK the RMC use Sherwood Green colour as their beret's. Look's abit like this in game
  13. Keep getting this error on all the units i place in the editor and wont let me go past it .
  14. as far as i can see and what da12th was getting at is that you dont use a squad .xml to add them to your units. From what i guess you define the TRF in the config config class CfgUnitInsignia { class 111thID { displayName = "111th Infantry Division"; // Name displayed in Arsenal author = "Bohemia Interactive"; // Author displayed in Arsenal texture = "\a3\UI_F_Bootcamp\Data\CfgUnitInsignia\B_111thID_texture_ca.paa"; // Image path textureVehicle = ""; // Does nothing currently, reserved for future use }; }; then call it using [this,"111thID"] call BIS_fnc_setUnitInsignia; Similar to setobjecttex but on the TRF selections ..... I could be wrong tho but this is how i think it works
  15. chally 2 driver exterior ?
  16. Looking good Raid . You making this to UK spec?
  17. Rabidus

    RKSL Attachments Pack

    LDS is best scope in the armaverse!
  18. Rabidus

    Bornholm, Denmark [Terrain WIP]

    Looking superb ! cant wait to have a drive about on it :) keep it up
  19. Rabidus

    UK Special Operations A3

    Yeah as " no-one " really know's what UKSF actually use at the moment i would say using the M4A1 would be the best bet as its quite common knowledge that the SBS/SAS have seen spotted in recent conflicts with the L119A1's. But from reading on EF site ( which is usually quite good ) , they say the SAS/SBS have requested a weapon upgrade to 7.62 rather than using 5.56 , think the SCAR has been shortlisted ( so they say ) . Also i think due to recent conflicts the L85A2 upgrades have made them more useable by UKSF so it wouldnt surprise me if they are using them at the moment due to compatability with tier 2 units being slightly more interchangeable with tier 1 units. great addon's tho and keep it up !!
  20. Copehill Down CHD Training Area "If it aint raining , we aint training" This is a small 5k map based upon a British Training area in Salisbury Plain . Mainly designed for FIBUA/DIBUA [or OBUA as its now known]. All of the buildings for now are ArmA2 buildings but in time i will be creating the actualy buildings that are used in the area. So yes there will be BP garage and the designer white container's. Altho build for FIBUA the surrounding area's are quite good for other type's of training as there is fairly vast open area's and some dense forest area's . The terrain is as close as i could get it ( for now ) with elements of dead ground on the approach to the village. This is very early WIP so it does not represent the final product. Any comments / suggestions would be great! Even more so by those who have been there in real life.
  21. Rabidus

    UK Armed Forces

    http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial/page8 if you look down to da12th's post I think it's the higher res lod of the head , wasn't included in the p3d but was in another format that he converted
  22. http://forums.bistudio.com/showthread.php?134255-Remote-Control-Script&p=2154372&viewfull=1#post2154372 this thread should help if you are looking into making something remote controled in ArmA
  23. Very nice !! .. love the DPM
  24. Rabidus

    UK Armed Forces

    hence the rudimentary nose's!
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