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asuseroako

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Posts posted by asuseroako


  1. Yeah no probs and thanks.

    I thought you haven't tried VACommander yet. I agree that VACommander needs some more polishing considering it was made in the early A3 Alpha days but its a good start. And I also do not mean disrespectful with those feedback. Unfortunately, I have no other addon to suggest anymore. Maybe you can PM the authors for request.

    Strictly for personal use, look under the hood, learn how things work and see what you can come up with. :icon_idea:


  2. I think the -skipintro parameter would disable world intros in the main menu but regarding your nothing I can see to click on problem, that I have no idea why.

    I remember having a main menu problem also with testing Breaking Point zombies in A3 Editor. With the updated breakingpoint_ui.pbo file, you would end up with a main menu without the Singleplayer and Editor button. Those where disabled since version 0.1291 per changelog info.


  3. Does anyone know if there is a Mod existing that realizes that?

    I found some others such as MRB Voice Stop by Mr Burns, however unfortunately it mutes every radio chatter which is not what I want.

    Have you tried VACommander?

    http://forums.bistudio.com/showthread.php?153283-VACommander

    Here's an old video demo

    When using VAC, Articulate or GlovePIE to issue orders to Ai's it's not needed by the ingame-players voice to repeat the orders which has just been given by voice via mic.

    True. When your in-game avatar does not repeat what you say thru the mic, it would in effect translate to faster command execution and faster response from the AIs. Check

    from the video below


  4. I'm not sure if the code below is what you are looking for so may I suggest that you give it a try in A3 Editor Debug Console.

    player setCaptive true;
    
    _sideArray = [WEST, "West", "BLU_F"];
    _grpType = ["Infantry"];
    _infGrp = ["BUS_InfTeam","BUS_ReconSentry","BUS_InfTeam_AA","BUS_InfSquad"] call BIS_fnc_selectRandom;
    
    
    _grp = [getpos player, (_sideArray select 0), (configFile >> "CfgGroups" >> (_sideArray select 1) >> (_sideArray select 2) >> (_grpType select 0) >> _infGrp)] call BIS_fnc_SpawnGroup;
    {
    _x addeventhandler ["killed", {
    
    Hint "You killed a unit, he will be deleted after 10 sec";
    (_this select 0) spawn {sleep 10; deleteVehicle _this; Hint "";}
    
    }];
    
    } foreach units _grp;

    What the code does: It will spawn an infantry group at your current location. Kill a member of the group and a hint will show up. After 10sec the dead unit will be deleted.


  5. Mechs versus Zombies. Such joy to see these zeds slaughtered for fun sake. :shoot:

    Featuring mini WAPs from the Arma 3 Wander Panzer (WAP) mod and zombies from the Breaking Point mod.

    Also features GlovePIE Voice Commands (advanced) script for Arma 3.

    If you think voice commands in Arma 3 is just for controlling AI squad members, then you are missing a lot! :)


  6. One problem though...where do I put that line of code? Thanks!

    You're welcome. Try this:

    Look for the file named fnc_stuff.sqf inside infected folder then after the lines _me forceAddUniform _chosenmil; and _me forceAddUniform _chosencloth; , add the code:

    _me setObjectMaterial [0, "A3\Characters_F\Common\Data\basicbody_injury.rvmat"];

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