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[evo] dan

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Everything posted by [evo] dan

  1. Fair enough, I thought that might be the case. I guess BIS never brought a HovercraftX into the game. I think CUP is making the LCAC so maybe its worth talking to them for some advice?
  2. Great mod. Love the different eras and the differing units too. Especially the Centurion. I've found a few issues though: -Nacken Submarine keeps rolling over. Maybe the PhysX model needs more weight being put to the bottom of the boat. The Neptun doesn't do this though. -The 2 hovercraft turn on, but are seemingly unable to move (I've spawned them on land only though)
  3. Great work on this guys. Now I've just got to get the clan to use this alongside CUP. Is there any way of getting the NASAMs back onto the truck at all or is it a case of once its off, its always off?
  4. Is the LCAC included? :D
  5. Yes. I had a look at the 1050ti (that's what I've linked). I'll probably get my pc apart the weekend. If needs be i'll buy a bigger power supply (a 450 or 500w) as it ain't that much and see if I can get to a 1060 or something.
  6. Hi guys, I'm wondering if its worth upgrading my graphics card to get some extra frames (or at least keep same frames but much better looking). I've got a i7-3770 CPU @3.4 GHz processor, 8GB of ram and a GT640 graphics card, with WIn10. Heres the 640 specs (I have the one on the left): http://www.geforce.co.uk/hardware/desktop-gpus/geforce-gt640/specifications And i'm thinking of getting the GTX1050 Ti as it has a similar power requirement to my current card and would save me buying a new one. I can probably stick more RAM in too if that might help (I think another 8GB will fit). http://www.geforce.co.uk/hardware/10series/geforce-gtx-1050/
  7. I've been sticking to that video for baking now. I'll have a bit more of a push depending on how the work pans out work wise.
  8. Nice information. I'll keep having a go through the week on my works laptop. I've made the geo/fire lod something simple with a 8 sided tube.
  9. Are tri's ok then? I've been trying to get them into quads as that's what the book i'm using suggested.
  10. Done some more work today on it. http://imgur.com/a/0rX6o I've got another question. Do I unwrap and texture the HP and use that for the texture for everything else or do I just use it for the normal map and then forget about the HP model?
  11. [evo] dan


    I'm hoping this might give BIS a bit of a kick in the bum with regards getting stuff in order when enfusion comes out. Don't know what it's like to mod though. Are the object types (collada and fbx) generally easier to work with does anybody know? As in to get them game ready? Would also be nice to see what the water simulation is like for bigger ships and how stuff interacts with it physics wise.
  12. [evo] dan

    ARMA 3 Addon Request Thread

    Have you tried Sabre's Alpha Jet? I think that has dual seat capabilities and comes in various armed versions to boot.
  13. Thanks guys for the feedback! What ill do is ill include it in the model at first just to give it a try. I'll also bake it onto a low poly version too which I can use for the second lod. Then I can ditch the first lod if needed. I'll do some texturing the weekend when I'm back at home as I forgot to take the blend file with me whilst I'm away.
  14. Thanks for that video! The guy makes it seem really easy to do which is nice. I've got a Blender book (I think its Blender by Example by some French guy) at home but haven't managed to get as far as the baking section. I'll assume these normals need no converting for use in Arma or do they need to be brought into .paa format? I'm away from my home PC all week (with work, as usual) but i'm having a go on my laptop. I've got it working on a cube so i'll probably try and have a bit more of a go throughout the week and see what I end up with come the weekend when I'm back at home on my own PC. Then maybe I can have a go at trying to make some textures for the things!
  15. So, just to get this into my head. I should use the existing hp model and bake it onto a plain cylinder (maybe use a higher poly version of my geo lod?) and that will save all the polys or should I just reduce the number of polys in the model by reducing the number of sides?
  16. I know its been a while since i've posted on this thread, but i'm looking for some opinions on my work so far within Blender before I go and start trying ot texture my model. http://imgur.com/a/CFjH0 Its mainly based around the geometry and the UV unwrap i'm looking for opinions of. I've only done work on LOD0 and LOD1 so far. I'll probably add the Geo and Fire LOD's at a later date during the week.
  17. [evo] dan

    RHS Escalation (AFRF and USAF)

    Waypoints usually have an elevation somewhere you can set (Z value). Either that or try flyinheight command (in the heli's init as i recall) and set a reasonably high altitude.
  18. [evo] dan

    AI Driving - Feedback topic

    ? Anyway, I have been setting up small convoy's with CUP units, sometimes if you place them a little fair away from each other (30m ish between vehicles) they can take some time to catch up. But once they catch up they work well except they show some weird behaviour when going across intersections of roads where they swerve to go around instead of continuing in a straight line like they should.
  19. Thank you CUP for the new patch. My clan is really loving the new CDF uniforms (and i'm loving the chally)!
  20. [evo] dan

    Orange DLC (wild) SPECULATIONS !!!

    I'm game for logistics (I used to use R3f Logistics back in A2). But, i'm just going to wait and see what it is instead of making assumptions only to be let down later.
  21. [evo] dan

    Orange DLC (wild) SPECULATIONS !!!

    Its actually a commie faction because you know orange is the new red :D
  22. [evo] dan

    Tanks DLC Feedback

    Has anyone seen the latest RHS post? They've apparently fixed tracked vehicles in water again. Maybe this means we may get an amphibious tank or 2? I'm thinking along the lines of the upgraded PT85 that the PLAN uses (I can't remember the designation though)(type 63?) for CSAT. I'm hoping for the Stingray 2 though for an "independent" side tank.
  23. [evo] dan

    Orange DLC (wild) SPECULATIONS !!!

    I swear its just a ruse and they'll just paint all the assets black. No colours anymore they'll just paint it black.
  24. [evo] dan

    Development Blog & Reveals

    Surely it should be Arma 4 - Past Warfare?