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Posts posted by sarogahtyp
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16 minutes ago, Gordov said:This link is not shared publicly.
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Works flawlessly. Didn't tested the addon but it completly downloaded its 20 MB size just some minutes ago.
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The video above is your starting point to remove the old mods as dependencies of the mission.
What you at least also have to do before you are able to edit the mission in eden is to remove ( or better just replace the classname with one of the new mods or vanilla ) all objects from mission.sqm which are provided by those old mods (f.e. mod vehicles, mod structures or mod units). Depending on the mission this could be lot of work...
Next thing would be to modify the scripts but you should first do the above before talkin' 'bout scripts.
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9 minutes ago, jeza said:I just re-launched the game itself then tried after that and worked for me.
this solved it.
Maybe it was just an issue with the pending game update which was not done before.
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2 hours ago, pj[cz] said:Happened to me to, had to delete my profile and then copy my missions back.
I'd like to try your solution for my own problem but where is those profile located you are talking about?
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After playing around with creating action menus with the ActionManagerComponent on a vehicle and saving/exiting/starting Workbench/Worldeditor/Scripteditor multiple times I get the above messages after the Projekt selection screen.
Creating a new project as well as opening another existing project does not help.
Any suggestions would be greatly appreciated.
Edit:
A simple start of the main game solved it. There was an update pending. maybe the problem was that those update was not done.
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https://feedback.bistudio.com/T165724
QuoteTue, Jun 7, 3:38 AM
Please disregard this post, i managed to make it work.
One reason this forum is so helpful is that many members share their solutions with each other. It would be nice if you could do the same.
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On 6/5/2022 at 6:17 AM, thepoobear23 said:feel like this shouldn't be hard to implement.
I ve a bad feeling bout that feeling.
On 6/5/2022 at 6:17 AM, thepoobear23 said:. We don’t have to ability to create missions
Most pc user do not have that as well because of missing ingame editor.
On 6/5/2022 at 6:17 AM, thepoobear23 said: Let us do our “little” milsims
Try to be patient. You ll have that ability but not instantly.
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Im so happy to not know every single shortage existing...
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I m sure this is one of the more prioritized things they do..
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On 6/3/2022 at 4:54 PM, W-Cephei said:they have not showed us any intention to make it.
They did. I cant tell the source but somewhere I read that mission rotation is just not yet implemented.
Most likely I read that on their discord...
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12 hours ago, retrocz said:Hello, your link is related to A3
Totally true but not clearly mentioned there. Maybe someone can do this or maybe I ll do later.
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12 minutes ago, dragon01 said:IMO, BI should deprioritize, if not completely abandon, the idea of making aircraft viable to effectively fly via keyboard.
Fortunately, that won't happen and never will.
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8 minutes ago, dragon01 said:One thing consoles have over a typical FPS-focused gaming PC is analog input
you have no clue bout how many pilots (and others) on PC are using Joysticks, Pedals, Thrust Controls, Steering Wheels or even Gamepads... and how well those are working also in Arma 3
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For me your screenshot looks like AR is trying to read some stuff (symbols) from (V)RAM and it's not there (on the (V)RAM adress) where it should be.
This can be an issue with AR itself or anything else.
But my 2 cents here is the question "Did you overclock anything?".
Anything could be CPU/GPU or RAM Kit.
If you did then just revert it and try again.
Also this:
Please not only post questions in this forum to get help from users with similar experiences, but also use the feedback tracker to quickly resolve these game brake issues and possibly get further help:
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27 minutes ago, jakeandrew said:Please check log file for more information... i have and is saying failure to launch enfusion engine?? can anyone help
Please not only post questions in this forum to get help from users with similar experiences, but also use the feedback tracker to quickly resolve these game brake issues and possibly get further help:
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Rule of arma 3 script error fighting:
Always look in .rpt file for the first error caused by a script which occurs.
That error has to get fought first.
Therefore the script u r showing in op is the wrong one.
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You should show the freaking .rpt file. We can already see ur script...
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AFAIK at least helicopter(s) count to planned features for one of the 3 large updates during the first year after release.
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At least it is a known issue and BI is working on it as they told about in yesterdays dev report.
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As you created a thread in the feedback tracker already I link it here just to have it:
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Show ur script and its usage is my advise.
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11 hours ago, Tyl3r99 said:I also think those who bought reforger should be entitled to a form of discount for Arma 4.
Since reforgers purpose is to help shape Arma 4 in the first place.I do not agree with this opinion. A little gimmick gladly, but no discount. I find that I get a lot of content for 30 euros.
But that is probably also because I deal with the Workbench.- 1
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8 hours ago, Animal_Vader said:It´s Ok if you want to include console users, but PLEASE don´t step back in simulation.
On the contrary, I hope that BI will make great progress on this point!
Because if you take a closer look at the physics scripting in Arma 3, you will sooner or later realize that the physics simulation in Arma 3 is a very optimized and thus unrealistic thing. There are reasons for exploding helicopters that have been rammed a bit by small quads. And there are reasons why these 60 ton tanks fly hundreds of meters through the air...
I assume very much that physics should get simulated better in AR and Arma 4 as well.
Task completion variable problem
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
ScheduleTaken = true
Has to be part of the code which gets executed when the action is used.
This is because true has to be assigned to ScheduleTaken. What you are doing is to test the condition if ScheduleTaken is equal to true. Also you are doing this on a place where the result of the condition specifies if the whole action gets shown. This is not what u want to do.