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[evo] dan

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Everything posted by [evo] dan

  1. Its not getting _veh passed to it as an argument is the problem. Try this: private ["_marker", "_veh"]; _veh = _this select 0; while {true} do { if (alive _veh) then { _marker = createMarker ["respawn_west", position _veh]; "respawn_west" setMarkerPos position _veh; hint format ["%1", getPosATL _veh]; }; if (!alive _veh) exitWith { "respawn_west" setMarkerPos getMarkerPos "respawn_base"; }; sleep 0.5; }; And see what happens, if it doesn't work, repost the rpt.
  2. So the hint isn't showing up for you? Is it giving you an error related to the code in your rpt file?
  3. Try this: private ["_marker", "_veh"]; while {true} do { if (alive _veh) then { _marker = createMarker ["respawn_west", position _veh]; "respawn_west" setMarkerPos position _veh; hint format ["%1", getPosATL _veh]; }; if (!alive _veh) exitWith { "respawn_west" setMarkerPos getMarkerPos "respawn_base"; }; sleep 0.5; }; And tell me what it returns in the hint. Also, do you have a respawn_west marker already on the map? If you do, don't try create another one in this script because you will confuse the poor thing. Use something like respawn_west1, as that should work. The game should then pick it up.
  4. If you still cant get it to work, I will have a look tonight for you when I get home.
  5. yes, that should work, but you haven't passed any arguments through to the script you executing in JIP. But besides that yeah your right. So put _veh in the first pair of [] in order to pass the reference to the JIP script.
  6. In the arguments, put the local variable reference to the unit in there, and it'll pass it through to the new script that affects it.
  7. This is how I have used it in the past: [[[],"playerConnected.sqf"],"BIS_fnc_execVM",false,true] spawn BIS_fnc_MP; [[],"playerConnected.sqf"] - this is your script you want to run JIP. the first pair of [] is any arguments you want to pass through to the script and works exactly the same as execVM normally does. BIS_fnc_execVM - this is the particular function you want to use in JIP, I don't know them all but I haven't needed any but this. false,true - the first false is the target, it can be named, or you can use true or false where false on makes the script run on the server and if its true it will run for everyone. The second value (true in this case), dictates whether the script should run for JIP users as well. Be careful with using the second value as true, as it can lead to a lot of lag, so if you don't need to, don't use it. (vehicle respawn only needs to run serverside for example, so you can use false in that case). Hope that explains it a bit better.
  8. [evo] dan

    Development Blog & Reveals

    I'm hoping they make the pacific campaign, together with adding fully walkable moving ships too.
  9. Use: http://community.bistudio.com/wiki/BIS_fnc_MP As the set vehicle init replacement, it was removed for security reasons.
  10. Don't worry about the _veh, that is just a local variable and only references the vehicle you are spawning whilst the script is running. The server automatically will give it a proper name.
  11. I fall into this category, I don't use the modules as I couldn't get them working on a dedi during Beta, and I quite like the old briefing.sqf method and then spawning tasks dynamically.
  12. [evo] dan

    Getting AI to Attack Civilians?

    You can make a squad leader that isn't present but is of the enemy side to the AI, and then group the civilians to that squad leader. You might also be able to use the Trident module in the editor.
  13. [evo] dan

    Adapt: the supply convoy

    Yeah, I managed to do it after a couple of attempts. My dodgy shooting/AI taking lots of hits was the reason. Heres how I did it: I also managed to do the next mission too where my AI was a bit more responsive and kept up with me, but overall they haven't done too bad of a job.
  14. I think the script has some logical errors too. For example you create a quadbike at the beginning, and then in your case structure you just put the classname of the vehicles with no other coding or even telling it what to do with it. You also didn't put the switch statements into it. I will help you rewrite it, but what exactly do you want to do with it? Do you want it to spawn any type of vehicle (based upon a preset list) based upon whichever one was selected by the user in the addAction in a 1 script does all style? I am not really sure about the respawns at the moment, but will have a look or play later if you haven't found a solution by then.
  15. Good to hear! If you have anything else you need to ask, feel free to shoot away on this thread.
  16. [evo] dan

    Why You Can’t Help Believing Everything You Read

    Tell me about it, at my high school 1 teacher got done for being a paedophile and another got done for drugs/road rage. At my sixth form one staff member got arrested for pushing a student down the stairs in one of the boarding houses.
  17. [evo] dan

    Adapt: the supply convoy

    Yeah, I just kinda assumed they would all stop when I hit them, will try it again tonight, its been fine besides that.
  18. [evo] dan

    Adapt: the supply convoy

    Anyone had trouble stealing the truck?
  19. We'd also need transport planes to get around. :D Also, since AI are (or at least in A2 were) having their pathfinding partially based on terrain grid size, extending the grid size would make them useless.
  20. [evo] dan

    Men of War: Assault Squad 2

    Worth the money buying do you think? I really like Assault Squad 1 (Vietnam was pretty fun in MP tbh)
  21. I swear the beginning is supposed to be an easter egg to DayZ, you know the way you spawn with just a pistol and not a lot else.
  22. [evo] dan

    Why You Can’t Help Believing Everything You Read

    Obvious Walker bait is obvious. But yes I would agree with mrcash2009 and say that people aren't just too lazy to get info from other sources, but with the way the schooling system has been setup in the UK (I am only 21 btw so its not been that long for me), that you will be taught to the test and not really to learn around it/question it or even to ask why does this do this for example. I suppose its the reason why so many people went into the so called "Easy/soft" Degrees even though it wont do most of them any good, because they hadn't even been bothered to check the job opportunities and what not afterwards. I mean, I looked at what I wanted to do at university (it was pushed a lot on people at school and sixth form) and chose engineering (I liked History and still keep it as part of my hobby with building models) because not only did I like it, but it also provided good job opportunities. You look at the graduate level employment stats for engineering and it is second only to Doctors/Vets and is over 95%, you look at things like Media etc, they are around 30%, that and the pay gap is quite large, I am out on placement at the moment and am on roughly £15.5k a year (Still studying on my degree bear in mind), and will be on £24.5k a year if they keep me on. A lot of people I know before uni who then went to uni are now either jobless, working in min wage jobs while looking for employment or if they have a degree level job, are on about £18k a year. Its kind of sad when you think of it the effect that it has had in the UK.
  23. This is what I have been trying to get across for ages, but this does sum it up very well for me. (Hence why I suggested they go talk to someone with multithreading experience and see what they can do to help (my example was someone like NI because Labview scales quite well, but you wouldn't use it for arma))
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