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Everything posted by sarogahtyp
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help load script for all clients?
sarogahtyp replied to a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Why not just doing what I requested? -
Block change side (team) by player during mission - script?
sarogahtyp replied to Komaros's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Idk such script but creating one is possible for sure. One could create a random key for the current mission session, store it together with the first side chosen in players profile and send player to lobby if he chooses another side during the same session... -
This can be done more effective by combining select command with inArea as I told above. now Ive the time to show it: _all_roads = ( nearestTerrainObjects [[4092.9,4596.33,0], ["Road"], 3500] ) select { not (_x inArea "arfldmrkr") }; _all_roads append ( [4092.9,4596.33,0] nearRoads 3500 ) select { not (_x inArea "arfldmrkr") }; _all_roads = _all_roads arrayIntersect _all_roads;
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you don't need the exitWith you can just use the condition of the while. But the bigger problem with that loop is that it can get an endless loop if no suitable position can be found. Therefore I would recommend a second part for the condition which breaks the loop after 5 seconds or something. @Rok Stuhne never show these messages in the forum because it is always the last error message occuring. Show errror messages copied out of .rpt file! In this case the error comes from the while syntax... just use the wiki. EDIT: private _isFlat = false; private _startTime = diag_tickTime; private _runTime = 5; while { !_isFlat && diag_tickTime - _startTime < _runTime } do { _random_road = selectRandom _all_roads; _isFlat = !(position _random_road isFlatEmpty [100, -1, 0.05, 100, 0, false, player] isEqualTo []); }; or just breaking when all road segments are not suitable: private _isFlat = false; while { not _isFlat and _all_roads isNotEqualTo [] } do { _random_road = selectRandom _all_roads; _isFlat = !(position _random_road isFlatEmpty [100, -1, 0.05, 100, 0, false, player] isEqualTo []); _all_roads = _all_roads - _random_road; };
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help load script for all clients?
sarogahtyp replied to a topic in ARMA 3 - MISSION EDITING & SCRIPTING
show the kick message out of your .rpt file! But the only thing I can imagine is that these kicks are caused by CfgRemoteExec -
You could create a trigger and filter out position inside of it. The select command together with inArea should do it. Cant help more on mobile...
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Arma R 60 FPS on Xbox Serie?
sarogahtyp replied to JoeDogs's topic in Arma Reforger - Xbox Discussion
I agree. Video settings should be available for console players. At least u need to adjust view distance to ur needs cause these r very different on singleplayer, multiplayer, pvp or coop missions. -
Are you sure u r the group leader and there is AI in ur group?
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I think I'm Heading towards disaster
sarogahtyp replied to Chance536's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Group limit is since arma 3 1.68 288 per side. You should have more problems with servers performance using so many ai. There are dynamic spawning systems like jebus and you could use headless clients to get more performance. I recommend to use a headless client framework for setting this up in ur mission but idk the name of a usable one... -
[Release] MP compatible Fireworks Script
sarogahtyp replied to nomisum's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I rewrote the Github version to current standards (hopefully), simplified some calculations, randomised a bit more and fixed the sound problem. The Github version also had a logical bug with remote execution that caused server-side stuff to run on the clients - I fixed that and rewrote it to remoteExec usage. Function Library integration is NOT done. Example mission download The important, edited files in there are: init.sqf - shows script usage callFireworks.sqf - server side calculations fireworks.sqf - client side calculations and local spawning stuff mission.sqm - main mission file, i edited the triggers on activation code there This is currently not tested in Multiplayer environment but should work there. @nomisum maybe you want to provide the download link in your first post. but do what you want with it - its all your work, I just reformatted it a bit 😉 -
Finding my Arma 3 profile folder on Linux
sarogahtyp replied to CSJ-A's topic in ARMA 3 - QUESTIONS & ANSWERS
If I rember correct it was somewhere inside a hidden folder (folder starting with dot) below the home folder. -
Help Making whitelisted arsenal for Zeus.
sarogahtyp replied to a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Here again all together in bite-sized bites for the init box: if (not hasInterface) exitWith {}; SARO_loadoutVersion = "1.0"; [this, ["H_HelmetSpecB","ItemMap","ItemCompass","ItemWatch","ItemGPS","Binocular","16Rnd_9x21_Mag","U_B_CombatUniform_mcam_vest","30Rnd_65x39_caseless_mag","SmokeShellRed","SmokeShellGreen","SmokeShell","HandGrenade","V_PlateCarrierGL_rgr","arifle_MX_Hamr_pointer_F","hgun_P07_F","acc_pointer_IR","optic_Hamr","H_HelmetB_light","B_Kitbag_rgr","U_B_CombatUniform_mcam_tshirt","V_PlateCarrierSpec_rgr","optic_ACO_grn","H_HelmetB","U_B_CTRG_2","100Rnd_65x39_caseless_mag","V_PlateCarrier1_rgr","arifle_MX_SW_F","bipod_01_F_snd","MineDetector","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag","ClaymoreDirectionalMine_Remote_Mag","ATMine_Range_Mag","optic_Holosight_smg","launch_NLAW_F","G_Combat","ItemRadio","NVGoggles","FirstAidKit","Chemlight_green","U_B_CombatUniform_mcam","arifle_MX_ACO_pointer_F","optic_Aco","H_HelmetB_desert","G_Aviator","30Rnd_65x39_caseless_mag_Tracer","B_IR_Grenade","SmokeShellBlue","SmokeShellOrange","130Rnd_338_Mag","MMG_02_sand_RCO_LP_F","H_HelmetSpecB_blk","1Rnd_HE_Grenade_shell","MiniGrenade","1Rnd_Smoke_Grenade_shell","1Rnd_SmokeBlue_Grenade_shell","1Rnd_SmokeGreen_Grenade_shell","1Rnd_SmokeOrange_Grenade_shell","arifle_MX_GL_ACO_F","H_HelmetB_light_desert","Medikit","B_AssaultPack_rgr_Medic","arifle_MX_pointer_F","ToolKit","B_Kitbag_mcamo_Eng","V_Chestrig_rgr","arifle_MXC_Holo_pointer_F","optic_Holosight","20Rnd_762x51_Mag","srifle_DMR_03_tan_AMS_LP_F","optic_AMS_snd","H_HelmetB_light_sand","B_AssaultPack_rgr_Repair","arifle_MX_Holo_pointer_F","H_HelmetB_grass","arifle_MXM_Hamr_LP_BI_F","G_Bandanna_khk","Rangefinder","11Rnd_45ACP_Mag","B_Patrol_Soldier_Marksman_weapon_F","B_Patrol_Soldier_Pistol_F","muzzle_snds_B","optic_DMS","muzzle_snds_acp","optic_MRD","G_Bandanna_oli","200Rnd_65x39_cased_Box","200Rnd_65x39_cased_Box_Tracer","B_Patrol_Soldier_MachineGunner_weapon_F","muzzle_snds_H_snd_F","bipod_01_F_blk","H_HelmetB_snakeskin","100Rnd_65x39_caseless_mag_Tracer","V_PlateCarrier2_rgr","B_Patrol_Soldier_Autorifleman_weapon_F","H_HelmetB_camo","G_Tactical_Black","150Rnd_762x54_Box","Titan_AP","B_Patrol_Supply_bag_F","B_Patrol_Soldier_Carrier_weapon_F","optic_Arco","H_HelmetSpecB_paint2","APERSBoundingMine_Range_Mag","SLAMDirectionalMine_Wire_Mag","B_Kitbag_rgr_Exp","V_PlateCarrierGL_mtp","B_Patrol_Soldier_Specialist_weapon_F","H_HelmetSpecB_sand","SmokeShellYellow","B_Patrol_Medic_bag_F","B_Patrol_Soldier_Medic_weapon_F"], true] call BIS_fnc_addVirtualWeaponCargo; [this, ["H_HelmetSpecB","ItemMap","ItemCompass","ItemWatch","ItemGPS","Binocular","16Rnd_9x21_Mag","U_B_CombatUniform_mcam_vest","30Rnd_65x39_caseless_mag","SmokeShellRed","SmokeShellGreen","SmokeShell","HandGrenade","V_PlateCarrierGL_rgr","arifle_MX_Hamr_pointer_F","hgun_P07_F","acc_pointer_IR","optic_Hamr","H_HelmetB_light","B_Kitbag_rgr","U_B_CombatUniform_mcam_tshirt","V_PlateCarrierSpec_rgr","optic_ACO_grn","H_HelmetB","U_B_CTRG_2","100Rnd_65x39_caseless_mag","V_PlateCarrier1_rgr","arifle_MX_SW_F","bipod_01_F_snd","MineDetector","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag","ClaymoreDirectionalMine_Remote_Mag","ATMine_Range_Mag","optic_Holosight_smg","launch_NLAW_F","G_Combat","ItemRadio","NVGoggles","FirstAidKit","Chemlight_green","U_B_CombatUniform_mcam","arifle_MX_ACO_pointer_F","optic_Aco","H_HelmetB_desert","G_Aviator","30Rnd_65x39_caseless_mag_Tracer","B_IR_Grenade","SmokeShellBlue","SmokeShellOrange","130Rnd_338_Mag","MMG_02_sand_RCO_LP_F","H_HelmetSpecB_blk","1Rnd_HE_Grenade_shell","MiniGrenade","1Rnd_Smoke_Grenade_shell","1Rnd_SmokeBlue_Grenade_shell","1Rnd_SmokeGreen_Grenade_shell","1Rnd_SmokeOrange_Grenade_shell","arifle_MX_GL_ACO_F","H_HelmetB_light_desert","Medikit","B_AssaultPack_rgr_Medic","arifle_MX_pointer_F","ToolKit","B_Kitbag_mcamo_Eng","V_Chestrig_rgr","arifle_MXC_Holo_pointer_F","optic_Holosight","20Rnd_762x51_Mag","srifle_DMR_03_tan_AMS_LP_F","optic_AMS_snd","H_HelmetB_light_sand","B_AssaultPack_rgr_Repair","arifle_MX_Holo_pointer_F","H_HelmetB_grass","arifle_MXM_Hamr_LP_BI_F","G_Bandanna_khk","Rangefinder","11Rnd_45ACP_Mag","B_Patrol_Soldier_Marksman_weapon_F","B_Patrol_Soldier_Pistol_F","muzzle_snds_B","optic_DMS","muzzle_snds_acp","optic_MRD","G_Bandanna_oli","200Rnd_65x39_cased_Box","200Rnd_65x39_cased_Box_Tracer","B_Patrol_Soldier_MachineGunner_weapon_F","muzzle_snds_H_snd_F","bipod_01_F_blk","H_HelmetB_snakeskin","100Rnd_65x39_caseless_mag_Tracer","V_PlateCarrier2_rgr","B_Patrol_Soldier_Autorifleman_weapon_F","H_HelmetB_camo","G_Tactical_Black","150Rnd_762x54_Box","Titan_AP","B_Patrol_Supply_bag_F","B_Patrol_Soldier_Carrier_weapon_F","optic_Arco","H_HelmetSpecB_paint2","APERSBoundingMine_Range_Mag","SLAMDirectionalMine_Wire_Mag","B_Kitbag_rgr_Exp","V_PlateCarrierGL_mtp","B_Patrol_Soldier_Specialist_weapon_F","H_HelmetSpecB_sand","SmokeShellYellow","B_Patrol_Medic_bag_F","B_Patrol_Soldier_Medic_weapon_F"], true] call BIS_fnc_addVirtualBackpackCargo; [this, ["H_HelmetSpecB","ItemMap","ItemCompass","ItemWatch","ItemGPS","Binocular","16Rnd_9x21_Mag","U_B_CombatUniform_mcam_vest","30Rnd_65x39_caseless_mag","SmokeShellRed","SmokeShellGreen","SmokeShell","HandGrenade","V_PlateCarrierGL_rgr","arifle_MX_Hamr_pointer_F","hgun_P07_F","acc_pointer_IR","optic_Hamr","H_HelmetB_light","B_Kitbag_rgr","U_B_CombatUniform_mcam_tshirt","V_PlateCarrierSpec_rgr","optic_ACO_grn","H_HelmetB","U_B_CTRG_2","100Rnd_65x39_caseless_mag","V_PlateCarrier1_rgr","arifle_MX_SW_F","bipod_01_F_snd","MineDetector","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag","ClaymoreDirectionalMine_Remote_Mag","ATMine_Range_Mag","optic_Holosight_smg","launch_NLAW_F","G_Combat","ItemRadio","NVGoggles","FirstAidKit","Chemlight_green","U_B_CombatUniform_mcam","arifle_MX_ACO_pointer_F","optic_Aco","H_HelmetB_desert","G_Aviator","30Rnd_65x39_caseless_mag_Tracer","B_IR_Grenade","SmokeShellBlue","SmokeShellOrange","130Rnd_338_Mag","MMG_02_sand_RCO_LP_F","H_HelmetSpecB_blk","1Rnd_HE_Grenade_shell","MiniGrenade","1Rnd_Smoke_Grenade_shell","1Rnd_SmokeBlue_Grenade_shell","1Rnd_SmokeGreen_Grenade_shell","1Rnd_SmokeOrange_Grenade_shell","arifle_MX_GL_ACO_F","H_HelmetB_light_desert","Medikit","B_AssaultPack_rgr_Medic","arifle_MX_pointer_F","ToolKit","B_Kitbag_mcamo_Eng","V_Chestrig_rgr","arifle_MXC_Holo_pointer_F","optic_Holosight","20Rnd_762x51_Mag","srifle_DMR_03_tan_AMS_LP_F","optic_AMS_snd","H_HelmetB_light_sand","B_AssaultPack_rgr_Repair","arifle_MX_Holo_pointer_F","H_HelmetB_grass","arifle_MXM_Hamr_LP_BI_F","G_Bandanna_khk","Rangefinder","11Rnd_45ACP_Mag","B_Patrol_Soldier_Marksman_weapon_F","B_Patrol_Soldier_Pistol_F","muzzle_snds_B","optic_DMS","muzzle_snds_acp","optic_MRD","G_Bandanna_oli","200Rnd_65x39_cased_Box","200Rnd_65x39_cased_Box_Tracer","B_Patrol_Soldier_MachineGunner_weapon_F","muzzle_snds_H_snd_F","bipod_01_F_blk","H_HelmetB_snakeskin","100Rnd_65x39_caseless_mag_Tracer","V_PlateCarrier2_rgr","B_Patrol_Soldier_Autorifleman_weapon_F","H_HelmetB_camo","G_Tactical_Black","150Rnd_762x54_Box","Titan_AP","B_Patrol_Supply_bag_F","B_Patrol_Soldier_Carrier_weapon_F","optic_Arco","H_HelmetSpecB_paint2","APERSBoundingMine_Range_Mag","SLAMDirectionalMine_Wire_Mag","B_Kitbag_rgr_Exp","V_PlateCarrierGL_mtp","B_Patrol_Soldier_Specialist_weapon_F","H_HelmetSpecB_sand","SmokeShellYellow","B_Patrol_Medic_bag_F","B_Patrol_Soldier_Medic_weapon_F"], true] call BIS_fnc_addVirtualItemCargo; [this, ["H_HelmetSpecB","ItemMap","ItemCompass","ItemWatch","ItemGPS","Binocular","16Rnd_9x21_Mag","U_B_CombatUniform_mcam_vest","30Rnd_65x39_caseless_mag","SmokeShellRed","SmokeShellGreen","SmokeShell","HandGrenade","V_PlateCarrierGL_rgr","arifle_MX_Hamr_pointer_F","hgun_P07_F","acc_pointer_IR","optic_Hamr","H_HelmetB_light","B_Kitbag_rgr","U_B_CombatUniform_mcam_tshirt","V_PlateCarrierSpec_rgr","optic_ACO_grn","H_HelmetB","U_B_CTRG_2","100Rnd_65x39_caseless_mag","V_PlateCarrier1_rgr","arifle_MX_SW_F","bipod_01_F_snd","MineDetector","DemoCharge_Remote_Mag","SatchelCharge_Remote_Mag","ClaymoreDirectionalMine_Remote_Mag","ATMine_Range_Mag","optic_Holosight_smg","launch_NLAW_F","G_Combat","ItemRadio","NVGoggles","FirstAidKit","Chemlight_green","U_B_CombatUniform_mcam","arifle_MX_ACO_pointer_F","optic_Aco","H_HelmetB_desert","G_Aviator","30Rnd_65x39_caseless_mag_Tracer","B_IR_Grenade","SmokeShellBlue","SmokeShellOrange","130Rnd_338_Mag","MMG_02_sand_RCO_LP_F","H_HelmetSpecB_blk","1Rnd_HE_Grenade_shell","MiniGrenade","1Rnd_Smoke_Grenade_shell","1Rnd_SmokeBlue_Grenade_shell","1Rnd_SmokeGreen_Grenade_shell","1Rnd_SmokeOrange_Grenade_shell","arifle_MX_GL_ACO_F","H_HelmetB_light_desert","Medikit","B_AssaultPack_rgr_Medic","arifle_MX_pointer_F","ToolKit","B_Kitbag_mcamo_Eng","V_Chestrig_rgr","arifle_MXC_Holo_pointer_F","optic_Holosight","20Rnd_762x51_Mag","srifle_DMR_03_tan_AMS_LP_F","optic_AMS_snd","H_HelmetB_light_sand","B_AssaultPack_rgr_Repair","arifle_MX_Holo_pointer_F","H_HelmetB_grass","arifle_MXM_Hamr_LP_BI_F","G_Bandanna_khk","Rangefinder","11Rnd_45ACP_Mag","B_Patrol_Soldier_Marksman_weapon_F","B_Patrol_Soldier_Pistol_F","muzzle_snds_B","optic_DMS","muzzle_snds_acp","optic_MRD","G_Bandanna_oli","200Rnd_65x39_cased_Box","200Rnd_65x39_cased_Box_Tracer","B_Patrol_Soldier_MachineGunner_weapon_F","muzzle_snds_H_snd_F","bipod_01_F_blk","H_HelmetB_snakeskin","100Rnd_65x39_caseless_mag_Tracer","V_PlateCarrier2_rgr","B_Patrol_Soldier_Autorifleman_weapon_F","H_HelmetB_camo","G_Tactical_Black","150Rnd_762x54_Box","Titan_AP","B_Patrol_Supply_bag_F","B_Patrol_Soldier_Carrier_weapon_F","optic_Arco","H_HelmetSpecB_paint2","APERSBoundingMine_Range_Mag","SLAMDirectionalMine_Wire_Mag","B_Kitbag_rgr_Exp","V_PlateCarrierGL_mtp","B_Patrol_Soldier_Specialist_weapon_F","H_HelmetSpecB_sand","SmokeShellYellow","B_Patrol_Medic_bag_F","B_Patrol_Soldier_Medic_weapon_F"], true] call BIS_fnc_addVirtualMagazineCargo; [missionNamespace, "arsenalOpened", { disableSerialization; params ["_display"]; _display displayAddEventHandler ["keydown", "_this select 3"]; {(_display displayCtrl _x) ctrlShow false} forEach [44151, 44150, 44146, 44147, 44148, 44149, 44346]; }] call BIS_fnc_addScriptedEventHandler; SARO_fnc_saveLoadout = { private _loadout = getUnitLoadout [player, true ]; private _fireMode = currentWeaponMode player; _fireMode = if (!isNil "_fireMode" and { typeName _fireMode isEqualTo "STRING" } ) then { _fireMode } else { "FullAuto" }; profileNamespace setVariable ["SARO_playerLoadout", [SARO_loadoutVersion, _loadout, _fireMode] ]; }; SARO_fnc_loadLoadout = { if ( not ([] call SARO_fnc_loadoutCondition) ) exitWith {}; private _loadout = ( profileNamespace getVariable "SARO_playerLoadout" ) select 1; private _firemode = ( profileNamespace getVariable "SARO_playerLoadout" ) select 2; player setUnitLoadout _loadout; private _weapon = currentWeapon player; private _ammo = player ammo _weapon; player setAmmo [_weapon, 0]; player forceWeaponFire [_weapon, _firemode]; player setAmmo [_weapon, _ammo]; }; SARO_fnc_loadoutCondition = { private _loadout = profileNamespace getVariable "SARO_playerLoadout"; !isNil "_loadout" and { _loadout select 0 isEqualTo SARO_loadoutVersion } }; this addAction ["Save Loadout", "[] call SARO_fnc_saveLoadout", nil, 1, false, true, "" ]; this addAction ["Load Loadout", "[] call SARO_fnc_loadLoadout", nil, 1, false, true, "", "[] call SARO_fnc_loadoutCondition"]; player addEventHandler ["Respawn", { [] call SARO_fnc_loadLoadout }]; -
[Release] MP compatible Fireworks Script
sarogahtyp replied to nomisum's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this github version is just not integrated in armas function library. you should look into init.sqf to see that it is manually compiled there and also the addAction which starts the function is applied there. -
Help Making whitelisted arsenal for Zeus.
sarogahtyp replied to a topic in ARMA 3 - MISSION EDITING & SCRIPTING
This will add action menu entry for save/load players loadout on your object myBox. If you change the version string in the first line then all players which already saved a loadout can not load those old loadout. They have to save the loadout again before they can load. This is handy for changing your arsenal inventory in the future. If you change it then you should change the version string as well and no player can load a loadout which was created out of the old arsenal inventory... initPlayerLocal.sqf //loadout version string #define SARO_LOADOUT_VERSION "version 1.0" SARO_fnc_saveLoadout = { //get current layout of player but with full magazines private _loadout = getUnitLoadout [player, true ]; //store loadout in players profile data profileNamespace setVariable ["SARO_playerLoadout", [SARO_LOADOUT_VERSION, _loadout] ]; }; SARO_fnc_loadLoadout = { //get saved loadout private _loadout = ( profileNamespace getVariable "SARO_playerLoadout" ) select 1; //apply loadout to player if loadout was available and if the version fits. if ([] call SARO_fnc_loadoutCondition) then { player setUnitLoadout _loadout select 1 }; }; SARO_fnc_loadoutCondition = { //get stored loadout private _loadout = profileNamespace getVariable "SARO_playerLoadout"; //returns true if loadout was available and if version fits !isNil "_loadout" && { _loadout select 0 isEqualTo SARO_LOADOUT_VERSION } }; myBox addAction ["Save Loadout", "[] call SARO_fnc_saveLoadout", nil, 1, false, true, "" ]; myBox addAction ["Load Loadout", "[] call SARO_fnc_loadLoadout", nil, 1, false, true, "", "[] call SARO_fnc_loadoutCondition"]; this is all tested but without respawn. to get the saved inventory loaded on respawn it should be enough to do this in onPlayerRespawn.sqf [] call SARO_fnc_loadLoadout; -
Deleting vehicle (solved)
sarogahtyp replied to Heidelberg's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Nemanjic this is not ur first day in the forums. Could you pls use a code block at least for code with more than 5 lines? -
Issues Calling a SQF from a RemoteExcec
sarogahtyp replied to Captinlarry's topic in ARMA 3 - MISSION EDITING & SCRIPTING
read about the targets parameter and you will know where your remoteexec starts the script: https://community.bistudio.com/wiki/remoteExec- 4 replies
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- sqf
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We need a Mission Selection Screen
sarogahtyp replied to W-Cephei's topic in Arma Reforger - Servers & Administration
... BI would have been released Arma 4 - 1.0 and not an Arma Reforger Alpha version. -
targetting speedboat inside a trawler
sarogahtyp replied to RS30002's topic in ARMA 3 - MISSION EDITING & SCRIPTING
not tested: waitUntil { "trwlrmrkr1" setmarkerpos (getpos realboat1); sleep 3; !(alive realboat1) }; ["task022", "SUCCEEDED",true] spawn BIS_fnc_taskSetState; deleteMarker "trwlrmrkr1"; -
U should just exactly search for what i suggested
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patrols react to harsh for my mission
sarogahtyp replied to TheAntares's topic in Arma Reforger - Scenario Editing
I GUESS this is only changable by messing with behavior trees. I dont have a clue bout but @haleks should have... also today they added a tutorial on this in the wiki: https://community.bistudio.com/wiki/Arma_Reforger:Behavior_Editor -
In the Workbench (not World Editor): Menu Workbench->Options Use the search bar: "view distance" didn't test but should be what u r looking for
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I'm sure it's intentionally hidden. It would be like showing their game code... The thing you can learn here is a rule which we just can take from arma 3: Always prefer an engine solution to a scripting solution. Just means you should always use such "hidden" methods if you can because they use things we just can't achieve with enfusion script and therefore they will be faster most times...
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These are class methods which are most likely provided in a binarized file somewhere and which we cant view or edit but use. Those methods may use other programming languages and interfaces which we are not able to use with enfusion.
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Actions: problem with locality
sarogahtyp replied to pescadorrr's topic in Arma Reforger - Configs & Scripting
I did not mess with it but there is this https://community.bistudio.com/wiki/Arma_Reforger:Multiplayer_Scripting