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[evo] dan

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Everything posted by [evo] dan

  1. [evo] dan

    What do you want to see in the expansion?

    For me: More expansion on the naval side, such as landing craft and fire support vessels and walking on moving vehicles. Ability to tow things. Asian archipelago to fight over with these things. Marine units for both NATO/ANZAC and CSAT. A campaign for each side that follows the CSAT attack and then the NATO takeback.
  2. [evo] dan

    Firing from vehicles unfinished?

    Is it me, or when you are in a FFV enabled vehicle, the camera keeps trying to zoom in and out constantly?
  3. [evo] dan

    ArmA III how do i save a variable

    Use: https://community.bistudio.com/wiki/profileNamespace https://community.bistudio.com/wiki/saveProfileNamespace and maybe this one too: https://community.bistudio.com/wiki/missionNamespace (not tried this method myself)
  4. I loved that video! I hope you guys win MANW! (and your showing the BIS devs up too, you seem to have made more units then they have!)
  5. [evo] dan

    13€ DLC, hefty price for 2 choppers

    I think its worth it as I don't see it as getting only 2 heli's, but also as a way of rewarding BIS for putting in the features for FREE for people to use and stay compatible with.
  6. [evo] dan

    Next DLC and Expansion Speculation

    Hopefully we'll get something like this for Blufor and Greenfor too as I miss the old warfare items.
  7. [evo] dan

    Next DLC and Expansion Speculation

    Yes, that's the one. Are we getting some of the pods to go with it I wonder? (we need these items, I miss the old warfare items such as a FARP and field hospital)
  8. [evo] dan

    Next DLC and Expansion Speculation

    Isn't that a modified Ka32 or something similar? I think I've seen the real one that comes without the cargo pod.
  9. [evo] dan

    Weird features in British Armored vehicles

    I swear they fitted these originally so that the vehicles NBC wouldn't have to be broken (crews were supposed to stay in the vehicle for up to 3 days - or around 60 cups of tea - whichever happened first), and now its just become standard.
  10. Has anybody got any info that could be put onto the Biki about using the tents for respawning? For example: -Does it work outside of Zeus? -How do we get it to work within our missions? etc Obviously you are able to pick it up from the arsenal.
  11. If Scotland gets its independence, and it goes reasonably well, I can see them stepping it up as the Spanish government wont then have a good excuse to not to.
  12. [evo] dan

    #GamerGate lying press,smearing gamers.

    Mentally or physically?
  13. [evo] dan

    Arma 3 Helicopters DLC Discussion (dev branch)

    Nope, but shooting from helis I think.
  14. Exactly, and I don't know why they ditched it because it was an excellent idea. Also why cant I use ctrl and drag to clone objects? I remember someone creating a thread with all the suggestions in.
  15. ^that, + an easy way to create unit loadouts and import them in the editor.
  16. [evo] dan

    AK-74 vs M4/M16

    Indeed (L1/FAL FTW)
  17. Put that in the init box of the plane when you double click on it in the editor. The rotation of the plane will stay the same as in the editor, only the height of the plane will change with that code.
  18. [evo] dan

    Respawn Tents

    Nobody have any info on this?
  19. [evo] dan

    Ukraine General

    Perhaps its the T-10? The last of the IS series to be in service as I recall
  20. I think you might be able to delete the chute when done. Besides that I've got nothing.
  21. We need it fully integrated in A3, with none of the dumbing down that came in TOH patch 1.05. Hopefully it will come with the Helicopters DLC for A3.
  22. [evo] dan

    Arma 3 Helicopters DLC Discussion (dev branch)

    TOH didn't use physx at all for anything. The ropes were only single player until you added a script made by Neo vfor MP compatibility.
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