-
Content Count
1504 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by [evo] dan
-
Joining Public Servers Running Mods/addons Isn't Rocket Science!
[evo] dan replied to infiltrator_2k's topic in ARMA 3 - GENERAL
^this, there are multiple BAF mods out (if you include CUP), as well as units that describe themselves as the BAF. -
RHS Escalation (AFRF and USAF)
[evo] dan replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Loving the C130 guys!- 16550 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
Something that is bothering me about Altis + Stratis. No sewage plants?
[evo] dan replied to jakeplissken's topic in ARMA 3 - GENERAL
Yet another feature that got flushed.... -
Now they would be a nice change (but please make the Tiger the French one and not the German one which doesn't have a cannon)
-
"Opening up Arma 3 to paid user-made content" - How?
[evo] dan replied to gammadust's topic in ARMA 3 - GENERAL
Wasn't the A2 ACR DLC based on a mod? I paid for that but never remember it being fixed. -
Arma 3 Roadmap for 2015. Likes & Dislikes.
[evo] dan replied to esfumato's topic in ARMA 3 - GENERAL
::Cough:: Undo button ::cough:: -
Next DLC poll what would you want it to be??
[evo] dan replied to DJankovic's topic in ARMA 3 - GENERAL
I'd almost forgot about Physx in this game. I definitely think improving it via a logistics DLC would be good. They could include not only military vehicles, but also civie vehicles so it might sell a bit better to those Altis Life people. It would have trucks, smaller boats and some sort of lifting mechanism's such as a forklift truck and a crane. -
We tried the RHIB back in beta, my clanmate drove it into the back of the hemmit then drove away ok with it. We changed it around and it worked for me too. However the problem came when he drove it into the truck, got out, and then i drove the truck which caused it to then fail to move, probably due to locality issues.
-
Next DLC poll what would you want it to be??
[evo] dan replied to DJankovic's topic in ARMA 3 - GENERAL
A naval DLC would be nice, but i'd also go for some transport planes or even better, a 'logistics' DLC. It would have physx improvements for transporting stuff on land, sea and air. It could include stuff that could be used in 'life' missions (they'll sell more copies then) such as normal transport trucks and then you could use it on the speedboats, small boats (such as a landing craft) and the trucks already in the game too. The DLC could include a small number of transport planes and some trucks and boats for all factions including the civies. -
I like the idea of the medium sized boats (some sort of Rhib carrier that you can use to transport troops) or even a small landing craft. I do feel its a great shame that BIS put all this work into water to do essentially... well essentially nothing with it. I'm still hoping the expansion pack builds on it though. BTW Dark, was that MP or SP? You should try it in MP, we used to have issues with stuff like this but this was back in beta and I haven't tried since so i'm not sure how well it is working now in MP. I'm guessing you were using ACE for that menu and to carry stuff?
-
Save Vehicle After Restart
[evo] dan replied to node's topic in ARMA 3 - MISSION EDITING & SCRIPTING
On init of the mission, get it to check the variable with https://community.bistudio.com/wiki/profileNamespace Use saveProfileNamespace to save the vairable. Just use getVariable on the namespace to retrieve it on init and then use any spawning code to place them correctly. -
Save Vehicle After Restart
[evo] dan replied to node's topic in ARMA 3 - MISSION EDITING & SCRIPTING
have you tried looking at the BIKI for saveProfileNamespace? -
Press C to deploy bipod.
-
How do I create a marker with a script
[evo] dan replied to ramon_dexter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
have you tried using "marker" in your getPos instead of marker? -
Were always the bad guys! Cant the US suddenly be the bad guys?
-
addAction for tent/sleeping bag
[evo] dan replied to ramon_dexter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ahh, ok. Just wanted to know as I may be using it for the respawn tents being built and adding it to a serverside variable. Just tried it, got it to work locally, i just need to figure out how to get it to trigger on both the server and the client. (i'm hosting a local dedi via TADST for testing). I get the logged output, but not the server, I guess I have to change the 'player' to something else, but i'm not sure what. init.sqf: player addEventHandler ["WeaponAssembled", "hint 'event triggered'; [] execVM 'evhscript.sqf'"]; evhscript.sqf: "meh" call BIS_fnc_log; I get the hint and the log both turn up on client, nothing in the server rpt. ---------- Post added at 11:03 PM ---------- Previous post was at 09:25 PM ---------- Heres what I've done to get the thing I wanted to work: init.sqf: player addEventHandler ["WeaponAssembled", "hint 'event triggered'; [[[],'evhscript.sqf'],'BIS_fnc_execVM',false,true] call BIS_fnc_MP;"]; evhscript.sqf: if(isServer) then { "meh" call BIS_fnc_log; }; -
addAction for tent/sleeping bag
[evo] dan replied to ramon_dexter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So the event being fired off by either of these will only be triggered local to the unit that did the assemble/disassemble and not serverwide? Would be useful to put up on the Biki. -
Exactly, even today Arma is struggling to get that. It was the whole reason I got A2 was for something similar.
-
A400M is a turboprop :D I guess a logistics DLC would allow for loading cargo into vehicles such as ammoboxes in very much the way that the R3F scripts do, which I wouldn't actually mind.
-
If i'm honest, I would much prefer if they brought more civi choppers to A3 or a standalone as I find Altis a much much more interesting place than the South Asia or Seattle maps.
-
Custom missiom will not run on dedicated server
[evo] dan replied to odyseus's topic in TAKE ON HELICOPTERS - MULTIPLAYER
Already has the TOH flightmodel in with some advancements. -
Btw, if you want any scripts to look at, feel free to debinarize any of my missions that I made for TOH. (i've gone to A3, but could probably help you with the scripting if you need it)
-
I have given up using Sketchup because it was a PITA for the models and learnt how to use Blender fully instead to make my models, nothing for Arma yet as I still suck at texturing, even by SR's low standards.
-
Yup, you need at least 1 playable unit on the map before the empty class becomes available
-
They should call those guys the "Keyboard Commando's Brigade"