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[evo] dan

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Everything posted by [evo] dan

  1. [evo] dan

    Dassault/Dornier Alpha Jet

    Love flying this thing, especially as you can actually use it as a training jet with the controls being unlockable! Thank you!
  2. [evo] dan

    Arma 3 Apex - content predictions?

    I was kind of hoping for a smallish OPV that would have a helipad for the loca forces to use as a fishery protection/inspection vessel which could also launch rhibs or speedboats via a crane or something. But I don't think BIS will do it because they won't have fixed the technical limitations of moving objects interacting with each other. I think we might see something similar as a static though although I wonder what the trawler from the trailer could do?
  3. [evo] dan

    Fiat G.91

    Nice! Any plans to do the Cougar?
  4. [evo] dan

    Act of Aggression

    Some interesting changes in those blogs.
  5. [evo] dan

    Good job with 3den!

    exactly, and I think they managed to break the load waypoint as I can't seem to get the AI to get into a helicopter ready for transport (users to be load with sync'd waypoints, then unload with sync'd waypoints), unless of course the 'sync' is not where I think it is.
  6. [evo] dan

    Good job with 3den!

    I actually quite like the Eden editor. However, I also think the AI should be improved upon (I know the guys who write UI and what not code won't be AI specialists). I think Eden has exposed its more to me now that I can do all the nice things a lot easier. One thing to include is where is my waypoint for getting AI weapon teams to set up their weapon or even my squad command to do it for example? Also, its making me miss proper logistics and picking up of things in the game world as its much easier to pre load a truck with boxes but a lot harder to unload them unless I roll them out of the back on a corner!
  7. [evo] dan

    Heliborne

    Indeed By the way, is this PVP only or are they adding scenarios?
  8. Is there any way within the Eden editor to at last get AI weapons teams to set themselves up as needed and provide fire support for other teams nearby using waypoints or some non-scripting method? I have tried the 'Support' and the 'Fire mission' waypoints but they don't seem to do it unless i'm doing something wrong. Can anyone help me with this?
  9. [evo] dan

    Mounting P: Drive

    I thought there used to be a way that always had it mounted after only creating the drive once.
  10. [evo] dan

    Mounting P: Drive

    Out of interest, is there a way to always have the P drive mounted like you could I think back in A2 days? Is there a command or something within Windows to do it as I have to use the cmd prompt to do it as the launcher doesn't do it (I think its because of Win10)
  11. +1 to that and to Rocks comment. Thanks for the plane, I got to see this plane at Duxford about a year ago.
  12. [evo] dan

    RHS Escalation (AFRF and USAF)

    no I cant and yes I am. tried it with M113, Tigr and various Humvee's. Don't know if its because i'm going too fast or if i'm not level enough but i'll give it a bit more of a try and see.
  13. [evo] dan

    RHS Escalation (AFRF and USAF)

    Before I put a bug report in, is anyone else having trouble paradropping stuff from the c130 and then having the plane explode?
  14. [evo] dan

    RHS Escalation (AFRF and USAF)

    Can anyone else confirm that the BTR80A (only the A version, the BTR80, BTR70 and BTR60 seem fine) just drives along the bottom of the water without dying instead of floating like the other BTR's do?
  15. [evo] dan

    Development Blog & Reveals

    Still looks like the TAR-21 though doesn't it?
  16. it'd be nice just to have tracked vehicles that can float back, let alone waveworks (and walkable moving objects too!!)
  17. [evo] dan

    Ace Combat 7

    Isn't that a lower tech version of the glepnier from ace combat x: skies of deception? (I loved playing that on my psp)
  18. [evo] dan

    Graviteam Tactics Operation Star

    80% off on steam atm. I think i'll be picking that up tomorrow.
  19. [evo] dan

    Objects for Tanoa

    Nice! I don't know how you do those great textures but they sure do look lovely.
  20. [evo] dan

    Objects for Tanoa

    Nice! I don't know how you do those great textures but they sure do look lovely.
  21. [evo] dan

    Arma 3 Apex - content predictions?

    and taking proper advantage of physx this time (no flipping tanks, walkable decks etc)
  22. Nice! I like i like, defo download once released.
  23. [evo] dan

    Objects for Tanoa

    Heres something interesting based on what I said: http://i.kinja-img.com/gawker-media/image/upload/s--j_pdYZdI--/c_scale,fl_progressive,q_80,w_800/18p2uxfrcsthqjpg.jpg https://en.wikipedia.org/wiki/Type_A_K%C5%8D-hy%C5%8Dteki-class_submarine Would make for some interesting wrecks if you made some objects that would go into a Lagoon like at Truk. (not too far from Tanoa so could be winged).
  24. [evo] dan

    Objects for Tanoa

    Do the little 2 or 3 man subs then :D
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