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Everything posted by [evo] dan
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Can't see model in game, cannot figure out why
[evo] dan replied to [evo] dan's topic in ARMA 3 - MODELLING - (O2)
I'm just packing it straight to desktop, I'm guessing that is wrong and it HAS to go to the arma directory? I'll give your code a try in a bit. Edit: Tried your code, no errors but still not object. Also tried packing it straight to A3 directory, but still no joy. for anyone interested, this is the config: class CfgPatches { class Stuff { units[] = {"Stuff"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles { class Static; class Stuff : Static { scope = 2; model = "\Stuff\OilContainer.p3d"; displayName = "Test Item"; vehicleClass = "small_items"; }; }; -
Arma Toolbox for Blender - Arma 2/3 exporter script
[evo] dan replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
No joy i'm afraid even though i've unticked relative path on everything I can find. Object still shows up correctly but without the textures still. I'll reupload what I've done. As a question, does EVERYTHING need to be on the P: drive because at the moment i'm just going from my desktop where I created the .blend file. When I used colour instead of texture the correct colour showed up in Bulldozer. Edit after some testing: Removed all textures, put it onto the P: Drive, readded them in blender, then rexported and it worked! Thank you!!! -
Arma Toolbox for Blender - Arma 2/3 exporter script
[evo] dan replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Here you go: https://dl.dropboxusercontent.com/u/28062918/Dans%20Oil%20Container.rar -
Arma Toolbox for Blender - Arma 2/3 exporter script
[evo] dan replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I did assign the material with the texture and the RVMAT, but it doesn't show any textures within O2/Bulldozer. I've assigned only 1 material and assigned it to the whole model before exporting. The model shows up fine in O2/Bulldozer but without the textures (although the UV unwrap is showing up in the UV sets in O2) -
Arma Toolbox for Blender - Arma 2/3 exporter script
[evo] dan replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I've exported my model from blender but the texture does not show up in bulldozer? Any particular reason given I have an RVMAT and face texture? I can send my files if you want as its only a test model. -
Arma Toolbox for Blender - Arma 2/3 exporter script
[evo] dan replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Nevermind. I found Burnes's tutorial videos. Well worth watching. -
But if we are truely at war with ISIS, then surely anyone flying the flag could be arrested as a potential enemy of the state. Or is this just further proof that this whole ISIS thing is part of the phoney war??
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Reminds me of the T34 being put into ranked games much lower then it should be, and consequently he who has t34's always wins.
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So is this out, anyone got a proper review up or anything? Is there a vehicle list anywhere?
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Supply Dropping without using the module
[evo] dan posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
My question is there any way of making a cargo chute and ammobox drop fall from the sky together just like the supply drop modules, without using an aircraft and without using the module as that creates a heli (even for the virtual ammo drop). As I want it as a call in from an add action script. Thank you for any help. -
I wouldn't mind if it came with just a lockout hatch so you could start inside to gear up, and then move out of the sub to a sdv or just to scuba around.
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I think you'd be surprised about people wanting to crew boats and do logisitic's stuff, just look at Euro Truck simulator and ship simulator and how well they have sold. I can see your point about lots of manpower, but I really don't think its an issue, especially when there are I play things like domi or I&A and you see 4 or 5 heli's in the air on a 40 player server.
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Honestly the biggest ship I would expect would be something similar to the Royal Navy's new River Class OPV's. I wouldn't mind some landing craft, the EFV V-22 etc, as well as a proper inbuilt logistics system.
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Hopefully it wont just have naval stuff, but instead will seek to expand upon the physx implementation. Such as the aforementioned logistics stuff. I mean, why add slingloading and then no way of moving the object from the LZ to somewhere else via land?
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I'm not even saying use the old models. But make new ones that function the same as they did in A2.
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Still, having an upgraded version of them would be nice.
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Indeed, I miss having the warfare objects, they are surprisingly useful outside of warfare as well.
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+1 to that
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Newbie needs help: How do I get an array in a hint?
[evo] dan replied to FrankManic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hint format ["%1", _myRNJesus]; Format is a useful command which uses the '%x' and then can use an array of items to then be formatted. https://community.bistudio.com/wiki/format -
VBS2/3 Discussion thread - the one and only
[evo] dan replied to Placebo's topic in ARMA 3 - GENERAL
It always amazes me that this stuff is even possible. -
Yup, thats the First Past the Post system for you (i.e. whoever has most votes gets the seat, and noone else gets represented unless they get a seat). Its just a shame people voted against changing it to PR the other year, otherwise UKIP might have held 15% of the seats in parliament.
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It was going to be like that no matter who won to be honest. We have an con artist for a PM, a Millipede who is a deficit denier, smegg who humps the EU, Farrage the former banker who says he's different, and the witch of the north who said that she wont destroy the union, despite the fact she tried it just last year. Long story short, 50 shades of poo.
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HMS "Victorious" late 50s [WIP]
[evo] dan replied to NightIntruder's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice! -
**cough** walking on vehicles using physx simulation?
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Joining Public Servers Running Mods/addons Isn't Rocket Science!
[evo] dan replied to infiltrator_2k's topic in ARMA 3 - GENERAL
^this, there are multiple BAF mods out (if you include CUP), as well as units that describe themselves as the BAF.