

asuseroako
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Everything posted by asuseroako
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Voice recognition for AI commands for Arma 3
asuseroako replied to SpineShaker's topic in ARMA 3 - GENERAL
I haven't tried Articulate yet but I was once a VAC user (Arma 2 days, COH) and I have to concur that still needs some training as what @Harzach mentioned especially in my case that although my machine is using US English locale/language, most of my spoken commands have not been recognized right away considering my Filipino accent. Thus, as with all other programs which use Windows speech files, to achieve more accurate speech recognition, you have to train your machine to better understand you. What I love using right now is GlovePIE. It can do a lot of cool things for your character/avatar, your squad members, the game as a whole. Different strokes for different folks. :) -
using large page memory mapping, for increased performance
asuseroako replied to fred41's topic in ARMA 3 - DEVELOPMENT BRANCH
I was curious so I gave this a try. Results: Average FPS on Altis benchmark Without the tweak: 29 After the tweak: 32 Other info 1. My 3-year old . 2. My game settings http://s7.postimg.org/6aauy8rff/arma3_2014_05_22_11_27_19_38.jpg http://s22.postimg.org/4igoxkfwx/arma3_2014_05_22_11_27_23_76.jpg http://s7.postimg.org/dc8skfv17/arma3_2014_05_22_11_27_26_87.jpg Thanks for sharing this, Fred41. :) -
Wander Panzer(WAP) MOD for ArmA3
asuseroako replied to gmwo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for sharing this fun-tastic mod, gmwo. Keep up the excellent work. :icon_eek: Personal preference: instead of roller dashing/ . -
DAC V3.1 (Dynamic-AI-Creator) released
asuseroako replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you very much for sharing this awesome stuff! :) -
[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
asuseroako replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
+ 1 on this. -
Have you tried MBR Voice Stop by Mr Burns ?
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Arma 3 Marksman Rifles Pack
asuseroako replied to hotshotmike1001's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@hotshotmike Thanks for the rifles pack! -
Putting a twist to the game. Voice commands in Arma 3 is not limited to commanding AI squad members. With a bit of creativity, you can do a lot aside from the basic ones. Arma 3 Infantry showcase with GlovePIE voice commands Arma 3 Survive campaign: Tipping point mission with GlovePIE voice commands Thanks for watching.
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favorite thing to do in arma III (arma 3)
asuseroako replied to skyofrim's topic in ARMA 3 - GENERAL
Favorite thing to do in Arma 3? For me, voice commands. I only play in Single Player mode. :cool: -
I'm a new member, when can i post a new thread in the troubleshooting section?
asuseroako replied to RGN_07's topic in ARMA 3 - QUESTIONS & ANSWERS
Maybe it has something to do with your post count ? Not sure. Lifted from the Bohemia Interactive Forum Rules (lowermost part) Source: http://forums.bistudio.com/misc.php?do=vsarules -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
asuseroako replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cool. Thanks for the info. -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
asuseroako replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Fabio_Chavez of your video taken from Mana Island? -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
asuseroako replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice replacement classes! Thanks for all your hard work on this project. :) -
Cap with interchangeable flag patch
asuseroako replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for sharing this, Sir. -
Just checked Suchy's script and found this line utilizing the ALT key alt+enter=said("watch there") or said("watch that",1) Try to exclude it by not having it on the script and check what happens in game when you use ALT key.
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Female Soldiers 0.1 Alpha / Modders Resource
asuseroako replied to icewindo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, BB. Yes, big veiny man hands when wearing shirt as opposed to long-sleeved uniforms. Still, its good to have the female soldiers in game. Thanks again to Icewindo for the sharing this. Some other observations not included in the video: 1) No female arms, forearms and hands when using 1st person view 2) Male head when using a wet suit 3) I can't use weapons underwater (like SDAR) 4) I can't get in boats Good thing the following does not happen in game but what I think would be hair-raising is: when you say like "soldier four, remove your uniform" then soldier four AI would answer "solid copy" in a man's voice. :lol: -
Female Soldiers 0.1 Alpha / Modders Resource
asuseroako replied to icewindo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for the Female Soldiers, Icewindo. :) Here's a little something I came up with after playing a bit with them. Looking forward to that better rig, Sir. Thanks in advance. -
would dayz come on arma 3
asuseroako replied to hollowfication's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@hollowfication 1) To answer this particular question of yours: "would arma 3 be able to play day z mods????" Check these replies from the All in Arma thread 2) As a reply to your thread title: "would dayz come on arma 3" :) -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
asuseroako replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you very much! :) -
Source: http://support.microsoft.com/kb/2670838
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
asuseroako replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think its from Marek Spanel (CEO), reported 13th Sept 2013 Lifted from: http://www.arma3.com/news/report-in-marek-spanel-ceo#.UjM2yCk9LmG%22 -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
asuseroako replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would love to see the suggestions below implemented in A3 release day update for AiA: 1) 2) Hats off to you for all your hard work on this project. -
No problem. :) In case you've missed DnA's post Source http://beta.arma3.com/sitrep-00024
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Welcome to the forums. Altis in on the DEV branch. Check on how to get to the DEV branch.
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Hi, Welcome to the forum. :) Are you using the development build? I think script errors are shown by default in the dev build. Source: http://forums.bistudio.com/showthread.php?149636-Beta-Development-branch-changelog&p=2467246&viewfull=1#post2467246