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Everything posted by [evo] dan
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Bohemia Interactive please comment on whats hindering you to introduce Ponds to Arma3
[evo] dan replied to fabio_chavez's topic in ARMA 3 - GENERAL
Suma didn't leave BIS, he moved to DayZ. -
What do you want to see in the expansion?
[evo] dan replied to Westonsammy's topic in ARMA 3 - GENERAL
For me: More expansion on the naval side, such as landing craft and fire support vessels and walking on moving vehicles. Ability to tow things. Asian archipelago to fight over with these things. Marine units for both NATO/ANZAC and CSAT. A campaign for each side that follows the CSAT attack and then the NATO takeback. -
Is it me, or when you are in a FFV enabled vehicle, the camera keeps trying to zoom in and out constantly?
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Signed too
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Use: https://community.bistudio.com/wiki/profileNamespace https://community.bistudio.com/wiki/saveProfileNamespace and maybe this one too: https://community.bistudio.com/wiki/missionNamespace (not tried this method myself)
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RHS: Armed Forces of the Russian Federation A3 WIP Thread
[evo] dan replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I loved that video! I hope you guys win MANW! (and your showing the BIS devs up too, you seem to have made more units then they have!) -
I think its worth it as I don't see it as getting only 2 heli's, but also as a way of rewarding BIS for putting in the features for FREE for people to use and stay compatible with.
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Hopefully we'll get something like this for Blufor and Greenfor too as I miss the old warfare items.
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Yes, that's the one. Are we getting some of the pods to go with it I wonder? (we need these items, I miss the old warfare items such as a FARP and field hospital)
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Isn't that a modified Ka32 or something similar? I think I've seen the real one that comes without the cargo pod.
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I swear they fitted these originally so that the vehicles NBC wouldn't have to be broken (crews were supposed to stay in the vehicle for up to 3 days - or around 60 cups of tea - whichever happened first), and now its just become standard.
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Has anybody got any info that could be put onto the Biki about using the tents for respawning? For example: -Does it work outside of Zeus? -How do we get it to work within our missions? etc Obviously you are able to pick it up from the arsenal.
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1.8 Million Catalans want to vote their future, what's gonna happen?
[evo] dan replied to mistyronin's topic in OFFTOPIC
If Scotland gets its independence, and it goes reasonably well, I can see them stepping it up as the Spanish government wont then have a good excuse to not to. -
Mentally or physically?
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Arma 3 Helicopters DLC Discussion (dev branch)
[evo] dan replied to FredAirland's topic in ARMA 3 - GENERAL
Nope, but shooting from helis I think. -
I get the impression arma is not for people without scripting knowledge
[evo] dan replied to Tyl3r99's topic in ARMA 3 - GENERAL
Exactly, and I don't know why they ditched it because it was an excellent idea. Also why cant I use ctrl and drag to clone objects? I remember someone creating a thread with all the suggestions in. -
I get the impression arma is not for people without scripting knowledge
[evo] dan replied to Tyl3r99's topic in ARMA 3 - GENERAL
^that, + an easy way to create unit loadouts and import them in the editor. -
Indeed (L1/FAL FTW)
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Preview release: Nimitz for Arma3 (0.103)
[evo] dan replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Put that in the init box of the plane when you double click on it in the editor. The rotation of the plane will stay the same as in the editor, only the height of the plane will change with that code. -
Nobody have any info on this?
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Perhaps its the T-10? The last of the IS series to be in service as I recall
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We Need another Helicopter for TAKE ON! Comon Bohemia!!!
[evo] dan replied to thinkr's topic in TAKE ON HELICOPTERS - GENERAL
That's good enough for me. -
Supply Dropping without using the module
[evo] dan replied to [evo] dan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think you might be able to delete the chute when done. Besides that I've got nothing. -
We Need another Helicopter for TAKE ON! Comon Bohemia!!!
[evo] dan replied to thinkr's topic in TAKE ON HELICOPTERS - GENERAL
We need it fully integrated in A3, with none of the dumbing down that came in TOH patch 1.05. Hopefully it will come with the Helicopters DLC for A3. -
Arma 3 Helicopters DLC Discussion (dev branch)
[evo] dan replied to FredAirland's topic in ARMA 3 - GENERAL
TOH didn't use physx at all for anything. The ropes were only single player until you added a script made by Neo vfor MP compatibility.